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Old April 11, 2019, 19:42   #1
wobbly
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[Announce] Coffeeband v1.0.2

Last version (pending any bug-fixes & balance-fixes) before I start making more extreme changes & turn it into coffeeband-proper rather then just an edited version of angband-master. I'd like to check & get the weapon blow balance right first, as a proof of concept that you can have V-like balance with more normal weapon weights & less weirdness in the blows.

Release is here:

https://github.com/MichaelCourtney/c...ses/tag/v1.0.2

with source code & a windows binary. To use the binary download the source, copy the binary into the coffeeband folder along with the .dlls (you'll find them in /src/win/dll).

Changes:
  • Adjusted weapon weights & blow calculations
  • Adjusted stat bonuses. A small amount of the class skills have been moved into the stats.
  • Lowered racial xp penalties (I thought Nick had removed these?) - Not a fan of xp penalties but I do like humans having their quicker levelling. So non-humans are 110% & the super races 120%
  • Fix run bug that caused @ to move an extra square after disturb (hopefully)
  • Weapon now counts towards encumbrance for casters
  • Some minor tweaks
  • Smaller coffeeband town & coffeeband townies
  • A few new coffeeband critters & guests from other variants - they are all rare & not necessarily well balanced yet
  • Experimental progressive object allocations - This is an attempt to do things such as reducing early !speed drops, while increasing later !speed drops. Warning: may activate to do bizarre things
  • Rocket
Any testing & feedback is appreciated.
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Old April 16, 2019, 19:28   #2
wobbly
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Quote:
[*]Restrictions on +AC on enchanted armour with low base AC
This is bugged & I have a fix, I'm just trying to work out why my fiddling in the monster list caused a silver jelly (native to lvl 3) to spawn on dlvl 1 before uploading the new version. I'm not even sure it was me, dlvl 3 monsters seem to spawn on dlvl 1 of V-master sometimes anyway.

Somehow managed to over-ride an old post rather then start a new one. Oh well, new version soon.

Last edited by wobbly; April 18, 2019 at 20:58.
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Old April 19, 2019, 20:44   #3
wobbly
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Version 1.0.4 - Mostly a bug-fix because I borked the changes to armour enchantment in the last version, though there have been other changes. There is a small amount of random turn energy which I plan to use when I get round to fiddling with paralysis. It's literally 0-2, so if you want to absolutely avoid double moves plan on another +2 speed.

https://github.com/MichaelCourtney/c...ses/tag/v1.0.4

Last edited by wobbly; April 19, 2019 at 20:56.
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