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Old March 28, 2021, 18:56   #11
caruso
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Oh. Thanks for the warning

By the way, seeing as both the forum and the contact e-mail address are down, I'm going to pm nppangband, hoping that this will notify Jeff and Diego to the recent interest in NPP.
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Old March 28, 2021, 19:37   #12
Pete Mack
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Caruso--
They are well aware of it, and Diego in particular is posting regularly under a different handle (Cuboideb), presumably to separate out Android port posts from NPP.
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Old March 28, 2021, 21:06   #13
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Development of NPP is halted and I lost contact with Jeff several years ago. I added NPP 054 to the android port this week and I'm making some small modifications to the object pickup code to make it more similar to V.
I agree with Pete that after 054 the game was harder. I stopped winning the game after that version.
Once I'm done I will upload the modified source to github. And a windows executable too.
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Old March 28, 2021, 21:28   #14
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Harder I don't mind so much. The trouble was the means of becoming harder: just throwing more monsters in the way. It wasn't harder in an interesting way.
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Old April 11, 2021, 16:30   #15
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Quote:
Originally Posted by Cuboideb View Post
Once I'm done I will upload the modified source to github. And a windows executable too.
That's good to hear, will keep an eye on it!
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