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Old April 10, 2014, 18:08   #1
tmoiynmwg
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To smith or not to smith?

I'm back to trying to beat Sil. The latest promising character has just cleared the cat fortress at 850ft. On this floor there happens to be +3 forge gauntlets, two regular forges with 3 uses each, and an enchanted forge with 4 uses. I have 8000 experience stocked up... is it worth it to make a late dive into smithing to try to fill some gaps? What gear could I even make that would be worth using at this point?

Code:
  [Sil 1.2.1 Character Dump]

 Name   Londir        Age      143       Str   3 =  2  +1
 Sex    Male          Height   7'2       Dex   4
 Race   Noldor        Weight   163       Con   6 =  5  +1
 House  Fingolfin                        Gra   3

 Game Turn   17,508   Melee  (+26,2d8)   Melee       26 = 18  +4  +3  +1
 Exp Pool     8,071   Bows   (+13,2d9)   Archery     13 =  7  +4  +1  +1
 Total Exp   64,771   Armor [+28,6-15]   Evasion     28 = 18  +4  +6
 Burden       136.0                      Stealth     16 =  6  +4  +6
 Max Burden   172.8   Health     59:59   Perception  24 =  8  +3 +13
 Depth         850'   Voice      34:34   Will        13 =  9  +3      +1
 Min Depth     650'                      Smithing     3 =  0  +3
 Light Radius     1                      Song         3 =  0  +3

 You are one of two children of a smith from the house of Fingolfin.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Longbow of Radiance (+0,2d6) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) an Adamant Ring of Accuracy (+3)
e) a Golden Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 3461 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) a Kite Shield of Frost (-1) [+0,1d7]
   It provides resistance to fire.  
j) The Helm of Curufin [-1,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) an Arrow (+11) {special}
   It can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 6 Grey Herbs of Rage
b) 3 Dark Green Herbs of Healing
c) 2 Pale Green Herbs of Restoration
d) 4 Fragments of Lembas
e) 7 Flasks of oil
f) 6 Clear Potions of Miruvor
g) 3 Murky Brown Potions of Orcish Liquor
h) 4 Copper Speckled Potions of Healing
i) 2 Smoky Potions of Quickness
j) 4 Azure Potions of Elemental Resistance
k) 5 Cloudy Potions of Strength
l) 4 Shimmering Potions of Dexterity
m) a Violet Potion of Constitution
n) a Twisted Staff of Understanding (1 charge)
o) a Walnut Staff of Revelations (3 charges)
p) a Golden Staff of Treasures (2 charges)
q) an Ivory Staff of Slumber (7 charges)
r) a Jet Ring of Warmth
   It provides resistance to cold.  
s) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
t) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
u) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
v) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
   It improves your tunneling by 3.  It cuts easily through
   armour.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  It counts as a type of
   polearm.  
w) 61 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Notes]

Londir of the Noldor
Entered Angband on 8 Apr 2014

   Turn     Depth   Note

  1,463    200 ft   (Precision)
  1,886    200 ft   Encountered Gorgol, the Butcher
  1,917    200 ft   Slew Gorgol, the Butcher
  2,335    250 ft   (Keen Senses)
  4,154    350 ft   Encountered Boldog, the Merciless
  4,163    350 ft   Slew Boldog, the Merciless
  5,049    400 ft   Found The Shortsword of Amrod
  5,447    450 ft   Found The Spear of Boldog (from 350 ft)
  6,103    450 ft   Encountered Uldor, the Accursed
  6,226    450 ft   Slew Uldor, the Accursed
  6,299    500 ft   Encountered Gilim, the Giant of Eruman
  6,333    500 ft   Slew Gilim, the Giant of Eruman
  6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
  6,916    500 ft   Found The Glaive of Gaurin
  7,383    500 ft   (Polearm Mastery)
  7,420    500 ft   (Flanking)
  7,663    600 ft   (Inner Light)
  8,155    600 ft   (Controlled Retreat)
  8,471    600 ft   Fell through a false floor
  9,175    650 ft   (Focused attack)
  9,372    650 ft   Encountered Delthaur, Balrog of Terror
  9,377    650 ft   (Concentration)
  9,377    650 ft   (Hardiness)
  9,386    650 ft   Destroyed Delthaur, Balrog of Terror
  9,392    650 ft   Found The Filthy Rag of Dungalef
  9,957    700 ft   (Critical Resistance)
 10,065    700 ft   (Poison Resistance)
 10,077    700 ft   (Zone of Control)
 11,471    750 ft   Encountered Turkano, Balrog of the Hosts
 11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
 13,026    800 ft   Encountered Tevildo, Prince of Cats
 13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
 13,036    800 ft   Slew Tevildo, Prince of Cats
 13,044    800 ft   Slew Oikeroi, Guard of Tevildo
 13,295    800 ft   Encountered Scatha the Worm
 13,319    800 ft   Slew Scatha the Worm
 13,323    800 ft   Found The Ring of Melian
 13,377    800 ft   (Assassination)
 15,658    850 ft   Entered the Cat Fortress
 16,318    850 ft   Encountered The Deathblade 'Delmereth'
 16,330    850 ft   Subdued The Deathblade 'Delmereth'
 16,330    850 ft   Found The Deathblade 'Delmereth'
 16,477    850 ft   Encountered Draugluin, Sire of Werewolves
 16,548    850 ft   Slew Draugluin, Sire of Werewolves
 16,555    850 ft   Found The Wolf-Hame of Draugluin
 16,562    850 ft   Found The Longsword 'Orcrist'
 16,998    850 ft   Found The Helm of Curufin



  ['Score' 017082492]
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Old April 10, 2014, 19:29   #2
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I would make a feanorian lamp or two or three if there is mithril on the floor, seriously low light, but not more. Your char looks promising.
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Old April 10, 2014, 19:36   #3
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Nah. 8000 XP is nowhere near enough to produce higher-quality equipment than what you're already carrying, and you already have all important resistance swaps.

Are there at least 2lbs worth of mithril items to smelt on the level? If so you can maybe consider getting 4 Skill points + Jeweler (1500 xp) for a pair of Feanorian Lamps (remember dropping a lamp will illuminate the surrounding area indefinetly). Granted at that depth and with _Treasures you're bound to stumble on Enchanted lamps soon anyhow, but it would minimize your risk of dying to high-darkness situations (of which there are quite a few sub-900') in the interim.
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Old April 10, 2014, 22:59   #4
HallucinationMushroom
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Hey maybe you could make some feanorian lamps
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Old April 10, 2014, 23:04   #5
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Quote:
Originally Posted by HallucinationMushroom View Post
Hey maybe you could make some feanorian lamps
You're a genius
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Old April 10, 2014, 23:09   #6
tmoiynmwg
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That's a good idea, I think I'll do it. There's a mithril helm of brilliance that I had been wearing before I found Curufin, and it makes a lot of sense to use it to get more light again. I can also make a bunch of junk jewelry for bonus ids while I'm at it.

Now I just have to make room for even more stuff. I guess I can ditch the oil, and then some potion, staff, or arrows will have to go. Choices, choices...
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Old April 19, 2014, 23:53   #7
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Throne room time... I'm not sure whether I'm supposed to sneak or bash through.

Code:
  [Sil 1.2.1 Character Dump]

 Name   Londir        Age      143       Str   3 =  2  +1
 Sex    Male          Height   7'2       Dex   6 =  4          +2
 Race   Noldor        Weight   163       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   3

 Game Turn   30,153   Melee (+26,2d13)   Melee       26 = 19  +6      +1
 Exp Pool     8,850   Bows   (+19,2d9)   Archery     19 = 10  +6  +2  +1
 Total Exp   90,150   Armor  [+31,5-8]   Evasion     31 = 20  +6  +5
 Burden       131.8                      Stealth     19 =  7  +6  +6
 Max Burden   172.8   Health     71:71   Perception  22 =  8  +3 +11
 Depth         950'   Voice      34:34   Will        16 = 12  +3      +1
 Min Depth     1000'                     Smithing     7 =  4  +3
 Light Radius     2                      Song         6 =  3  +3

 You are one of two children of a smith from the house of Fingolfin.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
   It improves your tunneling by 3.  It cuts easily through
   armour.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  It counts as a type of
   polearm.  
b) a Longbow of Radiance (+0,2d6) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) an Adamant Ring of Accuracy (+3)
e) a Golden Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) The Helm of Curufin [-1,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 99 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 9 Grey Herbs of Rage
b) 9 Dark Green Herbs of Healing
c) 4 Pale Green Herbs of Restoration
d) 5 Fragments of Lembas
e) 11 Clear Potions of Miruvor
f) 7 Copper Speckled Potions of Healing
g) 7 Smoky Potions of Quickness
h) 7 Cloudy Potions of Strength
i) 5 Shimmering Potions of Dexterity
j) 4 Violet Potions of Constitution
k) 5 Yellow Potions of Grace
l) a Twisted Staff of Understanding (4 charges)
m) a Walnut Staff of Revelations (8 charges)
n) a Walnut Staff of Revelations (5 charges)
o) a Brass Lantern of True Sight (with 6950 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) 5 Feanorian Lamps
q) The Galvorn Armour of Maeglin [-1,1d8] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
r) a Kite Shield of Frost (-1) [+0,1d7]
   It provides resistance to fire.  
s) a Jewelled Crown of Defiance [+0,1d1] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
t) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
u) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
v) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
w) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  


  [Notes]

Londir of the Noldor
Entered Angband on 8 Apr 2014

   Turn     Depth   Note

  1,463    200 ft   (Precision)
  1,886    200 ft   Encountered Gorgol, the Butcher
  1,917    200 ft   Slew Gorgol, the Butcher
  2,335    250 ft   (Keen Senses)
  4,154    350 ft   Encountered Boldog, the Merciless
  4,163    350 ft   Slew Boldog, the Merciless
  5,049    400 ft   Found The Shortsword of Amrod
  5,447    450 ft   Found The Spear of Boldog (from 350 ft)
  6,103    450 ft   Encountered Uldor, the Accursed
  6,226    450 ft   Slew Uldor, the Accursed
  6,299    500 ft   Encountered Gilim, the Giant of Eruman
  6,333    500 ft   Slew Gilim, the Giant of Eruman
  6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
  6,916    500 ft   Found The Glaive of Gaurin
  7,383    500 ft   (Polearm Mastery)
  7,420    500 ft   (Flanking)
  7,663    600 ft   (Inner Light)
  8,155    600 ft   (Controlled Retreat)
  8,471    600 ft   Fell through a false floor
  9,175    650 ft   (Focused attack)
  9,372    650 ft   Encountered Delthaur, Balrog of Terror
  9,377    650 ft   (Concentration)
  9,377    650 ft   (Hardiness)
  9,386    650 ft   Destroyed Delthaur, Balrog of Terror
  9,392    650 ft   Found The Filthy Rag of Dungalef
  9,957    700 ft   (Critical Resistance)
 10,065    700 ft   (Poison Resistance)
 10,077    700 ft   (Zone of Control)
 11,471    750 ft   Encountered Turkano, Balrog of the Hosts
 11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
 13,026    800 ft   Encountered Tevildo, Prince of Cats
 13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
 13,036    800 ft   Slew Tevildo, Prince of Cats
 13,044    800 ft   Slew Oikeroi, Guard of Tevildo
 13,295    800 ft   Encountered Scatha the Worm
 13,319    800 ft   Slew Scatha the Worm
 13,323    800 ft   Found The Ring of Melian
 13,377    800 ft   (Assassination)
 15,658    850 ft   Entered the Cat Fortress
 16,318    850 ft   Encountered The Deathblade 'Delmereth'
 16,330    850 ft   Subdued The Deathblade 'Delmereth'
 16,330    850 ft   Found The Deathblade 'Delmereth'
 16,477    850 ft   Encountered Draugluin, Sire of Werewolves
 16,548    850 ft   Slew Draugluin, Sire of Werewolves
 16,555    850 ft   Found The Wolf-Hame of Draugluin
 16,562    850 ft   Found The Longsword 'Orcrist'
 16,998    850 ft   Found The Helm of Curufin
 17,571    850 ft   (Jeweller)
 17,580    850 ft   Made a Silver Amulet of Adornment  0.1 lb
 17,620    850 ft   Made a Topaz Ring of Sustenance  0.1 lb
 17,630    850 ft   Made a Marble Ring of Damage <+0>  0.1 lb
 17,804    850 ft   Made a Moonstone Ring of Frost  0.1 lb
 17,884    850 ft   Made a Driftwood Amulet of Haunted Dreams  0.1 lb
 17,955    850 ft   Made a Feanorian Lamp  1.0 lb
 18,046    850 ft   Made a Turquoise Ring of Free Action  0.1 lb
 18,180    850 ft   Made a Feanorian Lamp  1.0 lb
 18,250    850 ft   Made a Feanorian Lamp  1.0 lb
 18,338    850 ft   Made a Feanorian Lamp  1.0 lb
 18,878    900 ft   (Dexterity)
 19,345    900 ft   (Song of Silence)
 19,363    900 ft   (Opportunist)
 20,040    900 ft   Found The Set of Gauntlets of Gamil Zirak
 20,104    900 ft   Entered the Hoard of the Worm of Greed
 20,205    900 ft   Encountered Glaurung, the Deceiver
 20,487    900 ft   (Flaming Arrows)
 20,487    900 ft   (Dexterity)
 20,518    900 ft   Slew Glaurung, the Deceiver
 21,005    950 ft   Encountered Maeglin, Betrayer of Gondolin
 21,009    950 ft   Slew Maeglin, Betrayer of Gondolin
 21,017    950 ft   Found The Galvorn Armour of Maeglin
 21,221    950 ft   Found The Arrow 'Dailir' (from 850 ft)
 21,691    950 ft   Encountered Thuringwethil, the Vampire Messenger
 21,702    950 ft   Slew Thuringwethil, the Vampire Messenger
 21,708    950 ft   Found The Bat-Fell of Thuringwethil
 21,925    950 ft   Found The Sceptre of Thu
 21,989    950 ft   Found The Round Shield of Angrod
 23,149    950 ft   Found The Longsword 'Glamdring'
 23,173    900 ft   Encountered Shelob, Spider of Darkness
 23,889    900 ft   Slew Shelob, Spider of Darkness
 24,601    950 ft   Encountered Ancalagon the Black
 24,757    950 ft   Slew Ancalagon the Black
 25,711    950 ft   Found The Pair of Greaves of the Helcaraxe
 25,854    950 ft   (Constitution)
 26,767    900 ft   Encountered Dagorhir, the Elfbane
 26,776    900 ft   Slew Dagorhir, the Elfbane
 29,639    950 ft   Encountered Lungorthin, Lord of Balrogs
 29,683    950 ft   (Power)
 29,683    950 ft   (Knock Back)
 29,714    950 ft   Destroyed Lungorthin, Lord of Balrogs
 29,853    950 ft   Made a Sapphire Ring of Strength <+0>  0.1 lb
 29,955    950 ft   Made a Silver Horn of Thunder  1.0 lb
 29,987    950 ft   Made a Dragon Tooth Amulet of Grace <+0>  0.1 lb



  ['Score' 019069847]
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Old April 20, 2014, 04:04   #8
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You have Gaurin. Here is the plan:

- Get song of slaying (you prob want a few more points in song also)
- Walk down to the center of the throne room while there's tension
- Wait for dudes to pool around you
- You probably want to turn off knock back unless you need to create space (it slows down how fast you can mow things down)
- buff !quick, !con, !gra, !dex, !str (whatever order, doesn't matter that much)
- eat ,rage
- start singing slaying
- KILL THEM ALL

If any buff drops, rebuff. If you build up a high enough slaying bonus, Morgoth should go down pretty easy.

You'll want those free action greaves or some other form of fract to avoid Morgoth's song of slowing. Make sure your !Gra buff doesn't go down or you'll be vulnerable (I think you need 28 effective will to get 100% resist to it.)
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Old April 20, 2014, 04:06   #9
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Also why the heck are you wearing that awful rag?!?!?!?! You have Maeglin!
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Old April 20, 2014, 04:10   #10
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Also to all the people asking for lamps: He has a billion perception and Listen, that's better than any light for hitting swarms of dark dudes imo
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