Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old October 24, 2021, 17:19   #41
Malak Darkhunter
Knight
 
Join Date: May 2007
Location: US
Age: 44
Posts: 730
Malak Darkhunter is on a distinguished road
okay some weird behavior......using treasure detection reveals some "red" item pieces on the map that disappears and a wooden torch lying on the floor disappeared right as soon as i walked up to it...also im noticing doors are opening in front of me before i get to them..could some of this be explained by item squelching? if so then why generate the item on the map? also my character has telepathy and have not noticed any creature picking up the items.

also this seems to be happening primarily on maze levels.

Last edited by Malak Darkhunter; October 24, 2021 at 17:38.
Malak Darkhunter is offline   Reply With Quote
Old October 24, 2021, 18:06   #42
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,591
Donated: $40
Pete Mack is on a distinguished road
An invisible E Is a possibility. But in LOS, I would expect a message, "It crushes the wooden torch."
Pete Mack is offline   Reply With Quote
Old October 24, 2021, 18:41   #43
Malak Darkhunter
Knight
 
Join Date: May 2007
Location: US
Age: 44
Posts: 730
Malak Darkhunter is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
An invisible E Is a possibility. But in LOS, I would expect a message, "It crushes the wooden torch."
I had considered that possibility but after exploring the whole maze level i didnt encounter any foe that could have picked up or destroyed the item, nor any invisible stalker...the detected "red" items dissapear as soon my torchlight illuminates the square as i move to it. dosent seem to happen on normal levels except maze levels.
Malak Darkhunter is offline   Reply With Quote
Old October 24, 2021, 21:42   #44
Sideways
Knight
 
Join Date: Nov 2008
Posts: 843
Sideways is on a distinguished road
Quote:
Originally Posted by Malak Darkhunter View Post
I had considered that possibility but after exploring the whole maze level i didnt encounter any foe that could have picked up or destroyed the item, nor any invisible stalker...the detected "red" items dissapear as soon my torchlight illuminates the square as i move to it. dosent seem to happen on normal levels except maze levels.
That's how squelching works in modern V and V-likes; although it could also be explained by monsters picking up or destroying the item. It is a bit confusing until you get used to it.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old October 24, 2021, 22:44   #45
Malak Darkhunter
Knight
 
Join Date: May 2007
Location: US
Age: 44
Posts: 730
Malak Darkhunter is on a distinguished road
Quote:
Originally Posted by Sideways View Post
That's how squelching works in modern V and V-likes; although it could also be explained by monsters picking up or destroying the item. It is a bit confusing until you get used to it.

it has to be squelch then.....there is no monster , this is happening as soon as my torchlight should illuminate the object but disappears instead. Still I guess this is pre-set squelching by default as i have made no adjustments to the game myself. Still why am I noticing this primarily on only maze levels?
Malak Darkhunter is offline   Reply With Quote
Old October 25, 2021, 00:42   #46
Sideways
Knight
 
Join Date: Nov 2008
Posts: 843
Sideways is on a distinguished road
You can confirm the squelching hypothesis by pressing K, which toggles unignoring. Any squelched objects on the floor should be visible with unignoring on.

The behavior isn't limited to maze levels, you've probably just happened to generate more junk there. Either that, or there's something about maze levels that makes you notice it more often when it happens there.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old October 26, 2021, 06:51   #47
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,530
wobbly will become famous soon enough
Player traps:

Being told you can't set a trap consumes a turn.
Earthquaked and destructed traps still count to your limit.
Poison and ball effects hit the player. Actually fun and reasonable, maybe not consistent with mages and devices.
wobbly is offline   Reply With Quote
Old November 6, 2021, 18:20   #48
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,530
wobbly will become famous soon enough
"You have a dart of angband in your quiver. You have learnt the rune of telepathy."

I doubt that is meant to happen.

"Your longbow of Accuracy feels very accurate. You have 9 Rounded pebbles."

Probably not meant to trigger for throwing.
wobbly is offline   Reply With Quote
Old November 6, 2021, 20:19   #49
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,591
Donated: $40
Pete Mack is on a distinguished road
"Your longbow of redundancy feels very redundant."
Pete Mack is offline   Reply With Quote
Old November 6, 2021, 22:13   #50
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,169
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by wobbly View Post
"You have a dart of angband in your quiver. You have learnt the rune of telepathy."

I doubt that is meant to happen.
So this happened when you inscribed it for throwing?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
My first win in the new FAAngband Ingwe Ingweron AAR 5 September 11, 2021 02:59
FAangband 1.4 Nick Variants 147 November 30, 2015 10:18
Trying out FAAngband will_asher Variants 41 May 12, 2011 22:47
Towards FAangband 1.2 Nick Variants 54 March 17, 2011 19:39
FAangband 0.3.5 Nick Variants 145 March 2, 2009 06:31


All times are GMT +1. The time now is 12:04.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.