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Old June 9, 2020, 05:41   #1
Sky
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Join Date: Oct 2016
Location: London-ish
Age: 47
Posts: 1,596
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WIP mage 4.2.1

Dunadan Mage

less wordy than before, just focused on game issues.

nice that it starts with character building points in CON instead of DEX; 6 STR 8 INT 6 CON.

my first character dies to Fang on DL2, CL3.

Second character does better. Spells are no longer where i am used to seeing them (i.e in years of muscle memory). Detect monsters is no longer lev1, which should be bad, but then again if you die at CL1, just restart.

I crawl until DL5, read 3 new scrolls hoping for Descent, and one is - DL11 i find Book2 and a Maul of *Slay Troll, not gonna be doing much troll slaying just yet, but +2 STR is nice.
I sell the stuff i found and buy Book3.

I hit a could of level-ups just by reading spells - not as drastic as the 4.2.0 druid, though.

I get Frost Bolt at CL13 at 31% fail. so .. CL15 to use it reliably? not great.

i get the impression that trap appear where previously there wre none.

By CL16 i realize that frost bolt may be a long way off. still 22% fail, which IRL means 30/40% when there's a mob in sight.

casting the spell of Teleport Other nets me 200xp for the effort, a bit buch at this CL.

first dump
Code:
  [Angband 4.2.1 Character Dump]

 Name   Taulius      Age             70          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'9"   STR:     16  +1  -3  +2     16
 Class  Mage         Weight    15st 8lb   INT:     17  +2  +3  +0  18/40
 Title  Illusionist  Turns used:          WIS:     10  +2  +0  +0     12
 HP     129/129      Game        154453   DEX:     10  +2  +0  +0     12
 SP     33/33        Standard     15719   CON:     16  +3  -2  +0     17
                     Resting       6913

 Level                 17    Armor       [4,+17]    Saving Throw     51%
 Cur Exp             2761                           Stealth         Fair
 Max Exp             2761    Melee        4d4,+8    Disarm - phys.   49%
 Adv Exp             3480    To-hit       25,-15    Disarm - magic   60%
                             Blows      1.0/turn    Magic Devices     63
 Gold                1637                           Searching        33%
 Burden           67.5 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -40.4 lb    To-hit       18,-20    Speed       2 (1.2x)
 Max Depth     800' (L16)    Shots      0.0/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:+............ pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:..........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:..+.......... Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..+..........
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Maul of *Slay Troll* (4d4) (+5,+7) <+2>
     Found lying on the floor of a special room at 500 feet (level 10)
     
     +2 strength.
     Slays trolls.
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +20 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +10 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 40.7 vs trolls and 19.3 vs. others.
     
c) a Ring of Escaping <+2>
     Found lying on the floor at 800 feet (level 16)
     
     +2 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
f) a Wooden Torch (4707 turns)
     Intensity 2 light.
     
h) a Cloak [1,+3]
     Found lying on the floor at 200 feet (level 4)
     
k) a Set of Gauntlets of Free Action [3,+6]
     Found lying on the floor at 550 feet (level 11)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 2 Rations of Food
e) a Flask of oil
f) 2 Potions of Cure Light Wounds
g) 5 Potions of Cure Serious Wounds
h) 5 Potions of Cure Critical Wounds
i) 4 Potions of Speed
j) 18 Scrolls of Phase Door
k) 4 Scrolls of Magic Mapping
l) a Scroll of Treasure Detection
m) 3 Scrolls of Word of Recall
n) 3 Wooden Torches (5000 turns)
     Intensity 2 light.
     




  [Character Quiver]



  [Home Inventory]

a) 36 Arrows of Slay Demon (1d4) (+6,+3)
     Slays demons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       285     50'  Reached level 2
      1007     50'  Reached level 3
      2706    100'  Reached level 4
      3522    150'  Killed Fang, Farmer Maggot's Dog
      3522    150'  Reached level 5
      4574    150'  Reached level 6
      5398    150'  Reached level 7
      6281    200'  Killed Grip, Farmer Maggot's Dog
      6785    500'  Reached level 8
      7303    500'  Reached level 9
      7488    500'  Reached level 10
      8085      0'  Reached level 11
     10335    550'  Reached level 12
     11191    550'  Reached level 13
     12984    800'  Reached level 14
     13602    800'  Reached level 15
     14088    800'  Reached level 16
     15353    800'  Reached level 17


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
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Old June 9, 2020, 07:58   #2
Sky
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oh wow so we now get Resistance at CL20, from a town book!, and also a dragon breath spell?

Fireball seems overpowered because, 1) it's a fireball, 2) it's low mana cost compared to the previous fireball, 3) it's low fail chance.
Previous fireball was a spell i never used because it's bad on points 2 and 3, being too expensive and too high fail, when most bunch of mobs situations can be dealth with better with bolts, one by one, then recover mana, then again one by one, etc.
once the mana problems and fail problems go away, you will probably not use it anyway, because of the distructive nature of the fireball on drops, and because there's better options - acid bolt, mostly, but also Explosion if drops are not a concern (i.e mobs like trolls).

New fireball is better, but then again, it's now too strong, imho, for lowly mobs like orcs, it wipes them out.

At CL24, my MM does 7d4 (average 17), my fireball 48, electric arc 7d6 (24), frost bolt 12d8 (54) and acid blast 12d8 (54).

going slowly (not that i go fast, normally) because i'm unsure of what weird new things have been added, and how to cope with them. It's cringey that i do not have Haste, Slow, or even Stone To Mud!!
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Old June 9, 2020, 17:22   #3
Pete Mack
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Wait til you try the replacement for haste self. It is a whole lot more powerful.
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Old June 10, 2020, 05:12   #4
Sky
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Age: 47
Posts: 1,596
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spells which are sorely missed

1. slow monsters
2. haste

yeah we get the endgame double-cast spell which is great in the endgame; but not when struggling to get past DL30. because together slow and haste allow you to kill via MM most things that otherwise have resists to your bolts.

3. satisfy hunger - i can take it or leave it.
4. stone to mud

5. spear of light
such an incredibly useful spell when setting up for a fight with many mobs.

it may not seem like much but they are utility spells that allow you to get around, avoid difficult fights, and increase your chances against value targets.
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Old June 10, 2020, 08:05   #5
Sky
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what rotten luck, nothing at all in several hours of scumming. I found a miserable axe artifact that sold for 3000gold :/
No ESP, no dungeon books, no Spd, the only decent thing i found was a sling of buckland from a store (and with +0.5 shots, bleh).

Code:
  [Angband 4.2.1 Character Dump]

 Name   Taulius      Age             70          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'9"   STR:     18  +1  -3  +5  18/30
 Class  Mage         Weight    15st 8lb   INT:  18/60  +2  +3  +5 18/160
 Title  Conjurer     Turns used:          Wis:     10  +2  +0  +2     14     12
 HP     275/275      Game        947721   DEX:     14  +2  +0 +13 18/110
 SP     228/228      Standard     98244   CON:     18  +3  -2  +1  18/20
                     Resting      62876

 Level                 33    Armor      [46,+52]    Saving Throw     65%
 Cur Exp           274066                           Stealth    Very Good
 Max Exp           274066    Melee       2d5,+21    Disarm - phys.   77%
 Adv Exp           330000    To-hit       33,+21    Disarm - magic   93%
                             Blows      2.3/turn    Magic Devices     92
 Gold               63827                           Searching        62%
 Burden          116.7 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      -39.2 lb    To-hit       26,+17    Speed         Normal
 Max Depth    2000' (L40)    Shots      1.5/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:....++..+.... pFear:....+........
 Elec:........+.... pBlnd:.........+...
 Fire:....++..+.... pConf:+............
 Cold:........+.... pStun:.............
 Pois:.....+....... HLife:.............
Light:....++....... Regen:.............
 Dark:....+........   ESP:.............
Sound:............. S.Inv:+........+...
Shard:............. FrAct:.....++....+.
Nexus:.......+..... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:+............
ImpSP:............. Sear.:.......+.+...
 Fear:............. Infra:......+......
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:....+........
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Broad Sword of Menin (2d5) (+8,+14) <+3>
     Found lying on the floor at 1350 feet (level 27)
     
     +3 stealth.
     Slays dragons (powerfully), demons (powerfully).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Sustains strength.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 133.2 vs dragons and demons, and 69.9 vs.
     others.
     
b) a Sling of Buckland (x4) (+4,+14) <+3, +5, +2>
     Bought from a store
     
     +3 dexterity.
     +5 shooting speed.
     +2 shooting power.
     Cannot be harmed by Acid, Fire.
     
c) a Ring of Strength <+3>
     Dropped by a young black dragon at 1750 feet (level 35)
     
     +3 strength.
     Sustains strength.
     
d) a Ring of Intelligence <+5>
     Bought from a store
     
     +5 intelligence.
     Sustains intelligence.
     
e) the Necklace of Galdimbar (+7,+4) <+2, +1>
     Conjured forth by magic at 1450 feet (level 29)
     
     +2 wisdom.
     +2 dexterity.
     +1 light.
     Provides resistance to Acid, Fire, Light, Dark.
     Provides protection from fear.
     
     When activated, it grants temporary free action for 1d10+10 turns.
     Takes 33 to 36 turns to recharge.
     Your chance of success is 89.5%
     
f) the Wooden Torch 'Aglinar'
     Found lying on the floor at 1350 feet (level 27)
     
     Provides resistance to Acid, Fire, Poison, Light.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 2 light.
     
g) Metal Scale Mail (Dwarven) (-2) [38,+22] <+2, +1, +3>
     Dropped by Ibun, Son of Mm at 1350 feet (level 27)
     
     +2 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
h) the Cloak 'Erian' [1,+10] <+3, +1>
     Dropped by an unknown monster at 1350 feet (level 27)
     
     +3 dexterity.
     +1 searching skill.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     
i) a Wicker Shield of Resistance [2,+17]
     Bought from a store
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Seeing [2,-1] <+1>
     Dropped by a bat of Gorgoroth at 1500 feet (level 30)
     
     +1 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Agility [1,-1] <+5>
     Dropped by Farmer Maggot in town
     
     +5 dexterity.
     
l) a Pair of Leather Boots of Free Action [2,-2]
     Found lying on the floor at 1350 feet (level 27)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 3 Mushrooms of Second Sight
e) 29 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 7 Potions of Restore Mana
h) a Potion of Restore Life Levels
i) 2 Potions of Enlightenment
j) 7 Potions of Speed
k) 14 Scrolls of Phase Door
l) 7 Scrolls of Remove Hunger
m) 12 Scrolls of Word of Recall
n) 2 Rods of Treasure Location
o) 2 Rods of Magic Mapping
p) a Rod of Recall
     Cannot be harmed by Lightning.
     
q) a Ring of Digging <+5>
     Found lying on the floor at 1350 feet (level 27)
     
     +5 tunneling.
     




  [Character Quiver]

0) 10 Rounded Pebbles (1d2) (+7,+5)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 126.6.
     Average thrown damage: 20.1.
     25% chance of breaking upon contact.
     
1) 5 Mithril Shots (2d4) (+11,+13)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 197.7.
     Average thrown damage: 55.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Mushrooms of Vigor
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 2 Potions of Enlightenment
d) a Rod of Detection
     Cannot be harmed by Lightning.
     
e) a Ring of Intelligence <+3>
     Bought from a store
     
     +3 intelligence.
     Sustains intelligence.
     
f) the Star of Essaeglim <+3>
     Dropped by Nr, the Dwarf at 1650 feet (level 33)
     
     +3 wisdom.
     +3 light.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 83.6%
     
g) the Lucerne Hammer of Duirman (2d5) (+10,+5) <+2>
     Found lying on the floor of a special room at 1750 feet (level 35)
     
     +2 tunneling.
     Provides resistance to Acid, Lightning, Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 45.9.
     
h) a Long Bow of Power (x3) (+12,+27)
     Bought from a store
     
i) 19 Bolts (1d5) (+5,+1)
j) 19 Bolts of Frost (1d5) (+4,+6)
     Branded with cold.
     
k) 18 Arrows (1d4) (+2,+3)
l) 36 Arrows of Slay Demon (1d4) (+6,+3)
     Slays demons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       285     50'  Reached level 2
      1007     50'  Reached level 3
      2706    100'  Reached level 4
      3522    150'  Killed Fang, Farmer Maggot's Dog
      3522    150'  Reached level 5
      4574    150'  Reached level 6
      5398    150'  Reached level 7
      6281    200'  Killed Grip, Farmer Maggot's Dog
      6785    500'  Reached level 8
      7303    500'  Reached level 9
      7488    500'  Reached level 10
      8085      0'  Reached level 11
     10335    550'  Reached level 12
     11191    550'  Reached level 13
     12984    800'  Reached level 14
     13602    800'  Reached level 15
     14088    800'  Reached level 16
     15353    800'  Reached level 17
     16873   1000'  Reached level 18
     18084   1050'  Reached level 19
     19394   1050'  Reached level 20
     20903      0'  Killed Farmer Maggot
     21338      0'  Reached level 21
     23575   1250'  Reached level 22
     24340   1250'  Reached level 23
     25796   1300'  Reached level 24
     27789   1350'  Found the Wooden Torch 'Aglinar'
     28216   1350'  Found the Wooden Torch of Enost (LOST)
     28296   1350'  Reached level 25
     28689   1350'  Killed Ulfast, Son of Ulfang
     29053   1350'  Killed Ulwarth, Son of Ulfang
     37616   1350'  Reached level 26
     37894   1350'  Found the Cloak 'Erian'
     39043   1350'  Found the Set of Leather Gloves of Dirniving (LOST)
     66733   1350'  Reached level 27
     67009   1350'  Killed Lugdush, the Uruk
     67013   1350'  Killed Uglúk, the Uruk
     67460   1350'  Reached level 27
     68113   1350'  Reached level 28
     68311   1350'  Reached level 29
     69955   1350'  Killed Khîm, Son of Mîm
     70969   1350'  Killed Ufthak of Cirith Ungol
     70974   1350'  Killed Ibun, Son of Mîm
     71085   1350'  Found the Broad Sword of Menin
     71818   1450'  Found the Necklace of Galdimbar
     73572   1500'  Killed Wormtongue, Agent of Saruman
     76172   1500'  Reached level 30
     76172   1500'  Reached level 31
     76172   1500'  Reached level 32
     79413   1650'  Killed Nár, the Dwarf
     79414   1650'  Found the Star of Essaeglim
     80259   1700'  Killed Gorbag, the Orc Captain
     80354   1750'  Found the Lucerne Hammer of Duirman
     80409   1750'  Killed Shagrat, the Orc Captain
     81005   1750'  Reached level 33
     81069   1750'  Killed Sangahyando of Umbar
     81077   1750'  Killed Angamaitë of Umbar
     87905   1800'  Killed Orfax, Son of Boldor
     90619   1900'  Killed Sméagol
     91227   1950'  Reached level 33
     96091      0'  Reached level 33
     96183   1950'  Found the Beaked Axe 'Finwe'
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Old June 10, 2020, 11:57   #6
Sky
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Join Date: Oct 2016
Location: London-ish
Age: 47
Posts: 1,596
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ugh .. still not better. this has to be the worst DL45-camping character i've ever had.
(or not, but it sure feels that way)

i'm basically just teleporting away every mob.

Code:
  [Angband 4.2.1 Character Dump]

 Name   Taulius      Age             70          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'9"   STR:  18/72  +1  -3  +7 18/122
 Class  Mage         Weight    15st 8lb   INT! 18/100  +2  +3  +5 18/200
 Title  Conjurer     Turns used:          WIS:     15  +2  +0  +0     17
 HP     413/413      Game       1075701   DEX:     18  +2  +0 +18 18/200
 SP     274/274      Standard    114398   CON:  18/53  +3  -2  +5 18/113
                     Resting      68930

 Level                 35    Armor      [53,+73]    Saving Throw     68%
 Cur Exp           489176                           Stealth       Superb
 Max Exp           489176    Melee       2d5,+22    Disarm - phys.   88%
 Adv Exp           540000    To-hit       34,+28    Disarm - magic  100%
                             Blows      4.0/turn    Magic Devices     97
 Gold              231362                           Searching        60%
 Burden          138.1 lb    Shoot to-dam    +13    Infravision    30 ft
 Overweight      -41.8 lb    To-hit       27,+35    Speed       5 (1.5x)
 Max Depth    2250' (L45)    Shots      1.0/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:.++..+..+.... pFear:.............
 Elec:.+......+.... pBlnd:.............
 Fire:.+...+..+.... pConf:+............
 Cold:........+.... pStun:.............
 Pois:.....+..+.... HLife:.............
Light:.....+....... Regen:.++..........
 Dark:..+..........   ESP:....+........
Sound:............. S.Inv:+.+......+...
Shard:..+.......... FrAct:.+...++..+.+.
Nexus:..+....+..... Feath:.............
Nethr:.+........... S.Dig:.++.....+....
Chaos:.........+... TrpIm:.............
Disen:.+........... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:++...........
ImpSP:............. Sear.:.......+.....
 Fear:............. Infra:......+......
Aggrv:............. Tunn.:.........+...
NoTel:............. Speed:..+..........
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.........+...
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Broad Sword of Menin (2d5) (+8,+14) <+3>
     Found lying on the floor at 1350 feet (level 27)
     
     +3 stealth.
     Slays dragons (powerfully), demons (powerfully).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Sustains strength.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 230 vs dragons and demons, and 122.4 vs.
     others.
     
b) the Heavy Crossbow of Anaurim (x4) (+15,+13) <+1, +3>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 strength.
     +3 dexterity.
     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Nether,
     Disenchantment.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
c) the Ring of Gondor <+4, +5>
     Dropped by a ghoul at 2250 feet (level 45)
     
     +4 dexterity.
     +5 speed.
     Provides resistance to Acid, Dark, Shards, Nexus.
     Cannot be harmed by Lightning.
     Sustains wisdom.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  
     
     When activated, it creates a large fire ball with damage 200.
     Takes 159 to 195 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
d) a Ring of Intelligence <+5>
     Bought from a store
     
     +5 intelligence.
     Sustains intelligence.
     
e) the Elfstone of Radrim
     Dropped by Lokkak, the Ogre Chieftain at 2250 feet (level 45)
     
     Grants telepathy.  
     
f) the Wooden Torch 'Aglinar'
     Found lying on the floor at 1350 feet (level 27)
     
     Provides resistance to Acid, Fire, Poison, Light.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 2 light.
     
g) Metal Scale Mail (Dwarven) (-2) [38,+22] <+2, +1, +3>
     Dropped by Ibun, Son of Mm at 1350 feet (level 27)
     
     +2 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
h) the Cloak 'Erian' [1,+10] <+3, +1>
     Dropped by an unknown monster at 1350 feet (level 27)
     
     +3 dexterity.
     +1 searching skill.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     
i) the Wicker Shield of Arnor [2,+7] <+4>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +4 strength.
     +4 constitution.
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  
     
j) the Steel Helm of Hundos [9,+22] <+3, +1>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +3 dexterity.
     +3 tunneling.
     +1 light.
     Provides resistance to Chaos.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it teleports a target monster away.
     Takes 135 to 165 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
k) a Set of Leather Gloves of Agility [1,-1] <+5>
     Dropped by Farmer Maggot in town
     
     +5 dexterity.
     
l) a Pair of Leather Boots of Free Action [2,-2]
     Found lying on the floor at 1350 feet (level 27)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 21 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 9 Potions of Restore Mana
h) 2 Potions of Restore Life Levels
i) 3 Potions of Speed
j) 10 Scrolls of Phase Door
k) 7 Scrolls of Remove Hunger
l) 4 Rods of Magic Mapping
m) a Rod of Recall
     Cannot be harmed by Lightning.
     




  [Character Quiver]

0) 19 Bolts (1d5) (+5,+1)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 70.
     25% chance of breaking upon contact.
     
1) 19 Bolts of Frost (1d5) (+4,+6)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 158.6 vs creatures not resistant to cold and
     90.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Mushrooms of Vigor
b) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 2 Potions of Enlightenment
d) an Amulet of Weaponmastery (+3,+3) <+2>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +2 strength.
     Provides resistance to Disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
e) the Amulet 'Ladhoril' [+29] <+3, +4>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +3 wisdom.
     +4 constitution.
     Provides resistance to Dark.
     
f) the Necklace of Galdimbar (+7,+4) <+2, +1>
     Conjured forth by magic at 1450 feet (level 29)
     
     +2 wisdom.
     +2 dexterity.
     +1 light.
     Provides resistance to Acid, Fire, Light, Dark.
     Provides protection from fear.
     
     When activated, it grants temporary free action for 1d10+10 turns.
     Takes 49 to 54 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
g) the Phial 'Andor' <+3>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +3 light.
     Provides resistance to Dark, Chaos.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
h) the Star of Essaeglim <+3>
     Dropped by Nr, the Dwarf at 1650 feet (level 33)
     
     +3 wisdom.
     +3 light.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 76 to 150 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
i) Shining Dragon Scale Mail of Elvenkind [32,+21] <+1>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark,
     Disenchantment.
     
j) a Long Bow of Power (x3) (+12,+27)
     Bought from a store
     
k) 18 Arrows (1d4) (+2,+3)
l) 36 Arrows of Slay Demon (1d4) (+6,+3)
     Slays demons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       285     50'  Reached level 2
      1007     50'  Reached level 3
      2706    100'  Reached level 4
      3522    150'  Killed Fang, Farmer Maggot's Dog
      3522    150'  Reached level 5
      4574    150'  Reached level 6
      5398    150'  Reached level 7
      6281    200'  Killed Grip, Farmer Maggot's Dog
      6785    500'  Reached level 8
      7303    500'  Reached level 9
      7488    500'  Reached level 10
      8085      0'  Reached level 11
     10335    550'  Reached level 12
     11191    550'  Reached level 13
     12984    800'  Reached level 14
     13602    800'  Reached level 15
     14088    800'  Reached level 16
     15353    800'  Reached level 17
     16873   1000'  Reached level 18
     18084   1050'  Reached level 19
     19394   1050'  Reached level 20
     20903      0'  Killed Farmer Maggot
     21338      0'  Reached level 21
     23575   1250'  Reached level 22
     24340   1250'  Reached level 23
     25796   1300'  Reached level 24
     27789   1350'  Found the Wooden Torch 'Aglinar'
     28216   1350'  Found the Wooden Torch of Enost (LOST)
     28296   1350'  Reached level 25
     28689   1350'  Killed Ulfast, Son of Ulfang
     29053   1350'  Killed Ulwarth, Son of Ulfang
     37616   1350'  Reached level 26
     37894   1350'  Found the Cloak 'Erian'
     39043   1350'  Found the Set of Leather Gloves of Dirniving (LOST)
     66733   1350'  Reached level 27
     67009   1350'  Killed Lugdush, the Uruk
     67013   1350'  Killed Uglúk, the Uruk
     67460   1350'  Reached level 27
     68113   1350'  Reached level 28
     68311   1350'  Reached level 29
     69955   1350'  Killed Khîm, Son of Mîm
     70969   1350'  Killed Ufthak of Cirith Ungol
     70974   1350'  Killed Ibun, Son of Mîm
     71085   1350'  Found the Broad Sword of Menin
     71818   1450'  Found the Necklace of Galdimbar
     73572   1500'  Killed Wormtongue, Agent of Saruman
     76172   1500'  Reached level 30
     76172   1500'  Reached level 31
     76172   1500'  Reached level 32
     79413   1650'  Killed Nár, the Dwarf
     79414   1650'  Found the Star of Essaeglim
     80259   1700'  Killed Gorbag, the Orc Captain
     80354   1750'  Found the Lucerne Hammer of Duirman (LOST)
     80409   1750'  Killed Shagrat, the Orc Captain
     81005   1750'  Reached level 33
     81069   1750'  Killed Sangahyando of Umbar
     81077   1750'  Killed Angamaitë of Umbar
     87905   1800'  Killed Orfax, Son of Boldor
     90619   1900'  Killed Sméagol
     91227   1950'  Reached level 33
     96091      0'  Reached level 33
     96183   1950'  Found the Beaked Axe 'Finwe' (LOST)
    102105   2250'  Killed Lokkak, the Ogre Chieftain
    102108   2250'  Found the Elfstone of Radrim
    102109   2250'  Found the Glaive 'Feildur' (LOST)
    103845   2250'  Found the Ring of Gondor
    104720   2250'  Reached level 34
    105514   2250'  Killed Rogrog the Black Troll
    107925   2250'  Found the Steel Helm of Hundos
    108351   2250'  Killed Kavlax the Many-Headed
    110480   2250'  Killed Lorgan, Chief of the Easterlings
    110569   2250'  Found the Short Sword of Natalath (LOST)
    112085   2250'  Reached level 35
    112810   2250'  Found the Wicker Shield of Arnor
    113435   2250'  Found the Phial 'Andor'
    113615   2250'  Killed The Queen Ant
    113620   2250'  Found the Amulet 'Ladhoril'
    114205   2250'  Found the Heavy Crossbow of Anaurim
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Old June 10, 2020, 19:40   #7
Ed_47569
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See you've got the Ring of Gondor there and the Wicker Shield of Arnor - that's a neat co-incidence for Randarts!
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Old June 10, 2020, 19:55   #8
Pete Mack
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If you areteleporting everything, you might as well dive. With detection, mapping, esp, and fastcast, only a very limited set of monsters can get the jump on you even at speed +5. (They need greater than speed 20!) Zero-fail means they have no chance.
As they round a corner, cast Magic missile at the wall. Then TO them when they come into LOS.
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Old June 10, 2020, 20:29   #9
Sky
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Quote:
Originally Posted by Pete Mack View Post
As they round a corner, cast Magic missile at the wall.
??

you mean, wait (key: 5)?
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Old June 11, 2020, 00:18   #10
Pete Mack
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I do not mean wait, because that takes a full player turn. I mean cast a meaningless spell in 1/2 player turn so a faster monster can't double move you. (It works with a +1 shot bow, too.)

Half-turn moves are way more powerful than haste self, because they double the effect of your actual speed. Thus speed 1 becomes speed x2, like haste self. But speed x1.5 becomes speed x3 (or +20)

The only problems for a mage with fast-cast are that quaffing heal still takes one turn, and he can't so easily run from a graveyard. In every other way he is better off than one with haste self--and not just when he is endgame powerful.
Quote:
Originally Posted by Sky View Post
??

you mean, wait (key: 5)?
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