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Old July 25, 2010, 00:36   #31
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Quote:
Originally Posted by takkaria View Post
Moving to unicode requires a change of fonts aside from all the code changes, so it will be a real PITA and it's possible the benefits will not outweigh the costs. So, I guess including xchars in V in the meantime is a better idea than blocking it.
Right! That's a yes! I don't need to listen to anything else lalallalalla

Quote:
maybe we should be bringing lua back...
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Old July 25, 2010, 02:17   #32
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Quote:
Originally Posted by takkaria View Post
maybe we should be bringing lua back...
Please, no. Lua was a bigger PITA than anything unicode could possibly bring.

I am happy to help with implementing x-char.

Nick - I just posted another version of NPP, aptly titled:

http://download.nppangband.org/npp-0.5.1-src-buggy.zip

But the x-char features are no longer buggy, and it works with what is essentially the Angband v3.1.2v2 beta source. I have already done all the conversion and de-bugging, and I am happy to help out adding this to vanilla. No need for somebody else to re-invent the wheel.

But I beg the Angband dev team........no Lua. Anything but Lua.
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Old July 25, 2010, 03:18   #33
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Thanks Jeff, that's brilliant - I'm going to start a new thread on this.
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Old July 25, 2010, 03:22   #34
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nppangband, what IDE do you use for compile or develop? I don't get a Debug step by step with Eclipse. I also tried with VC++ 8.0 and I could not.

How long more do you think will implement the xchar or UTF-8 in the official release of Angband?
Ask so wait.
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Old July 25, 2010, 12:33   #35
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The cleanest way to introduce Latin-1 support is to strip out the graphics implementation the z-term and main-xxx.c is using, and just support it natively. (After removing graphics, there is almost no additional cost.)
Then bring back graphics as a clean implementation using a better model.
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Old July 25, 2010, 12:52   #36
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The cleanest way to introduce Latin-1 support is to strip out the graphics implementation the z-term and main-xxx.c is using, and just support it natively. (After removing graphics, there is almost no additional cost.)
Then bring back graphics as a clean implementation using a better model.
Awesome! A volunteer!
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Old March 10, 2020, 07:53   #37
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Wink Russian version of Angband

It's a bit old thread, but I just wanna share that I've found Russian version of Angband 3.0.5:

https://drive.google.com/open?id=1NI...Azc8vUv6BWwqKJ

It's pretty good translated, even got 'cases' (ends of words) which is pretty impotant for Russian language

It will be fun to add it to Angband repo: http://rephial.org/release/3.0.5 so this version won't vanish
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