Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 7, 2021, 01:59   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,769
Donated: $60
Nick will become famous soon enough
Angband 4.2.2

Angband 4.2.2 is now available for Windows, macOS and as source. It can be downloaded from Github, and played at angband.live.
This version is almost entirely bug-fixing and quality-of-life improvements, plus a few balance tweaks. The game was also set up to automatically build and run tests on Github.
  • many bugfixes and UI improvements
  • a further significant overhaul of blackguard spells
  • tweaks to some priest spells
  • new knowledge menu for player shapes
  • increase to chest frequency
  • uniques can no longer be trampled
  • adjustment to food system, including much quicker reduction of Full status
  • afraid monsters with nowhere to run become held
  • throwing weapons can be stored in the quiver
  • improved method for default stat point allocation at birth
  • tweaks to powerful modifiers in randart generation

Many thanks to all the contributors to this version, especially the indefatigable backwardsEric.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 7, 2021, 02:30   #2
Sacksquatch
Scout
 
Join Date: Jun 2020
Posts: 26
Sacksquatch is on a distinguished road
Thanks to everyone involved in keeping this game alive!

Alright, breaks over, 4.2.3 when?
Sacksquatch is offline   Reply With Quote
Old March 7, 2021, 09:00   #3
Selkie
Adept
 
Join Date: Aug 2020
Location: London
Posts: 219
Selkie is on a distinguished road
Thanks Nick, looking forward to trying it.

"tweaks to powerful modifiers in randart generation"

Does this mean powerful randarts will be more common or less?
Selkie is offline   Reply With Quote
Old March 7, 2021, 10:25   #4
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,769
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Selkie View Post
Does this mean powerful randarts will be more common or less?
Less. In particular:
  • movement speed will probably only appear on boots;
  • off-weapon extra blows, extra shots and slays are less likely;
  • movement speed, extra blows and extra might bonuses will be smaller;
  • there's a fix to a bug which was messing up depths.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 7, 2021, 18:19   #5
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,025
Ingwe Ingweron is on a distinguished road
Congratulations, Nick! What a great amount of effort from you and everyone who contributed. Of course, now people will be clamoring for the new version of First Age Angband.

Note: 4.2.2 does not yet appear available on angband.live.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old March 7, 2021, 20:55   #6
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 382
Egavactip is on a distinguished road
Quote:
Originally Posted by Nick View Post
Less. In particular:
  • movement speed will probably only appear on boots;
  • off-weapon extra blows, extra shots and slays are less likely;
  • movement speed, extra blows and extra might bonuses will be smaller;
  • there's a fix to a bug which was messing up depths.
This is not quite what I had hoped for, especially that limitation on speed. In most cases, players are going to need speed from at least three sources in order to reach +20: a ring, boots, and something else. Unless you get really lucky with a ring, you'll typically need that sort of multi-source speed. Making it appear only on boots is a problem.

I was hoping more that the pluses for damage would not get into the high 20s or into the 30s except very rarely, and that elemental immunities would not be as common. To me, those were the two things mostly wrong with randarts in 4.2.1. I didn't think the other things were problems.
Egavactip is offline   Reply With Quote
Old March 8, 2021, 02:51   #7
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,425
Grotug is on a distinguished road
@Ega I think Nick means that movement speed will mostly be restricted to boots, and that items getting regular speed will be left unchanged.

I personally haven't seen any broken randarts in awhile, except maybe a ring that had double immunities.
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old March 8, 2021, 06:31   #8
will_asher
DaJAngband Maintainer
 
will_asher's Avatar
 
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,012
Donated: $10
will_asher is on a distinguished road
<A question I accidently deleted when I pressed edit instead of quote.>

EDIT: It's kind of funny to keep flasks of oil in the quiver...
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

Last edited by will_asher; March 8, 2021 at 09:22.
will_asher is offline   Reply With Quote
Old March 8, 2021, 06:34   #9
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,769
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by will_asher View Post
Does it work to copy the lore.txt file (as well as any savefiles) from the 4.2.1 folder into the 4.2.2 user folder?
It certainly should.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 8, 2021, 07:58   #10
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 484
Bogatyr is on a distinguished road
I'm lagging behind the releases, I just started a 4.2.1 game (MacOS). I notice that all the UI windows have the text laid out strangely, even though the font is identical to 4.2.0 -- the characters are spaced too widely on all the informational windows, making them need to be much wider in order to fit , and in general they seem not to update correctly or reformat to deal with width changes.

Is this fixed in 4.2.2?

Hmmm, unfortunately not. See these two screenshots, one 4.2.0 where all the non-main-window glyphs are laid out fine (and like how it has been for a long time), and 4.2.2, where the glyphs in the non-main window are are placed too widely apart, so that all the information no longer fits in the window widths I had set up.

https://i.postimg.cc/5yVvVCn6/4-2-0-just-right.png

https://i.postimg.cc/zGnsDZzv/4-2-2-too-wide.png

Last edited by Bogatyr; March 8, 2021 at 08:13.
Bogatyr is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reviving Iso-Angband, an isometric view addon for Angband Hajo Development 111 August 3, 2014 19:44


All times are GMT +1. The time now is 01:45.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.