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Old September 19, 2018, 10:12   #61
Mocht
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Quote:
Originally Posted by Sideways View Post
Mushrooms of unhealth are not worthless because they can be thrown for damage
Thanks: who knows how many other things like that I am completely unware of

Quote:
Originally Posted by Sideways View Post
No idea what's happening in Sand Pit, no one else has reported any problems there. Can you upload the savefile so I can see if I can reproduce the crash?
I deleted and downloaded again just in case my copy was corrupted
I have definitely had freezes in Sandpit before

When logging into oook, the first key press for my password sometimes doesn't register and thus it says password invalid, it has happened many times and I have never experienced it at other sites

!icky doesn't destroy non-axes for axemasters
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Old September 19, 2018, 14:16   #62
CyclopsSlayer
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Mushrooms of unhealth are not worthless because they can be thrown for damage.
Should things like !Poison also do damage with maybe a chance to poison?


Also - Weaponsmith
Is it intended that they can remove store discounts? Found a Dagger of Death for sale 90% off. Bought it and extracted it and noticed the discount went away.
Tried it on a couple other items, if the discount is 75% or greater you can actually make money, not enough to matter, but it seemed odd.
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Old September 19, 2018, 16:34   #63
Sideways
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Originally Posted by CyclopsSlayer View Post
Also - Weaponsmith
Is it intended that they can remove store discounts? Found a Dagger of Death for sale 90% off. Bought it and extracted it and noticed the discount went away.
Tried it on a couple other items, if the discount is 75% or greater you can actually make money, not enough to matter, but it seemed odd.
That seems strange. I'll look into it, thanks for reporting.
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Old September 22, 2018, 03:07   #64
Mocht
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When creating a monster character, one of the options is Orc/Giant/Troll, but there is no orc monster character

There are no help files for the sub-types of giant and troll monster characters

If a player has a staff of detect traps and scrolls of detect traps and has the auto-detect setting on, then scrolls will be used even though the staff has charges, and similarly for enlightenment staffs and scrolls of magic mapping
I think it would be better if the order was: first rods, then staffs, then activateable worn items, then scrolls

I think it would be helpful if the game notified players when the character's inventory was full
In particular, the scenario I dread is that I don't realize that the inventory is full, walk over an artifact I want, auto-pick up and auto-identify then forced to drop it, then forced to flee because all hell is breaking loose, and the artifact is lost
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Old September 22, 2018, 13:03   #65
Gwarl
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Thanks: who knows how many other things like that I am completely unware of
Potions of booze are the most OP item in the early game. Trouble at home is actually a secret BFG room.
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Old September 22, 2018, 13:05   #66
Gwarl
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Originally Posted by CyclopsSlayer View Post
Should things like !Poison also do damage with maybe a chance to poison?
They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

As above though, booze is the undisputed king of thrown items.
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Old September 22, 2018, 15:02   #67
budswell
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What about mushrooms of Hallcuniation. They don't auto destry, but when I manually destroy them I don't get the 'A' option to add them to the auto destroy list
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Old September 22, 2018, 15:50   #68
Mocht
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Originally Posted by Gwarl View Post
Potions of booze are the most OP item in the early game
Thanks, I didn't know that they made excellent missiles

The accompanying text "If you are a monk then you may be a drunken master": I don't know what "may" means
One interpretation is that that the ability to be a drunken master is determined at birth and hidden from the player, which if true would make experimenting frustrating (I haven't tried)

A (+3, +10) ring of combat has score 7.29k
A (+5, +10) (75% discount) ring of combat has score 1.91k

Staffs of slowness are not classified as worthless by the game

Scrolls of darkness are classified as worthless but staffs of darkness are not

In the attribute section of the character sheet there are the columns Base, R, C, P and E
For monster characters the modifiers are in the R column and the C column is all zeros, would it be better if the C column was deleted for monster characters

Yeeks are detected by animal ESP: some of the yeek uniques talk, is it correct that they are classified as animals

I have had items which said "Dropped by x, the guardian of level y of Angband" (I think), items which said "Dropped by the guardian of level y of Angband" and items which said "Dropped by x on level y of Angband" (where x was the guardian of level y of Angand)

Last edited by Mocht; September 22, 2018 at 16:09.
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Old September 22, 2018, 17:47   #69
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Originally Posted by Gwarl View Post
They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

As above though, booze is the undisputed king of thrown items.
It is just that auto-destroy is set to kill almost all of those
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Old September 22, 2018, 17:51   #70
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Staffs of slowness are not classified as worthless by the game

Scrolls of darkness are classified as worthless but staffs of darkness are not
Possibly because they can be 'eaten' by Golems and the like?
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