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Old September 11, 2018, 13:20   #21
Carnivean
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Quote:
Originally Posted by Tibarius View Post
If someone, like you, uses the phrase 'asshole' i personally consider that person obviously unable to handle criticism (which by the way was not directed to you). So do you think Nick cannot write for himself, or what reason motivates you to response to comments in that way?
Derakon or Nick being unable to handle criticism or not doesn't have anything to do with the level of social transgression that you made. I doubt that there is anyone that would consider your words to be anything less than utterly impolite and likewise most people would think less of you as a person for having committed such an act.

You were an asshole and deserved to have the approbation of other members of the community that were witness to what you did.

Derakon has acted with restraint and a great deal more patience than you have deserved.
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Old September 11, 2018, 13:31   #22
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Originally Posted by Carnivean View Post
Derakon has acted with restraint and a great deal more patience than you have deserved.
I would like to note that I found Nick's response saintly, and the same thing could be said of him also.

Are these forums actively moderated?
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Old September 11, 2018, 13:52   #23
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Originally Posted by Quirk View Post
Are these forums actively moderated?
Well, I have moderator powers

To be perfectly honest, much as it annoys me sometimes, I prefer to hear the criticism. In this particular case, Tibarius did (IIRC) have some ideas which I incorporated into the new mage class. The way that class developed has disappointed him, though, and hearing that reminds me that any changes are going to annoy somebody.

When I took on this job, I made a conscious decision to have make my development process as public as possible, because I thought it would lead to better outcomes, and on the whole I think it has. But that's just my opinion.

So I'm planning to keep the development process pretty much the same because that works for me, and seems to be mostly working for most people. Maybe the next maintainer will undo a lot of what I do and go in a completely different direction. I'm just really glad to have the opportunity to work on this game that has given me such enjoyment.
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Old September 11, 2018, 15:24   #24
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Originally Posted by Quirk View Post
I would like to note that I found Nick's response saintly, and the same thing could be said of him also.
Yes, totally agreed.
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Old September 11, 2018, 23:03   #25
Ingwe Ingweron
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Nick, you probably never guessed that taking on being Angband maintainer would lead to canonization. While I don't always agree with all the changes, I wholeheartedly endorse your application to sainthood!
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Old September 12, 2018, 04:19   #26
mrfy
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Originally Posted by Ingwe Ingweron View Post
Nick, you probably never guessed that taking on being Angband maintainer would lead to canonization. While I don't always agree with all the changes, I wholeheartedly endorse your application to sainthood!
Isn't Saint Nick already in the game as Father Christmas?
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Old September 28, 2018, 13:42   #27
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Isn't Saint Nick already in the game as Father Christmas?
Hahahaha, maybe it should be changed to Saint Nick. +1 to Derakon and Carnivean's posts.

Philip said:
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it would just require the monster that killed your previous character to become a unique until a descendant finally kills it. I think this would be fun, but it would be a lot of work.
I love this idea! I would love to see this in V. It would give dying the silver lining I always wish it had. Of course it would be terrifying starting up a new game after just dying to a Drolem or something along those lines.

I love the prefab'd rooms in Angband. I love all the new ones. It seems I am still encountering special room types I have never seen before; some of them seem to be hybrids of others; some almost feel like they are randomly generated, though I don't see how they could be. Seems to me there is enough of them that you don't keep seeing them all the time. And the large oval one with the rectangle in the center is an iconic Angband staple.

I like the idea of smaller early levels, or at least early levels that are easy to navigate.
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Old September 28, 2018, 14:09   #28
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I love the prefab'd rooms in Angband. I love all the new ones. It seems I am still encountering special room types I have never seen before; some of them seem to be hybrids of others; some almost feel like they are randomly generated, though I don't see how they could be.
I wonder if we could train a neural network on the existing room set to create random new ones...
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Old September 28, 2018, 15:35   #29
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Originally Posted by takkaria View Post
I wonder if we could train a neural network on the existing room set to create random new ones...
The sample set is still a bit small, but it's probably big enough. See if you can get the interest of that person that made machine-generated Pokemon (and perhaps a bit more relevantly, D&D spells).
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