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#1 |
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Rookie
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 25
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Armor/Armour class question
I'm playing a game with randarts and some items have come up with high AC bonuses. For example, I've got a +43 cloak, a +37 sling, and the arkenstone has a +20 bonus. My current AC before blessing is 280 but I can get it up over 300 if I swap a few items.
So, my question: Is there maximum useful AC? I know with speed, you hit a point of diminishing returns (+30 hasted is great, +50 is overkill). Can I reach a point where my armo(u)r is so good that I will only rarely be hit in melee? Thanks! |
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#2 | |
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Angband Devteam member
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Quote:
AC also absorbs physical damage. For this purpose the maximum useful AC is 240, which is achievable but not common.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
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Rookie
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 25
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Ah, great, thanks for the info. 540 (!) is out of range, but I should have no problem keeping things over 240 without going into contortions.
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#4 | |
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Adept
Join Date: Feb 2013
Location: Everett WA
Age: 29
Posts: 115
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Quote:
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#5 | |
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Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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