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#21 | |
Knight
Join Date: Apr 2007
Posts: 977
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Quote:
I find it rather appealing with its various environments. Last edited by Mondkalb; March 24, 2021 at 12:43. |
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#22 |
Apprentice
Join Date: Mar 2021
Location: NL, Canada
Posts: 74
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I would really like to try FAangband... but I feel like I should wait for the new version to launch
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#23 |
Rookie
Join Date: Oct 2019
Location: Florida
Posts: 18
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I'm a fan of First Age Angband (as opposed to the older FAangband? Not sure a proper shortening is) now, but I do find that the wilderness areas in particular require a lot more keypresses for movement (I'm lookin' at you, Mountains), which isn't great in my current moment of having recently over-stressed something in my forearm. The current version pretty much just works for me so far. Digging through the old wiki on github (https://github.com/NickMcConnell/FAangband/wiki) has been helpful to get a feel for how things are supposed to be different. Not sure if it's harder than V or just different; I die a lot in both, as intended. FAA has a really nice immersive (to me) atmosphere after having re-read the Silmarillion recently.
I'll also second (third, fifth?) the recommendations for Sil! |
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#24 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 394
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Quote:
Hard, because you have no cover so its in incredibly easy to get swarmed or trapped, and theres nothing you can do about it. Boring because you dont have much if any means of controlling LOS, or repositioning ( because all positions are bad or too far away to be useful) Also, Angbands run mechanism of move until the terrain changes breaks down *hard* in giant open fields, making moving through them a giant PITA. |
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#25 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 394
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And thats before even getting into how some of the races like Edain and Noldor start in stupidly deep danger level, making classes that dont have good stealth (like oh Blackguards) at best waaaay to frustrating to play, at worst completely unviable.
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#26 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,666
Donated: $40
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Back to the original question, I would say NPP 0.5.4
That was the last release that didn't go over the top into wall to wall monsters. Hydra pits with 12 headed hydras are bad enough. |
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#27 | |
Knight
Join Date: Apr 2007
Posts: 977
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Quote:
Some of the starting towns are in a more dangerous environment and are supposed to be harder. E. g., if you start in Gondolin, the level of the wilderness is 28, which is really tough. Thist map shows the (d)level of the wilderness and also the type of wilderness: ![]() Code:
Anfauglith -------------------------Lothlann (Angband) \ \ | \_____Dorthonion \ Fen of Serech (Nan Dungortheb) \ | \ | Sirion Vale-----Gondolin Dor Dinen | (Tol-in-Gaurhoth) | \ | Hithaeglir--Gladden \ | Himlad | / Fields Brethil Doriath \ Ered Luin Khazad Dum \ | East \ / ___ Ephel Menegroth Beleriand \ Hithaeglir / Brandir \ | | / Talath / \ Doriath Thargelion | Eriador Dirnen West Beleriand | * \ | / \ (Nargothrond) \ \ * Belegost \ Amon Rudh East Beleriand | Eriador (Amon Rudh) * \ Ered Luin town \ * \ | | West Beleriand \ | | \ \ Ossiriand | Andram \ | | \ \ | | East Beleriand Ossiriand | \ /town | Taur-Im-Duinath _Ent Path | | \ / Ossiriand | Taur-Im-Duinath | | town Ered Luin South | | / Ered Luin South town Last edited by Mondkalb; March 26, 2021 at 12:28. |
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#28 | |
Knight
Join Date: Mar 2015
Posts: 935
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Quote:
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#29 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 394
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Quote:
Frankly, I'd rather if the game let you pick the town you started in. So for those of us who want to play the race-class combination we want without having to restart over and over again we can, and for those who dive aggressively and want to skip the super early game, they can do that too. Don't really have any ideas to make the wilderness more palatable for me, especially since it seems to be a common problem with wilderness in the roguelike genre, leading me to think that's just the nature of the beast. |
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#30 |
Knight
Join Date: Apr 2007
Posts: 977
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Well, "boring" also applies to early levels in most Rogue-like games and even to deeper ones, if they don't happen to have something exciting on them.
That is just the nature of these games with randomly generated levels. |
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