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#81 |
Adept
Join Date: May 2020
Posts: 101
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#82 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Lagduf is a snaga. Therefore he is--or should be--vulnerable to light. Certain uniques have to be easy to kill by one trick or another. Otherwise the game is just a tedious grind.
Lagduf is surely one of them. |
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#83 |
Prophet
Join Date: Apr 2008
Posts: 2,946
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Here's the Windows version of file_exists() in z-file.c:
Code:
bool file_exists(const char *fname) { char path[MAX_PATH]; DWORD attrib; /* API says we mustn't pass anything larger than MAX_PATH */ my_strcpy(path, s, sizeof(path)); attrib = GetFileAttributes(path); if (attrib == INVALID_FILE_NAME) return false; if (attrib & FILE_ATTRIBUTE_DIRECTORY) return false; return true; } Is that even compiling?
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#84 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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On the one hand, that seems totally bizarre - surely "s" should be "fname";
on the other hand, it's been compiling and running without complaint since 2007.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#85 |
Rookie
Join Date: Jan 2019
Posts: 10
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It seems that function is not used in the windows build.
HAVE_STAT is defined both with MinGW and MSVC and the function above, enclosed in "#if defined(HAVE_STAT)", is used instead. With MinGW, HAVE_STAT is defined in autoconf.h, and with MSVC, in h-config.h . |
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#86 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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Aha, thank you.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#87 |
Veteran
Join Date: Nov 2013
Posts: 1,541
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The slays on thrown weapons are still doing double the damage displayed. I killed a mature multihued dragon with a single throw of a throwing axe that claimed to do 426 damage to dragons (mature multihued has 1000hp I believe).
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. |
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#88 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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#89 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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@ arrived in a cavern level at DL 63 and received the message, "Teleportation is forbidden" upon attempting to teleport. @ is wearing nothing that is cursed. Is this a new feature of cavern levels? Or any levels? Is it randomly assigned or limited to caverns? Is it true of vaults on otherwise regular levels? Curious minds want to know if this is a new feature of 4.2.2 and what the parameters are.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#90 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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Some cavern levels have it. I dunno why. I immediately recall if I can't immediately go back up the stairs
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