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#81 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
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Only 9 charges on my -TO... I thought about it but it ain't worth it.
Quote:
As it was, I just settled for a nice selfie. |
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#82 |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 148
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Oh man. Treasure feeling 9!
I would not assume the only objects worth finding are in the middle. Regardless, you probably aren't going to get to the middle. But there will be lots of good stuff on the way as well. There is a lot of advantage to being able to fight/TO strong monsters one at a time. A lot of vaults don't give you that option. You've got to milk that treasure trove for whatever you can. Remember a ?PD takes you immediately out of the vault if things get too dicey and there would only be on monster with access to you from the vault after you did. |
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#83 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Oooh, yes please
![]() Wait.... the mithril gauntlets of Inordick more like |
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#84 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,017
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That was a 9 feeling?!
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#85 |
Adept
Join Date: May 2020
Posts: 101
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#86 |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
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#87 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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#88 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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I really love these rare town levels (what are they actually called?)
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#89 |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
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LOL, it's like Christmas Eve in Whoville, and you're the Grinch.
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#90 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Ok, so what's going on here? The vault is literally half full. Where's all the loot in the north?
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Thread | Thread Starter | Forum | Replies | Last Post |
Making earlier levels a bit more interesting | hghwyrbbr | Development | 9 | September 13, 2018 17:44 |
Modern variant with interesting dungeon(s)/designs? | stabwound | Variants | 5 | November 21, 2013 00:10 |
Making dungeon generation more interesting | Nomad | v4 | 5 | November 10, 2011 17:48 |
Making levels interesting without just adding more loot | EpicMan | Development | 26 | July 6, 2011 22:29 |
bigger dungeon levels | fbas | Vanilla | 18 | December 18, 2010 21:07 |