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#31 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Nothing to do with necromancers, it's true for any character. You can only "see" if you have a light or if the square is lit (like in a room). If you stand in the light of a monster, you cannot "see", which is illogical.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#32 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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Another nice bug, which is actually hidden: books are never "known" (the "object_is_known" function used on a book will always return false unless it was bought from a store). This happens because the EASY_KNOW flag for books is on the object base, but is only transfered in finish_parse_object() while parsing object.txt. However books are now parsed from class.txt!
Fix: add Code:
kf_union(kind->kind_flags, kb_info[kind->tval].kind_flags);
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! Last edited by PowerWyrm; April 16, 2021 at 18:03. |
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#33 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,122
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"You cannot throw wielded items."
Huh? This is a bug, either in implementation or else in concept. In implementation because the "e"quipment menu provides "v" throw as an option. In concept because what, I can throw a dagger or spear that's in my pack in inventory or in my quiver, but I can't throw the one that's in my hand?! ![]()
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#34 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
Who wants to luzz your main weapon at that magma elemental when you meant to chuck a throwing axe? Oops. Crush. |
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#35 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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I also think not being able to throw your equipped melee weapon is weird.
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#36 |
Adept
Join Date: May 2020
Posts: 101
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The point being that if a necromancer is next to a lit monster, the light from the monster is enough to effect the necromancer, but apparently not enough to let a spell user "see". That's the inconsistency that I am seeing.
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#37 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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While we're talking about lighting, I think it's weird that you can see the light on the outside wall of a lit room. Light shouldn't go through walls.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#38 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Just spent ten minutes outside of a room. Thinking.
In the middle is a ring of speed. The problem is what is around said ring, namely: 16 Pit Fiends (out of depth) 13 Horned Reapers 9 Gelugons 8 Osyluths 6 Bile Demons 5 barbazu 3 Hezrous 3 Lesser Balrogs 4 Mariliths 4 Nalfeshnees 5 Vrocks. At this point your average evil game maintainer would think: 'That'll do. My evil work is done here.' But no. It takes a particular brand of evil to decide that every single one of them should be wide awake. Edit: I bet the ring is a bloody mimic too... |
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#39 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 398
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Quote:
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#40 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
But yes, I'm 99% certain I'm going to zap myself far, far away. But the longer I look at it the more tempted I am to have a go. After all, there will always be more Half-Troll warriors, right?... |
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