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Old April 21, 2021, 09:25   #51
PowerWyrm
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Neat, I forgot I did that
You didn't, Fizzix did
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Old April 21, 2021, 13:23   #52
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You didn't, Fizzix did
Well, fizzix did all the work of designing the new method, but I made the tiny change that made it actually appear in the game...
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Old April 22, 2021, 08:08   #53
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I just noticed that in the description of arrows it says "35% chance of breaking on impact" but IIRC, the code has a chance of the arrows breaking even if they don't hit anything. Which is it supposed to be? on impact or on firing?
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Old April 22, 2021, 08:54   #54
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Walls are harder than orcs, so they break arrows, too.
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Old April 22, 2021, 11:43   #55
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Walls are harder than orcs, so they break arrows, too.
But if it runs out of range and lands on the floor it shouldn't break.
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Old April 22, 2021, 17:59   #56
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The floor is also harder than most orcs ;-)
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Old April 22, 2021, 19:25   #57
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The floor is also harder than most orcs ;-)
But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.

No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.

I leave it as an exercise for others to discern whether there should be any skipping.
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Old April 22, 2021, 23:25   #58
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But the tangential energies of floor impact combined with the integral flex ratios of the arrow material should greatly reduce breakage.

No doubt there should be some friction model based on the floor space tile type to better model the drag coefficient of the arrow (no doubt related to the fletching material, you know, in for a penny and all) to better place the arrow down the hall as it goes sliding after contact.

I leave it as an exercise for others to discern whether there should be any skipping.
This is a dungeon, it doesn't have a nice smooth floor. It's uneven and rocky, plus there's stuff like rodent skeletons and shards of pottery lying around that players don't notice any more, but that an arrow can break on.
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Old April 23, 2021, 00:37   #59
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there's stuff like rodent skeletons and shards of pottery lying around that players don't notice any more
or a palantir
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Old April 23, 2021, 01:37   #60
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or a palantir
Well played, sir
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