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#1 |
Scout
Join Date: Nov 2010
Posts: 25
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PDSM of Speed and didn't even use it...
Hi All,
Having won at least once with each race and class, I am now working my way thru winning all classes for each race. Half-Troll is complete and I'm working my way thru all Mages now (4.0.5 to 4.1.3 versions). This latest High-Elf Mage found PDSM of Speed +4 and never ever got to use it!! I couldn't give up the +Con and +Int from my WDSM 'Dissin'. Also, my base speed was 48 (or 49) so really didn't need the speed. It felt weird never casting speed, but I liked it!! As you can imagine, a High-Elf Mage of this power took out Sauron and Morgoth handily. I think I lost more potions to ice bolts than I drank. I will say that I'm missing Half-Troll's sustain STR, Hitpoint die, and inherent regen very much. But Mages are what I like best so they are my next challenge... old_school |
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#2 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
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i've stated this before, i find the "of Speed" EGO to be terrible. By the time one pops up, +5 Spd (at best) isn't gonna do anything, maybe take you from +25 to +30. And even in the case of a PDSM, i would much rather have Dwarven than of Speed.
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"i can take this dracolich" Last edited by Sky; April 8, 2021 at 18:03. |
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,705
Donated: $40
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@Sky
And I have said before that randarts are unbalanced, if +5 speed isn't worth a sou. Yes, I prefer Dwarven, but I have used +speed, and even balance DSM of Elvenkind in a recent game. |
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#4 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Exactly this! It's true even of boots, where the speed gains are higher. I'd choose +2 movement over +10 speed, particularly if I'm playing a spell caster. I used to overrate speed much too highly. Resists and immunities for the win
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,111
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Wachu' talkin' bout Willis? Randarts are perfectly balanced !
the Black Dragon Scale Mail 'Edhron' (+6,+12) [16,+29] <+3, +4, +5> ------------------------------------------------------------------- +3 wisdom. +4 dexterity. +5 constitution. +3 stealth. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, nexus, nether, disenchantment. Provides protection from fear, blindness. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 164 to 240 turns to recharge. Your chance of success is 92.1%
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"i can take this dracolich" |
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#6 | |
Adept
Join Date: May 2020
Posts: 101
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Quote:
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