![]() |
#1 |
Rookie
Join Date: Mar 2009
Posts: 14
![]() |
The Balance Goal Is...
I'm glad that Vanilla Angband is receiving development. It's getting good work done and there's a desire to push towards the elusive "balance" goal.
As I commented in the object pricing issues thread, it might be good to hash out what "balance" means. I'd anoint balancing for play that tries to "minimize the X count to winning over all characters played in the attempt" as my goal. X can be actions, turns, keystrokes, etc. If I had to pick one, I'd probably pick turns (keystrokes is hard to measure, and actions likewise for similar reasons, what is an action?). Not everyone plays like the game is balanced, but pricing, depth difficulty, everything in the game has trade-offs implicit in the design. That goal is the guideline I think I'd want to use to value the relative choices presented to the player. The one downside I see is that people who don't play for turn count might find the game a bit easy as they could use slower play to decrease the game's difficulty level. However, that's likely true also true under any balance assumption. |
![]() |
![]() |
![]() |
#2 | ||
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Quote:
Quote:
Actions are actually quite easy to measure reasonably well --- just count everything except resting. It's done in some variants. Of course, running all the time at below half HP and SP, to minimize turn count, changes the atmosphere of the game a lot, so turns vs. actions is a big difference. |
||
![]() |
![]() |
![]() |
#3 |
Swordsman
Join Date: Apr 2007
Posts: 441
![]() |
That's not a bug, it's a feature. It lets each player find his or her own balance without messing around with an explicit difficulty slider.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Mining gold balance issues | PaulBlay | Vanilla | 12 | March 10, 2009 18:07 |
Thoughts on *band balance | PaulBlay | Variants | 3 | February 12, 2009 17:11 |