Go Back   Angband Forums > Angband > Development

Thread Tools Display Modes
Old November 26, 2012, 00:09   #11
Derakon's Avatar
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
Originally Posted by Magnate View Post
Fizzix esimated that at current pace we were about two years away from a passable V implementation. I'm guessing that's a maximum, with a caveat that I'm talking about the gameplay not the UI.
It's always difficult to estimate this kind of thing, especially as it depends heavily on how much time the different devs have to contribute to the project. I'm more optimistic than Fizzix. Particularly, once we have creature AI and most of the item/spell/breath effects, we will basically have a playable game. It may not be a good game and it certainly won't be complete, but it'll be playable.

Regarding UI, I get the impression that people are, broadly speaking, happy with Angband's input handling (though there's consensus that a unified-use key would be a good idea), so the main thing that could use work is what and how we show the player. But writing new display modules is practically trivial -- it took me about 15 minutes to write a window that would show a list of everything on the tile under the mouse, for example, and it would take a similar amount of time (orders-of-magnitude wise) to modify the default display to show the player's stats in a meaningful fashion. The design work (deciding what to display) is harder than the implementation work.
Derakon is offline   Reply With Quote
Old November 30, 2012, 22:23   #12
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
nppangband is on a distinguished road
Originally Posted by Magnate View Post
There's tons left to do, but some other people who might do some of it. It would be great if you joined us, for a while at least.
In my dreams, I would. I have a new job with a fair amount of travel involved, so my already glacial pace of coding is now even slower. Had I won that lottery this week, I would have been happy to help out. (1) (2)

(1) Actually, if I ever won the lottery, I would just hire a devteam to do everything, and it would be done in a matter of weeks.

(2) Don't get your hopes up. I don't play the lottery. I like the saying that the lottery is a tax on people who are bad at math.
NPPAngband current home page:
Source code repository:
nppangband is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
I re-compiled the latest PosBand for Windows pampl Variants 37 December 5, 2014 23:43
Hit and Run.... Fendell Orcbane AAR 16 June 24, 2010 22:03
Man on the run....well High Elf on the run. Fendell Orcbane AAR 10 May 1, 2010 09:50
compiled sangband source for dev-cpp hugh Vanilla 0 March 18, 2008 09:57
Any chance for (compiled) Angband 3.0.9 debian file? ivanj Vanilla 9 November 3, 2007 12:29

All times are GMT +1. The time now is 14:48.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.