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Old July 26, 2019, 22:13   #281
emar
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When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as the crow flies), then halts as soon as it hits an obstacle.

Is this intentional?

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Old July 26, 2019, 22:50   #282
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Minor bug, perhaps -- I drank an unknown potion, which turned out to be Surprise! "Your body starts to scramble..."

... only, nothing scrambled. As far as I can tell it didn't do anything, unless there's a hidden effect I haven't noticed.

This is in the latest nightly.
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Old July 26, 2019, 23:55   #283
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Another minor bug -- someone dropped some blue dragon scale mail, which I had not identified yet. The description says "provides resistance to cold" along with "you do not know the full extent ..".

After I identified it, now it says resistance to lightning as expected, and it no longer says resistance to cold.
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Old July 27, 2019, 00:13   #284
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Sorry I didn't realize the development section was also about Vanilla. I'll post code there next time. (Are diffs against 4.1.3 ok?)

About autopickup limits: is it okay to have limits that only work in the range of one stack (i.e. 1..40), or should the code be able to deal with limits over several stacks (e.g. the player wants two stacks of !CCW so {!L80} should work) before the code can be considered user-ready?
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Old July 27, 2019, 01:38   #285
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Wow, that "only 11 bugs left" thing really went to hell in a hurry. Thanks for all the reports, have confirmed at least two, will follow up.
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Old July 27, 2019, 13:21   #286
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Quote:
Originally Posted by Nick View Post
that "only 11 bugs left" thing
In that case, while we are at it...
Sauron's shapes declare they give 0 exp. Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?).
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Old July 27, 2019, 18:32   #287
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Quote:
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Wow, that "only 11 bugs left" thing really went to hell in a hurry. Thanks for all the reports, have confirmed at least two, will follow up.
Hey, it's better to find bugs now than to have to rapidly release a 4.2.1. Of course, that will probably happen anyway, as there are always more bugs to find, but still, catching them in the dev builds is ideal.
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Old July 28, 2019, 00:34   #288
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Quote:
Originally Posted by Voovus View Post
Sauron's shapes declare they give 0 exp.
Technically correct, since shapechanged monsters change back on death and give the original XP; probably shouldn't say that in the monster lore, though.

Quote:
Originally Posted by Voovus View Post
Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?).
Yes, thanks, and there's a couple of others in the same boat.
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Old July 28, 2019, 01:33   #289
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Quote:
Originally Posted by emar View Post
When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as the crow flies), then halts as soon as it hits an obstacle.

Is this intentional?
No - I assume your pull request fixes this?
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Old July 28, 2019, 04:36   #290
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No - I assume your pull request fixes this?
Yeah, it does--it also fixes the pathfinding halting when it encounters a visible trap square by treating it as invalid path square.

(Also, please let me know if I did anything wrong in the process; I'm new to contributing to projects.)
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