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Old January 8, 2021, 23:54   #11
DavidMedley
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I put together a pretty rudimentary statgain calculator here:

https://docs.google.com/spreadsheets...#gid=717596599

But basically you get the most gain the closer to 18/0 you are without going under.
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Old January 9, 2021, 00:27   #12
VeritasAequitas
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much appreciated everyone

can anyone shed any light on the archery question? im asking cos i have some nice bolts, but im unsure of the _total_ damage that i can do with them, as im unsure how the calc works, and what the dmg per round is describing (ie is that using more than one arrow in the calc or what). id like to know before i get into fights with the big nasties, as having 6000 dmg in the quiver rather than 12000 is actually quite a big difference that i dont want to discover during a fight with saruman or something
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Old January 9, 2021, 02:43   #13
Monkey Face
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I believe the average damage per round is the average damage per arrow/bolt/shot/pebble. If your average damage is 300 and you have 2 shots per turn, your average damage would be 600 IF you were to hit with both missiles.

The bad news is that it doesn't take accuracy into account. So if in the above example, you had a 75% chance of hitting your target, the true average damage would only be 450 (since each shot has a 25% chance of doing 0 damage).
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Old January 9, 2021, 03:27   #14
Sideways
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Average damage/round assumes you spend the entire round shooting (and hitting with) missiles; so if you get say 1.4 shots/turn, divide the average damage/round by 1.4 to get the average damage per projectile.
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Old January 9, 2021, 15:01   #15
VeritasAequitas
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Quote:
Originally Posted by Sideways View Post
Average damage/round assumes you spend the entire round shooting (and hitting with) missiles; so if you get say 1.4 shots/turn, divide the average damage/round by 1.4 to get the average damage per projectile.
ok now i have conflicting info and even more confused...

I get what youre saying for the dmg calc per arrow, as dmg/round is not dmg per arrow. so 100/dmg per round at 1.5 shots is around 66.66dmg per arrow.

Does anyone know if speed (+10 for instance) is taken into account in the "per round" calc?
For example, if i have 1.5shots, and thats say 100dmg/round (or around 66.66 dmg per arrow). If i then go to +10 speed, does this now display 200/dmg per round (and still 66.66 dmg per arrow obv)?

Sorry if this is all nitpicking but i would really like to know how the dmg calc is done, and im afraid i cant read C that well
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Old January 9, 2021, 20:13   #16
Sideways
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Quote:
Originally Posted by VeritasAequitas View Post
ok now i have conflicting info and even more confused...

I get what youre saying for the dmg calc per arrow, as dmg/round is not dmg per arrow. so 100/dmg per round at 1.5 shots is around 66.66dmg per arrow.

Does anyone know if speed (+10 for instance) is taken into account in the "per round" calc?
For example, if i have 1.5shots, and thats say 100dmg/round (or around 66.66 dmg per arrow). If i then go to +10 speed, does this now display 200/dmg per round (and still 66.66 dmg per arrow obv)?

Sorry if this is all nitpicking but i would really like to know how the dmg calc is done, and im afraid i cant read C that well
Speed is not taken into account since it affects how many rounds you get, not how much damage you do per round. (Going to +10 speed will double your damage output per fixed unit of time since you get twice as many rounds per fixed unit of time; but that is not what's displayed.)
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Last edited by Sideways; January 9, 2021 at 20:25.
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Old January 9, 2021, 20:32   #17
VeritasAequitas
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Quote:
Originally Posted by Sideways View Post
Speed is not taken into account since it affects how many rounds you get, not how much damage you do per round. (Going to +10 speed will double your damage output per fixed unit of time since you get twice as many rounds per fixed unit of time; but that is not what's displayed.)
perfect, exactly what im looking for
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Old January 10, 2021, 12:32   #18
Selkie
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So what is the difference between shooting speed and extra shots?

I found a randart bow with +10 Shooting Speed. I've never seen anything so high before but the damage per round for an arrow is 224. Long bow of Erebrimor x3 (12, 15) +10 shooting speed.

Meanwhile I've got a non-artifact long bow of extra shots x3 (17, 19) (+3) and that's putting out 244 per round.
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Old January 10, 2021, 18:54   #19
whartung
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Quote:
Originally Posted by Selkie View Post
So what is the difference between shooting speed and extra shots?

I found a randart bow with +10 Shooting Speed. I've never seen anything so high before but the damage per round for an arrow is 224. Long bow of Erebrimor x3 (12, 15) +10 shooting speed.

Meanwhile I've got a non-artifact long bow of extra shots x3 (17, 19) (+3) and that's putting out 244 per round.
Your player has an "energy" budget. The simplest case is that it takes all of your "energy" to move one square. If you have +10 speed, then it takes half and you can move two squares before you run out of energy and everyone else gets to move.

Bows with extra shots (I think) also have an energy budget. How many shots per turn.

How the "shot budget" interacts with the "move budget", I'm not sure, but I do believe they're separate. That is you can shoot faster than you can move.

Damage, I think, especially for bows, is "per shot", since when you have a fast shooting bow, it doesn't just always shoot extra arrows at the same target.

Weapon blows are different. They are unique blows to the monster, but they happen all at once. If you have weapon that can do 4 blows, you can't hit one monster with 2, and then another with the other two. But with a bow, you can do that.

Finally, I'm probably making this all up, so take it with a grain of salt unless someone else chimes is say "yea, that's it!" vs "that's all hogwash".
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Old January 10, 2021, 19:02   #20
Sideways
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Extra shots is shooting speed, if you inspect your Extra Shots bow it should say +3 shooting speed.

Are you playing a Ranger? An endgame ranger gets +16 shooting speed with bows just from being a ranger, so another +10 shooting speed would not be as dramatic a difference; it would just take you from 2.6 shots/turn to 3.6 shots/turn. (I struggle to see how the +3 bow could possibly win in any situation, but on an endgame ranger it would at least be competitive.)

Quote:
Originally Posted by whartung View Post
Your player has an "energy" budget. The simplest case is that it takes all of your "energy" to move one square. If you have +10 speed, then it takes half and you can move two squares before you run out of energy and everyone else gets to move.

Bows with extra shots (I think) also have an energy budget. How many shots per turn.

How the "shot budget" interacts with the "move budget", I'm not sure, but I do believe they're separate. That is you can shoot faster than you can move.

Damage, I think, especially for bows, is "per shot", since when you have a fast shooting bow, it doesn't just always shoot extra arrows at the same target.

Weapon blows are different. They are unique blows to the monster, but they happen all at once. If you have weapon that can do 4 blows, you can't hit one monster with 2, and then another with the other two. But with a bow, you can do that.

Finally, I'm probably making this all up, so take it with a grain of salt unless someone else chimes is say "yea, that's it!" vs "that's all hogwash".
That's all hogwash, I'm afraid

The damage displayed when you inspect an arrow is per round, not per shot; the same way weapon damage is per round and not per blow.

Having +10 speed has no effect at all on how much energy an action costs; moving one square costs 100 energy at +0 speed, and it will still cost 100 energy at +10 speed. The difference is that you will regain the lost energy twice as fast.

(Having +10 shooting speed does affect the energy cost of shooting, taking it from 100 energy to 50 energy if you were at 1.0 shots/turn otherwise.)
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Last edited by Sideways; January 10, 2021 at 19:08.
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