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Old December 6, 2020, 02:28   #11
DavidMedley
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Every once in a while, though, it really is a bug. I couldn't believe my bad luck in finding artifacts during the last competition. Turns out there was a newly introduced bug keeping most artifacts from being generated! I also introduced a small bug for a short time that reported inaccurate expected weapon damage.

It's not paranoia if they're really out to get you.
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Old December 6, 2020, 02:52   #12
mrfy
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Quote:
Originally Posted by DavidMedley View Post
It's not paranoia if they're really out to get you.
Most of the time, it's just paranoia though.

We tend to notice when die rolls fail and not notice when they succeed.
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Old December 6, 2020, 11:51   #13
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If you play enough this game, you're likely to get several miscast streaks that exceed 1 to 15 000 odds.

Still, I have definitely felt the same. I know you get called names from questioning this in some other roguelike forums. I've played for years and I've always thought there is something wrong with miscasts. Never brought it up myself because reason mentioned above.

It does not seem to work both ways. No one believed me with the AC bug either, at the start. People seemed to be just happy that monsters missed all the time. Same thing with this other roguelike, where you suddenly did double damage with every melee attack. Bi-annual tournament started, almost two weeks went by, thousands of games were played, and no-one noticed. Or wanted to notice.

So, it is most likely my paranoia, but I certainly feel that if I got 20 number miscast roulette table with 5% odds, I could make some money
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Old December 7, 2020, 14:53   #14
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Yesterday, when i tried to create a down stair at 4900' to reach the Sauron level, i got 12 up stairs in a row.
I started to think there might be a "St Nicholas" quest unique on december 6 that i have to kill before i can proceed.
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Old December 8, 2020, 17:29   #15
whartung
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Originally Posted by Sphara View Post
If you play enough this game, you're likely to get several miscast streaks that exceed 1 to 15 000 odds.
But if you kill 1000 monsters, then the odds are only 1 in 15, and that doesn't seem so rare.

You always hear on game forums on platforms with millions of players, someone who "got the worst luck" (like looting the same object over several tries, "defying" the RNG).

But when you see the odds of this happening are "1 in a million" and there's 10 million players, then 10 people have had this happen to them, and it only takes one of them to post it to a forum to make it seem "common".
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Old December 8, 2020, 21:29   #16
Nick
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I think we just need to accept that the RNG is a living, breathing, malevolent entity, and we try to second-guess it at our peril.
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Old December 9, 2020, 01:23   #17
archolewa
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Sounds like we need a new unique in Frogcomposband.
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Old December 9, 2020, 01:51   #18
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ToME had random number generators... they were basically insulting, confusing software bugs
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Old December 10, 2020, 13:43   #19
Pete Mack
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The RNG gets all possible spell and breath attacks? And 1 blow for 1d300?
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Old December 10, 2020, 17:39   #20
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Originally Posted by Pete Mack View Post
The RNG gets all possible spell and breath attacks? And 1 blow for 1d300?
Also it drops "Up to 1 Object or Treasure, Up to 1 Good Object or Treasure, and up to 1 Exceptional Object or Treasure", and it has 1d10000 hitpoints, and its level is 100.

A devastatingly dangerous enemy who could drop crap, or the weakest enemy in the game who could drop Ringil. You never know!
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