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Old December 5, 2009, 10:04   #1
PowerDiver
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always m7a before detecting on new level

It's kind of obvious, but I wasn't doing it.

The pain of detecting a pack of time hounds just outside your light/infravision radius is lessened when they cannot breathe on you.
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Old December 5, 2009, 13:14   #2
NeoWizard
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Thanks, but my book 7 might not be the same as yours, so light my candle please, what is your book 7. So for the newbies outthere who do not know or do insciptions, you should right which one is book 7 (Mordenkainen).
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aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. fi yuo cna raed tihs, palce it in yuor siantugre. Olny 55% of plepoe can. mtat
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Old December 5, 2009, 14:13   #3
Magnate
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It took me a few minutes to work out, but he's talking about Create Doors.
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Old December 5, 2009, 19:08   #4
Lord Tom
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Brilliant strategy for what I'd always considered a spell of marginal usefulness at best!
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Old December 5, 2009, 19:19   #5
Tatami
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My troll paladin is in yer debt mate.
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Old December 5, 2009, 19:33   #6
PowerDiver
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Quote:
Originally Posted by Tatami View Post
My troll paladin is in yer debt mate.
Is that behavior where priests and paladins can use 'm' instead of 'p' still in the game? I consider that a bug. It's about muscle memory. When you switch from one type of spellcasting to the other, if you use a different letter you are much less likely to cast the wrong spell by old reflex.
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Old December 5, 2009, 20:45   #7
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Quote:
Originally Posted by PowerDiver View Post
Is that behavior where priests and paladins can use 'm' instead of 'p' still in the game? I consider that a bug. It's about muscle memory. When you switch from one type of spellcasting to the other, if you use a different letter you are much less likely to cast the wrong spell by old reflex.
The muscle memory thing is non-negligible, but has to be balanced against the number of available keys. I added your point to http://trac.rephial.org/ticket/309.
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Old December 5, 2009, 21:14   #8
PowerDiver
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Quote:
Originally Posted by Magnate View Post
The muscle memory thing is non-negligible, but has to be balanced against the number of available keys. I added your point to http://trac.rephial.org/ticket/309.
IMO this is a much bigger deal than e.g. the new "shoot at nearest target" command which is trivially done as a macro, or a separate squelch key when squelch can be combined with destroy, etc
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Old December 6, 2009, 17:26   #9
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If I'd had a spell like that, it could have saved my latest characters life (I was playing a variant though, and didn't have any dungeon-spellbooks to boot).
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Old December 6, 2009, 18:57   #10
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Create Doors is one of the key spells in my arsenal. I've used it to full effect since getting Mordekainen's Escapes (it's all in the name . It's the cheap/quick way to break LOS when confronted with breathers/summoners and can even be used to build a walled corridor to navigate around trick hallways (Q in an adjacent corridor). When resting I often build doors, cast rune and then rest: this can buy me an extra round if interrupted (note, Saruman rudely awakened my slumber once. Without the doors it would have been ugly).

The spell would be truly great if there were a way to lock the doors (a Wizard Lock spell) that locks adjacent doors. or if the doors were locked to all others but the mage. I once considered carrying spikes for this purpose but being a gnome this was moot. Other variants have a spell called 'wall of fog' which i think serves the same purpose of breaking los. plus there would not be the disadvantage of foes opening adjacent doors just to summon.

Anyhow, locked magic doors would be a boon to mages. or the ability to create closed doors above broken/open doors that are not occupied.

That said, I'll definitely be casting doors before detection when diving from now on. Good suggestion.
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