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Old April 26, 2014, 11:10   #31
locus
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If you're strong enough to lift the Iron Crown you should be allowed to wear it. Pump up that Heavy Armor Use!
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Old April 26, 2014, 15:53   #32
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Remove Greatswords (and Gretaxes) from the game - they are not historically accurate for the european iron and early mediaval ages, and always having the option to carry a shield with any given weapon leaves some extra decisions in the players hands.
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Old April 28, 2014, 07:33   #33
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False floors should be more prevalent and more difficult to find. Worms should be more common and should start reproducing immediately when the player enters the level. There should be fewer ways to remove and detect curses, and more cursed items.

Eh. I'm gonna remove false floors from my game. Fundamentally there's little to nothing there strategically, it's just a die roll. (I know, "invest in perception, or walk around with Song of Freedom". I get it.) I figure smiths have enough disadvantages already when they have to leave a level. This just levels the playing field a bit.

And unlike removing monsters from the game, you don't lose experience for removing a trap type.

Edit: Hmm. It may not be possible to remove false floors via edit files.
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Old April 29, 2014, 06:46   #34
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New song: HYAAAAAH!

Sing it for 3 turns (it reduces your speed by 75% while doing so), and on the fourth turn, you attack all enemies around you for double damage.
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Old April 29, 2014, 11:24   #35
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Quote:
Originally Posted by ekolis View Post
New song: HYAAAAAH!

Sing it for 3 turns (it reduces your speed by 75% while doing so), and on the fourth turn, you attack all enemies around you for double damage.
You are aware that this is not even possible in Sil? (There is only 1 2 3 4 speed. Default being 2)
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Old April 29, 2014, 11:25   #36
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Possibility to collect and redeploy traps against enemies.
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Old April 29, 2014, 11:27   #37
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Originally Posted by locus View Post
If you're strong enough to lift the Iron Crown you should be allowed to wear it. Pump up that Heavy Armor Use!
Corollary: Give Morgoth heavy armour use.
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Old April 29, 2014, 11:39   #38
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Corollary: Give Morgoth heavy armour use.
Why not give Morgoth every ability there is?
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Old April 29, 2014, 11:55   #39
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Originally Posted by taptap View Post
You are aware that this is not even possible in Sil? (There is only 1 2 3 4 speed. Default being 2)
What thread do you think we're in?
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Old April 29, 2014, 21:08   #40
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If you're trying to pry a Sil and you miss the crown entirely, you might hit one of the Sils instead and break it. Most dangerous when wielding Angrist, since the Sils probably have quite a high protection value.
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