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#1 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
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MoD *Slay Evil* vs Holy Avenger
i have two Mace of Disruption:
1. Holy Avenger - 5d8 +18, DPS: 410 2. *Slay Evil* - 5d8 +15, DPS: 393 both are on 4 blows per round. both are +15 to hit. i thought *Slay* was substantially stronger than Slay but im not seeing the right numbers here.
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#2 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 189
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It depends on which *Slay. Only Dragon, Demon and Undead get the x5 slay. The others get the same as for a plain slay.
They all get a stat plus and a power though. |
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#3 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
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are you trying to say that Slay Evil And *Slay Evil* have the same bonus?
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#4 |
Knight
Join Date: Oct 2019
Posts: 899
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#5 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
What we should probably do is remove *Slay* Evil egos, or at least rename them to something else. Ditto with *Slay* Animal, which IIRC has the same issue. For those weapons *Slay* is just Slay + incidental bonuses. |
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#6 | |
Swordsman
Join Date: Aug 2015
Posts: 279
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Quote:
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,912
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*Slay Evil* at one point had a random ability guaranteed. When it was ESP, it made for a really excellent weapon. I don't understand why that was removed.
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#8 |
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Join Date: Oct 2016
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ok well, it's confusing. And, are you sure slay animal is 2x ?
so, to recap: plain "slay" is 2x base dice damage in all circumstances. *Slay* is 5x for Dragon, Undead and Demon. *slay* is ... 3x? for Giant, IIRC Animal, Orc, Troll, and 2x on Evil. i know that *slay weapons still get random abilities, i had a *slay orc with ESP on it (frankly a bit OP if you ask me, but im not complaining) in my recent run, but couldn't tell you if *slay evil does or doesnt get extra abilities - i would assume it does.
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Slay evil and, I'm pretty sure, animal are x2. All other slays are x3. *Slay* demon/dragon/undead are x5 (and the weapon gets an extra ability); all other *Slays* are just the standard slay with extra abilities.
Evil and animal are x2 because those "races" are extremely common; being able to deal x3 damage to evil in particular would be overpowered. |
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#10 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,424
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Still possible by the looks of it, it seems all the *slays* are 1 in 3 chance of a power & 2 in 3 chance of a base resist.
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