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Old June 5, 2017, 00:03   #21
Pete Mack
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@Apostyle--playing with smell and packs disabled is pretty boring. Monsters are really stupid without those. AI-learn is good too. Finally, no-sell is a lot smoother playing than having to sell stuff to get gold. It makes gold drops bigger, and it means you can just ignore stuff that you will never use, rather than carrying it around. You end up with less gold, but game play is significantly better.
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Old June 5, 2017, 17:16   #22
Apostlyte
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Quote:
Originally Posted by Pete Mack View Post
@Apostyle--playing with smell and packs disabled is pretty boring. Monsters are really stupid without those. AI-learn is good too. Finally, no-sell is a lot smoother playing than having to sell stuff to get gold. It makes gold drops bigger, and it means you can just ignore stuff that you will never use, rather than carrying it around. You end up with less gold, but game play is significantly better.
I was not aware gold drops were bigger w/o the sell aspect on! Thats good to know one does not have to go up and down to sell stuff
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Old June 6, 2017, 04:45   #23
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UPDATE!

I set items sell for zero and that took away my starting equip!
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Old June 6, 2017, 09:50   #24
Pete Mack
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@Apostyle--there are two options related to gold: no selling; and start without equipment, but with more gold. I suspect you picked the wrong one.
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Old June 6, 2017, 11:05   #25
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Originally Posted by Apostlyte View Post
UPDATE!

I set items sell for zero and that took away my starting equip!
Ah, that makes sense. I remember now that when the no selling option was first added it just defaulted to starting with no equipment so you wouldn't be stuck with anything unwanted you couldn't sell. Some people found that annoying because it meant faffing about buying everything before every game even if you just wanted the default kit, so in 3.5 it was separated out into two individual options. Since the Android version is 3.4 you've still got the old bundled-together behaviour.
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