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Old June 7, 2017, 08:18   #1
petefj
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Armour Classification

As a newbie I am puzzled at the negative classification that precedes some armour descriptions.

Why exactly (-1#) or similar. It does seem odd to offer an armour, describe its hit and magic ratings, and then to stick this in front.

Is there any way of removing this? I notice, certainly at the early levels, that most armour are so described.

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Old June 7, 2017, 12:18   #2
wobbly
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Do you mean this (-1) [6+0]? That's a -1 to the players melee accuracy. You can pretty much just ignore it, it's not enough to make a noticeable difference.
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Old June 7, 2017, 12:25   #3
Sky
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The values that you see are:
Penalty (tohit,todamage)
Armor class [basevalue,magicbonus]

Heavy armor is clunky and it makes fighting difficult. A mithril plate (-2,-2) [60,+24] <+5> means it has -2 to hit and damage, 60 base plus 24 magic for a total of 84 armor class, and a +5 bonus to a stat (you need to read the description to see what stat.

Some armors can give bonuses to combat .. same thing.
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Old June 7, 2017, 15:40   #4
Derakon
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You can tell what a number means by what shape the parentheses/brackets are. It's
Code:
(to-hit modifier, to-damage modifier) [base AC, AC modifier] <stat modifiers>
Where "stat modifiers" include STR/DEX/CON/INT/WIS, but also stuff like speed, searching, stealth, light radius, infravision, etc. You can 'I'nspect the item to get an explicit list of stat modifiers.
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Old June 7, 2017, 19:32   #5
bio_hazard
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Any reason not to change armor info to (-1, +0) to make this more consistent with other items? Although I suppose it would be weird if you got a randart or something that offered a magical melee bonus.
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