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Old June 28, 2017, 14:05   #11
PowerWyrm
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Quote:
Originally Posted by Sideways View Post
Can't Morgoth do more than 600 damage in melee in freak circumstances?

(If Morgoth's first shatter attack hits you, there's an earthquake, you are pummeled with debris, there are no safe grids, you take extra damage, because there are no safe grids you are not pushed away and therefore Morgoth can keep attacking you... and his second shatter attack hits you, you get pummeled with debris, there are no safe grids and you take extra damage again.)
Yes, if you're extremely unlucky, Morgoth lands his two 20d10 shattering attacks for 20x10+300=500 damage, and you're down if you have less than 1k hps (not mentioning the third 10d12 attack that could also hit).
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Old June 28, 2017, 16:27   #12
Pete Mack
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Does he actually get a second blow in the case of a max damage SHATTER attack? I thought the roof falling stops the melee cycle. That still allows 10d10*2+300
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Old June 28, 2017, 16:36   #13
Sideways
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From my look at the code, it's not the roof falling that stops the melee, it's the player being pushed to a different square; and the extra 300 damage is contingent on there not being any safe square to push the player to, so the melee won't stop.

IIRC, one of my winners did actually survive suffering ~750 melee damage from Morgoth in one (non-double) turn of melee; though that was in an earlier version (3.5.1), so the relevant code might have changed since then.
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Old June 28, 2017, 22:18   #14
Adam
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Thanks for all the hints!
It was too tempting to go for the low turncount so i gave it a go and Sauron's summons killed me. Stupid of me, I did not realize that a Bile Demon (poison breather) was summoned so I did not switch... I can blame only myself.
Maybe next time
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Old June 29, 2017, 01:02   #15
Patashu
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Ok, that's some useful information - I didn't know Morgoth melee could hit above 600 damage. I guess I got lucky in my own win then!
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Old June 29, 2017, 02:52   #16
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Originally Posted by Patashu View Post
Ok, that's some useful information - I didn't know Morgoth melee could hit above 600 damage. I guess I got lucky in my own win then!
You didn't get lucky. Worrying about >600 damage per round from Morgoth is like fear of flying: Sure, the worst does sometimes happen, but you miss out on a lot if you fixate on it.
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Old June 29, 2017, 04:45   #17
Patashu
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Originally Posted by kandrc View Post
You didn't get lucky. Worrying about >600 damage per round from Morgoth is like fear of flying: Sure, the worst does sometimes happen, but you miss out on a lot if you fixate on it.
Sure, but it actually happened to Sideways.

Is there a good estimate on how likely 600+ damage melee is?
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Old June 29, 2017, 04:56   #18
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Quote:
Originally Posted by Patashu View Post
Sure, but it actually happened to Sideways.

Is there a good estimate on how likely 600+ damage melee is?
If you don't fight in an anti-summoning corridor, I'm pretty sure it's statistically impossible. The likelihood increases with each obstructed tile adjacent to you, so I guess being surrounded by monsters also increases the risk of being crushed.

Basically, do the standard tactic of fighting in a destructed zone and you should be fine.
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