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Old July 26, 2017, 15:55   #1
Megawott06
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Some newb questions about inventory and equipment management.

Hi. I have some trouble deciding what weapon I should use and what items I should maybe leave behind at home, I have big problems with being a bit of a hoarder in games so I can't really decide.

(Also, I have no idea how to my character dump in any other way so I'm sorry for the trouble.)
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Old July 26, 2017, 16:08   #2
Derakon
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You can put it on the ladder, or use [ code ] blocks to paste it into your post, like this:

Code:
  [Angband 4.1.0 Character Dump]

 Name   Alv          Age            117          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'6"   STR:     16  +1  -3  +2     16
 Class  Mage         Weight   13st 12lb   INT:  18/30  +3  +3  +2 18/110
 Title  Spellbinder  Turns used:          WIS:      9  -1  +0  +1      9
 HP     125/125      Game        630017   DEX:     11  +3  +0  +0     14
 SP     113/113      Standard     50232   CON:     11  +1  -2  +0     10
                     Resting      14705

 Level                 25    Armor      [27,+54]    Saving Throw     73%
 Cur Exp            38181                           Stealth    Excellent
 Max Exp            38181    Melee        1d4,+6    Disarm - phys.   60%
 Adv Exp            40250    To-hit        27,+1    Disarm - magic   79%
                             Blows      1.0/turn    Magic Devices     95
 Gold               31592                           Searching        80%
 Burden          175.1 lb    Shoot to-dam    +17    Infravision    90 ft
 Overweight       67.2 lb    To-hit        27,+6    Speed             -4
 Max Depth    1000' (L20)    Shots        1/turn

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy silver hair, and a fair complexion.



rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+.+..+. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:.........+... Stea.:.......+...+.
  ESP:............. Sear.:....+........
Invis:............+ Infra:...........++
FrAct:+..........+. Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Dagger of *Slay Troll* (1d4) (+2,+5) <+2>
     Bought from a store
     
     +2 strength.
     Slays trolls.
     Prevents paralysis.  
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +2 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 13.6 vs. trolls, and 8.6 vs. others.
     
b) a Short Bow of Power (x2) (+7,+17)
     Found lying on the floor at 950 feet (level 19)
     
c) a Ring of Protection [+13]
     Dropped by an Easterling warrior at 650 feet (level 13)
     
d) a Ring of Intelligence <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
e) an Amulet of Searching <+6>
     Found lying on the floor at 600 feet (level 12)
     
     +6 searching skill.
     
f) the Phial of Galadriel <+3>
     Dropped by Bullroarer the Hobbit at 650 feet (level 13)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 7 to 14 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
g) Studded Leather Armour of Resistance (-1) [12,+18]
     Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak of Stealth [3,+8] <+1>
     Bought from a store
     
     +1 stealth.
     
i) a Leather Shield of Resist Cold [8,+1]
     Dropped by Smagol at 150 feet (level 3)
     
     Provides resistance to cold.
     
j) a Hard Leather Cap of Regeneration [2,+2]
     Found lying on the floor at 600 feet (level 12)
     
     Speeds regeneration.  
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by an orc shaman at 850 feet (level 17)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 16 Potions of Cure Light Wounds
f) 25 Potions of Cure Serious Wounds
g) 24 Potions of Cure Critical Wounds
h) 7 Potions of Restore Mana
i) 5 Potions of Speed
j) 30 Scrolls of Phase Door
k) 17 Scrolls of Word of Recall
l) 2 Rods of Treasure Location
m) 9 Staves of Mapping (30 charges)




  [Character Quiver]

0) 30 Arrows of Flame (1d4) (+3,+3)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 113.6 vs. creatures not resistant to fire,
     and 45.4 vs. others.
     35% chance of breaking upon contact.
     
1) 27 Arrows of Slay Animal (1d4) (+12,+7)
     Slays animals.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 107 vs. animals, and 53.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 9 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Mushroom of Second Sight
e) 11 Mushrooms of Clear Mind
f) 2 Scrolls of Teleportation
g) a Scroll of Magic Mapping
h) 2 Rods of Treasure Location
i) a Wand of Dragon's Flame (2 charges)
     Cannot be harmed by lightning.
     
j) a Staff of Teleportation (6 charges)
k) a Ring of Resist Fire and Cold
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to fire, cold.
     
l) a Ring of Acid [+9]
     Found lying on the floor in a pit at 650 feet (level 13)
     
     Provides resistance to acid.
     
m) a Ring of Lightning [+10]
     Dropped by a kobold shaman at 700 feet (level 14)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
n) a Ring of Digging <+5>
     Dropped by a pseudo-dragon at 600 feet (level 12)
     
     +5 tunneling.
     
o) an Amulet of Resist Acid
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to acid.
     
p) a Pair of Leather Boots of Free Action [2,+3]
     Found lying on the floor at 50 feet (level 1)
     
     Prevents paralysis.  
     
q) a Pair of Steel Shod Boots of Stability [7,+6]
     Dropped by a forest wight at 850 feet (level 17)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
r) a Tulwar of *Slay Demon* (2d4) (+6,+5) <+1>
     Found lying on the floor at 750 feet (level 15)
     
     +1 intelligence.
     Slays demons (powerfully).
     Slows your metabolism.  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +7 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 31.2 vs. demons, and 10.4 vs. others.
     
s) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Dropped by Uglk, the Uruk at 1000 feet (level 20)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +18 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +10 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 42.5 vs. giants, 42.5 vs. trolls, 42.5 vs.
     orcs, 35.1 vs. evil creatures, and 27.6 vs. others.
     
t) a War Hammer of *Slay Animal* (3d3) (+8,+1) <+1>
     Bought from a store
     
     +1 intelligence.
     Slays animals.
     Provides protection from confusion.
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +14 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +8 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 13.7 vs. animals, and 7.4 vs. others.
     
u) 20 Bolts of Slay Evil (1d5) (+5,+3)
     Slays evil creatures.
     
v) 16 Bolts of Slay Evil (1d5) (+4,+4)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       644     50'  Reached level 2
      1910    100'  Reached level 3
      4241     50'  Reached level 4
      5245    100'  Killed Grip, Farmer Maggot's Dog
      5846    100'  Reached level 5
      6348    150'  Killed Fang, Farmer Maggot's Dog
      6505    150'  Reached level 6
      8331    150'  Reached level 7
      8602    150'  Killed Sm?©agol
      9298    200'  Reached level 8
     11421    200'  Reached level 9
     13732    350'  Reached level 10
     15392    350'  Reached level 11
     17192    350'  Reached level 12
     18578    400'  Killed Lagduf, the Snaga
     18937    650'  Reached level 13
     20331    600'  Reached level 14
     21504      0'  Killed Farmer Maggot
     21762    600'  Killed Wormtongue, Agent of Saruman
     22020    600'  Reached level 15
     23542    600'  Reached level 16
     24437    650'  Killed Golfimbul, the Hill Orc Chief
     24585    650'  Killed Grishn?¡kh, the Hill Orc
     24654    650'  Killed Bullroarer the Hobbit
     24717    650'  Found the Phial of Galadriel
     25650    650'  Reached level 17
     26725    650'  Reached level 18
     28854    650'  Killed Brodda, the Easterling
     29202    650'  Reached level 19
     29670    650'  Killed Boldor, King of the Yeeks
     29904    650'  Killed Orfax, Son of Boldor
     30957      0'  Reached level 20
     34911    750'  Reached level 21
     36200      0'  Reached level 20
     36200      0'  Reached level 21
     37674    800'  Killed Ufthak of Cirith Ungol
     37857    800'  Reached level 22
     39180    800'  Killed Ulfast, Son of Ulfang
     41137    850'  Reached level 23
     42496    850'  Reached level 24
     42835    850'  Found the Pair of Leather Boots of Radagast
     45143    850'  Reached level 25
     48197   1000'  Killed Shagrat, the Orc Captain
     48548   1000'  Killed Lugdush, the Uruk
     48773   1000'  Killed Ugl?ºk, the Uruk
     48775   1000'  Found the Broad Axe 'Barukkheled'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
As for the character, the Ring of Protection isn't worth much; AC is low-utility and mages should be avoiding melee range as much as possible. You have enough Cure Critical Wounds potions that you can ditch the CSW and CLW potions, which are pretty heavy. You don't need 17 Word of Recall scrolls; I typically take 5 and can't remember the last time they all got destroyed. Likewise, 30 Phase is a bit overkill; my target is 15 and I rarely run out. And your nine Staves of Mapping are putting a ludicrous strain on your carrying capacity. Ditch all but 1 or maybe 2 of those at home. You can cast Recharging, there's no need to burden yourself with a lot of heavy sticks.

On the flipside, that Wand of Dragon's Flame should be quite useful for fighting uniques right now. As would the Ring of Acid, which is an easy swap for your Ring of Protection -- but another Ring of Intelligence would be preferable.

I'd keep using the *Slay Troll* dagger for now; Barrukheled is the only real competition, and you need STR more than you need CON right now.

You should be able to dive a decent amount; 1000' isn't all that deep for a level-25 character, and you'll find better gear deeper in the dungeon. Just don't be afraid to run from fights.
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Old July 26, 2017, 16:55   #3
kandrc
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I'll second Derakon, with the only deviation being that I'd wield the war hammer. Only +1 to int, but that matters when you kill with spells, and resist confusion, which is pretty high priority for a mage.
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Old July 26, 2017, 17:18   #4
Derakon
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To further expound on the importance of burden: you're running around at -4 speed right now because of all the heavy stuff you're carrying. That means that 40% of the time, an enemy that moves at normal speed will get 2 actions to every 1 action you get, which is a serious penalty. Speed is incredibly important in this game, because it makes you better, or worse, at everything you do. Move faster and everything gets easier; move slower and everything gets harder.

There's a reason why many players swear by using Rings of Escaping in the early game; that +4 speed is often worth the penalties the ring imposes. I don't use them personally, but at minimum you should be striving to be at +0 speed when you enter the dungeon.
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Old July 27, 2017, 18:12   #5
Egavactip
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I have never even heard of anybody playing with -4 speed. I'll go to -1 if I have to, and -2 for very short periods, if absolutely necessary, but I would never under any circumstances let myself get below that unless if was simply because I had just finished looting something and was full of new gear I was about to take back to the surface.
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Old July 28, 2017, 13:25   #6
Sideways
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I play with -3/-4 speed all the time in the early game. Watching me play the recent Vanilla comp on angband.live, wobbly expressed his surprise that I seemed completely unconcerned about my dunadan mage having -3 speed. I was unconcerned because I normally play kobolds, and a kobold mage carrying the same stuff would have been even slower; it wasn't that I didn't think -3 speed was bad, just less bad than I was used to playing with.

But I also dive much more slowly than most players here, and that may be why I get away with it. A level 25 mage can live with -4 speed on 1000', he just needs to be careful. Having -4 speed at "recommended" depths is... well, I wouldn't know, but people who play the game that way seem to think it's not a very good idea.

Even I would never carry around 17 scrolls of WoR, though; let alone nine staves of mapping.
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Old August 1, 2017, 19:50   #7
Megawott06
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Sorry for not responding sooner (busy with newly bought Breath of the Wild) but thanks for the tips. Alv has proceeded even further though I feel again a bit lost in my equipment, any tips, tricks, and help is very much appreciated.

Code:
  [Angband 4.1.0 Character Dump]

 Name   Alv          Age            117          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'6"   STR:  18/82  +1  -3  +4 18/102
 Class  Mage         Weight   13st 12lb   INT! 18/100  +3  +3  +9 18/***
 Title  Evoker       Turns used:          Wis:      6  -1  +0  +1      6      5
 HP     155/155      Game        999853   DEX:     11  +3  +0  +0     14
 SP     202/241      Standard     87661   CON:     12  +1  -2  +0     11
                     Resting      21019

 Level                 30    Armor      [38,+83]    Saving Throw     77%
 Cur Exp           215389                           Stealth    Excellent
 Max Exp           215389    Melee       1d7,+14    Disarm - phys.   65%
 Adv Exp           230000    To-hit       29,+13    Disarm - magic   94%
                             Blows      1.3/turn    Magic Devices    108
 Gold               33519                           Searching        66%
 Burden          127.8 lb    Shoot to-dam    +17    Infravision    90 ft
 Overweight      -52.1 lb    To-hit       30,+13    Speed         Normal
 Max Depth    1900' (L38)    Shots        1/turn

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy silver hair, and a fair complexion.



rAcid:........+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:+.......+..+. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:....+........
rDark:............. pConf:.............
Sound:......+...... pStun:.............
Shard:.......+..... HLife:.............

Regen:............. Stea.:...........+.
  ESP:............. Sear.:....+........
Invis:....+.......+ Infra:...........++
FrAct:....+.....++. Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Short Sword of *Slay Demon* (1d7) (+10,+8) <+2>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +2 intelligence.
     Slays demons (powerfully).
     Provides resistance to cold.
     
     Combat info:
     1.3 blows/round.
     With +4 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 46.8 vs. demons, and 24.6 vs. others.
     
b) a Short Bow of Power (x2) (+10,+17)
     Found lying on the floor at 950 feet (level 19)
     
c) a Calcite Ring of Strength <+4>
     Dropped by a barrow wight at 1600 feet (level 32)
     
     +4 strength.
     Sustains strength.
     
d) a Hematite Ring of Intelligence <+3>
     Bought from a store
     
     +3 intelligence.
     Sustains intelligence.
     
e) a Ruby Amulet of the Magi [+7] <+2>
     Dropped by a mature gold dragon at 1750 feet (level 35)
     
     +2 intelligence.
     +2 searching skill.
     Provides protection from blindness.
     Sustains intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
f) the Phial of Galadriel <+3>
     Dropped by Bullroarer the Hobbit at 650 feet (level 13)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 98.1%
     
g) Gold Dragon Scale Mail (-2) [28,+14]
     Dropped by a dark elven priest at 1750 feet (level 35)
     
     Provides resistance to sound.
     
h) a Fur Cloak of Protection [3,+10]
     Dropped by a dark elven lord at 1750 feet (level 35)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Wicker Shield of Resistance [2,+10]
     Dropped by Sangahyando of Umbar at 1250 feet (level 25)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Intelligence [2,+13] <+2>
     Found lying on the floor at 1300 feet (level 26)
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Free Action [1,+17]
     Dropped by Khm, Son of Mm at 1250 feet (level 25)
     
     Prevents paralysis.  
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by an orc shaman at 850 feet (level 17)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) 33 Light Violet Potions of Cure Critical Wounds
g) a Teal Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 5 Light Teal Potions of Restore Mana
i) 7 Dark Green Potions of Enlightenment
j) 8 Oily Yellow Potions of Speed
k) 16 Scrolls titled "paludo his pus" of Phase Door
l) a Scroll titled "riperio frevus" of Teleport Level
m) 2 Pewter Rods of Treasure Location
n) a Silver Rod of Magic Mapping
o) a Nickel Rod of Drain Life
p) a Zinc Rod of Recall
     Cannot be harmed by lightning.
     
q) a Zirconium Wand of Dragon's Flame (1 charge)
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 30 Arrows of Flame (1d4) (+3,+3)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 113.6 vs. creatures not resistant to fire,
     and 45.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners]
b) 16 Books of Magic Spells [Conjurings and Tricks]
c) 10 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Crumbly Mushroom of Second Sight
f) 2 Moldy Mushrooms of Vigor
g) 11 Gelatinous Mushrooms of Clear Mind
h) 4 Light Purple Potions of Healing
i) 12 Light Teal Potions of Restore Mana
j) 8 Pewter Rods of Treasure Location
k) 4 Aluminium Wands of Teleport Other (26 charges)
l) 12 Oak Staves of Mapping (39 charges)
m) a Locust Staff of Power (1 charge)
n) 4 Spruce Staves of Teleportation (30 charges)
o) a Hematite Ring of Intelligence <+3>
     Bought from a store
     
     +3 intelligence.
     Sustains intelligence.
     
p) Blue Dragon Scale Mail (-2) [12,+12]
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     Provides resistance to lightning.
     
q) Metal Brigandine Armour of Elvenkind (-3) [48,+5] <+2>
     Found lying on the floor in a pit at 1600 feet (level 32)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid.
     
r) a Pair of Steel Shod Boots of Stability [7,+6]
     Dropped by a forest wight at 850 feet (level 17)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
s) a Dagger of *Slay Troll* (1d4) (+2,+8) <+2>
     Bought from a store
     
     +2 strength.
     Slays trolls.
     Prevents paralysis.  
     
     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +3 DEX you would get 3.0 blows
     Average damage/round: 65.9 vs. trolls, and 51.7 vs. others.
     
t) a Main Gauche of Gondolin (1d5) (+10,+12) <+1>
     Dropped by Bolg, Son of Azog at 1300 feet (level 26)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     Radius 1 light.
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 65.6 vs. dragons, 65.6 vs. demons, 65.6 vs.
     trolls, 65.6 vs. orcs, and 51.1 vs. others.
     
u) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor at 1600 feet (level 32)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 87.3 vs. creatures not resistant to cold,
     78.7 vs. animals, and 69.9 vs. others.
     
v) a Great Hammer of Westernesse (8d1) (+11,+14) <+1, +2>
     Taken from a chest found at 1350 feet (level 27)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 50.6 vs. giants, 50.6 vs. trolls, 50.6 vs.
     orcs, and 32.4 vs. others.
     
w) a Light Crossbow of Extra Might (x4) (+10,+3) <+1>
     Bought from a store
     
     +1 shooting power.
     
x) 36 Bolts of Slay Evil (1d5) (+5,+4)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       644     50'  Reached level 2
      1910    100'  Reached level 3
      4241     50'  Reached level 4
      5245    100'  Killed Grip, Farmer Maggot's Dog
      5846    100'  Reached level 5
      6348    150'  Killed Fang, Farmer Maggot's Dog
      6505    150'  Reached level 6
      8331    150'  Reached level 7
      8602    150'  Killed Sméagol
      9298    200'  Reached level 8
     11421    200'  Reached level 9
     13732    350'  Reached level 10
     15392    350'  Reached level 11
     17192    350'  Reached level 12
     18578    400'  Killed Lagduf, the Snaga
     18937    650'  Reached level 13
     20331    600'  Reached level 14
     21504      0'  Killed Farmer Maggot
     21762    600'  Killed Wormtongue, Agent of Saruman
     22020    600'  Reached level 15
     23542    600'  Reached level 16
     24437    650'  Killed Golfimbul, the Hill Orc Chief
     24585    650'  Killed Grishnákh, the Hill Orc
     24654    650'  Killed Bullroarer the Hobbit
     24717    650'  Found the Phial of Galadriel
     25650    650'  Reached level 17
     26725    650'  Reached level 18
     28854    650'  Killed Brodda, the Easterling
     29202    650'  Reached level 19
     29670    650'  Killed Boldor, King of the Yeeks
     29904    650'  Killed Orfax, Son of Boldor
     30957      0'  Reached level 20
     34911    750'  Reached level 21
     36200      0'  Reached level 20
     36200      0'  Reached level 21
     37674    800'  Killed Ufthak of Cirith Ungol
     37857    800'  Reached level 22
     39180    800'  Killed Ulfast, Son of Ulfang
     41137    850'  Reached level 23
     42496    850'  Reached level 24
     42835    850'  Found the Pair of Leather Boots of Radagast
     45143    850'  Reached level 25
     48197   1000'  Killed Shagrat, the Orc Captain
     48548   1000'  Killed Lugdush, the Uruk
     48773   1000'  Killed Uglúk, the Uruk
     48775   1000'  Found the Broad Axe 'Barukkheled' (LOST)
     50677   1050'  Killed Gorbag, the Orc Captain
     51453   1100'  Reached level 26
     54952   1150'  Killed Nár, the Dwarf
     55755   1200'  Killed Ibun, Son of Mîm
     56504   1250'  Killed Angamaitë of Umbar
     56648   1250'  Killed Sangahyando of Umbar
     57323   1300'  Killed Bolg, Son of Azog
     57327   1300'  Found the Lochaber Axe 'Mundwine' (LOST)
     58096   1300'  Reached level 27
     63888   1250'  Killed Khîm, Son of Mîm
     66727   1400'  Reached level 28
     73371   1600'  Killed Ulwarth, Son of Ulfang
     74008   1600'  Reached level 29
     75657   1600'  Found the Rapier 'Forasgil'
     78830   1650'  Killed Mughash the Kobold Lord
     80321   1700'  Killed Beorn, the Shape-Changer
     81205   1750'  Reached level 30
     84367   1800'  Killed Uldor the Accursed


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Megawott06 is offline   Reply With Quote
Old August 1, 2017, 22:57   #8
kandrc
Adept
 
Join Date: Dec 2007
Posts: 179
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You've got 6 more points of int than need. Look for gear to replace weapon, ring, or helm. The Westerness axe isn't great, but it's better than your current weapon, as long as it doesn't burden you.
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Old August 2, 2017, 08:35   #9
Mondkalb
Knight
 
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Join Date: Apr 2007
Posts: 776
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The Gondolin weapon grants regeneration, which is great for a mage.
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