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Old December 4, 2010, 21:48   #31
Nomad
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"He may carry a single good object," it says.

Most memorable thing about this particular weapon? The fact that it was dropped by Grishnakh the Hill Orc on dlevel 11. I believe I was using a Main Gauche (+3,+4) before I upgraded to this one.

Code:
a) The Spear of Imbanwe (2d6) (+27,+14) [+8] (+4)
     +4 dexterity.
     Slays animals, orcs, giants.
     *Slays* dragons, demons, undead.
     Branded with acid, flames, frost.
     Provides resistance to acid, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all 
     evil creatures that you can see.
     Takes 98 to 120 turns to recharge.
     Your chance of success is 84.2%
     
     Combat info:
     3.5 blows/round.
     With an additional 1 strength and 0 dex you would get 4.0 blows
     With an additional 0 strength and 1 dex you would get 3.8 blows
     Average damage/hit: 32.4 vs. animals, 39.8 vs. orcs, 39.8 vs.
     giants, 39.8 vs. creatures not resistant to acid, 39.8 vs.
     creatures not resistant to fire, 39.8 vs. creatures not resistant
     to cold, 54.5 vs. dragons, 54.5 vs. demons, 54.5 vs. undead, and 
     25.1 vs. others.
Admittedly, I am playing one of the nightlies from just before the randart drops were toned down. But all the same... damn.
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Old December 4, 2010, 22:13   #32
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Quote:
Originally Posted by Nomad View Post

Code:
a) The Spear of Imbanwe (2d6) (+27,+14) [+8] (+4)
     +4 dexterity.
     Slays animals, orcs, giants.
     *Slays* dragons, demons, undead.
     Branded with acid, flames, frost.
     Provides resistance to acid, fear, dark.
That is outstanding.
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Old December 4, 2010, 22:30   #33
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That is outstanding.
I also got an early ring of poison resistance and wand of teleport other in the same game. I am fully expecting to die of something really embarrassingly stupid before I make dlevel 20.
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Old December 4, 2010, 23:19   #34
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Quote:
Originally Posted by Nomad View Post
I also got an early ring of poison resistance and wand of teleport other in the same game. I am fully expecting to die of something really embarrassingly stupid before I make dlevel 20.
If you can beat my "killed by silver jelly" I'm surprised.
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Old January 31, 2011, 18:42   #35
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In T2 just now: the Ring of Ranarod, which grants +13 speed and attack speed. And this with a Melkor-worshipping Mindcrafter. Curse is already overpowered, but with 20 attacks per turn it's just plain bananas.
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Old January 31, 2011, 18:47   #36
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Yep, T2 randarts don't know what the word "balance" is. Amusingly enough, the only way to get that many extra attacks on a ring randart is to couple it with +speed, since +speed is the only modifier allowed to have such big bonuses.
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Old February 1, 2011, 05:09   #37
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<OT>

Quote:
Originally Posted by Therem Harth View Post
In T2 just now: the Ring of Ranarod, which grants +13 speed and attack speed. And this with a Melkor-worshipping Mindcrafter. Curse is already overpowered, but with 20 attacks per turn it's just plain bananas.
Melkor-worhsipping? Then what is the goal of the game? To kill your god?
I don't get it.
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Old February 1, 2011, 05:40   #38
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Pretty much, yep. You're angling for his position in the pantheon. Of course, he continues to power your spells even as you punch his face in...
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Old February 2, 2011, 01:48   #39
Therem Harth
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T2 has this silly endgame plot where, if you destroy the One Ring, you can go into the Void after killing Morgoth and battle Melkor's true form there. So if you wield the one then presumably Melkor is still in charge, just with you as a proxy. What can I see, he's a schemer. :P

(Also there's this thing where you have to kill some kind of Lovecraftian evil spirit with an unpronounceable name to get the Flame Imperishable which lets you imbue an item with magical power to bypass Melkor's magical barriers, in the process giving you a weapon or armor of ridiculous power. If Tolkien were still alive, T2 would absolutely make him cry.)
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Old February 3, 2011, 18:54   #40
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This was pretty nice to have as a switch against dragons.
Code:
s) The Scythe of Slicing of Helth (14d4) (+7,+14) [+9]
     Found lying on the floor at 4150 feet (level 83).
     
     *Slays* dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a large frost ball with damage 200.
     Takes 466 to 572 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 918.8 vs. dragons, and 280.4 vs. others.
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