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Old March 24, 2016, 13:59   #1
PowerWyrm
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Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market

I wish I had 1.3 million gold pieces to buy it...
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Old March 24, 2016, 15:21   #2
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Sounds like a fair price to me.
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Old March 24, 2016, 16:21   #3
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Yeah, that's a fair price. That is worth more than any other launcher in the game (unless you are a ranger.) I love finding them, though they are rare as hens' teeth.
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Old March 25, 2016, 05:56   #4
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Originally Posted by PowerWyrm View Post
I wish I had 1.3 million gold pieces to buy it...
Is it even possible to accumulate that much gold? Has anyone really ever accumulated so much?

I find I am squelching money and gems well before reaching such a huge amount.
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Old March 25, 2016, 06:31   #5
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Yeah, once you are deep enough it piles up fast. If you are using selling, just sell dungeon books and speed rings, and you get over a million pretty quick.
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Old March 25, 2016, 13:33   #6
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Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.

I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.
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Old April 13, 2016, 02:13   #7
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Originally Posted by Derakon View Post
Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.

I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.
I used to be one of those 'return to town with a bunch of goodies every couple of levels' players. When I first fired up 4.0.3 I was horrified that I couldn't sell stuff. I didn't realise what was going on until I saw the option to switch it back to 'normal'.

But now, after a couple of good deep runs, I'm a convert. More time in the dungeon and less time in town is a good thing.
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Old April 13, 2016, 12:51   #8
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When playing with selling on, you also need to consider that shopkeepers have very low max purses. The highest is 30k, lowest 5k. For PWMAngband, I've added an option to double that (and MAngband is using a x5 factor), it helps when you find those speed rings. But usually, high end weapons are ok to get cash fast when you play with selling on.
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Old February 1, 2017, 10:10   #9
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I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?
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Old February 1, 2017, 12:20   #10
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I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?
Sling of Buckland is not a randart... it's a plain ego. It's like having a rocket launcher that fires rocks instead of rockets.

But yes, randarts allow "supercharged" might multipliers, which can go up to +3. So you can end up with a x7 heavy crossbow if you're lucky.
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