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Old February 10, 2017, 17:05   #31
Pete Mack
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Extend haste only lasts 10 turns. Not worth it.
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Old February 10, 2017, 22:16   #32
Grotug
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I was expecting the staff to get burned up was why I did that. Of course it doesn't when I use up all its charges. Sure coulda used those ?recharges on this vault level. But I am frustrated again as I realized that I left the balance armor on DL68. It saddens me to have to confront the fact that I am playing the wrong game. I have a hard enough time keeping track of my stuff irl, item management gets fatiguing.

I just ?phased instead of ?identifying the long sword in the center of that special room I mentioned in the post above (?phased out of the vault into the hallway below the vault; tengu summoned me to Ausse. I figure I am better off _Teleporting than TOing in that position. Took me to the special room. The Great Balance Wyrm I TO'd earlier was nearby and pursuing me as I went for the center of the room. Now I can't get back to the center without using a precious TO charge (I need to save them for the rest of the vault). Stupid blunder after stupid blunder. So frustrating. But leaving the balance armor behind really hurts. And I'm still moving around at +2 speed because I ditched Til-i-Arc and I stupidly didn't take Grima's boots with me.

EDIT: Note to self: When you move onto a potion that you already have, you still have to wait till your next turn to pick it up. bye bye !*Healing* (thanks vibration hounds).

Woops, the Terrasque had favorable Knights' move LOS on me when I drilled into his chamber, so I couldn't TO him. He breathed every turn, even after I just picked up RS <+9> and another _Speed for +21 temporary speed. Had to use 2 !*Healings and he destroyed another one (only one left). Amazing. He better have been guarding something good.

Well, it's always nice when the last thing you pick up in a vault is a =Power. My base speed is up to <+16>. Lot of good loot in this vault; "Ingw, "Weaponmastery, wand of TO, rod of TO, 2!AUG, RoS <+9>, no boots of speed, though.

EDIT: Gah, I let go of "Evenstar thinking I'd want to wear "Weaponmastery, but found a (Preservation with rPois so dropped =Barahir, and switched to [Rohirrim to don a crown of might. All "Weaponmastery is doing for me right now is (+2,+3). I could wear Hithlomir, but I remember now that its low AC is annoying. "Evenstar would be perfect. Stupid me. At least this blade of Chaos is doing 500+ to evil and 624 to demons and undead.

Last edited by Grotug; February 11, 2017 at 03:32.
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Old February 11, 2017, 04:59   #33
Pete Mack
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I recommend playing slower, and less. You're going to burn out at the rate you play. Also mix it up some. Try Sil. Or FA.
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Old February 11, 2017, 09:42   #34
Carnivean
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Quote:
Originally Posted by Pete Mack View Post
I recommend playing slower, and less. You're going to burn out at the rate you play. Also mix it up some. Try Sil. Or FA.
Alternatively look back at the challenges Ingwe and MattB subjected themselves to. If you're looking for an "ultimate" challenge, maybe artifactless fists only.
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Old February 11, 2017, 11:35   #35
Grotug
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I wanted to do the current PosChengband competition but don't have my Desktop computer setup now (only using my Mac these days) and didn't find a Mac version for it. I did try FA, but found it less compelling than Angband for some reason. If I recall correctly, I think I found the wilderness levels a bit tedious (which I think was most of them).

I have tried Sil a few times but found the learning curve rather steep compared to Angband (maybe I should ask: when starting out, what's the HT Warrior equivalent in Sil?). I usually die much sooner in that than in Angband, but I have heard good things about it.

I think trying without artifacts could be fun. I enjoy bashing things too much with powerful weapons to want to try fists only, though. I'm not sure I am in need of more challenge, though. Right now I am playing High Elf Warrior which is in my experience one of the easiest combos (at least for my preferred play style) and I quite enjoy it. It's also fun to dive fast and hope you have what you need by the time you are forced to face Sauron.

I guess I am still enjoying Angband quite a bit because there is so much content. I like that the game is now quite familiar and I am gaining a certain amount of mastery, while enjoying how things can still unfold in surprising ways.

I will have to do the nightlies on my next run. I keep forgetting to try it for some reason.
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Old February 11, 2017, 22:55   #36
Patashu
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Quote:
(maybe I should ask: when starting out, what's the HT Warrior equivalent in Sil?)
Noldor with 3 con, good str/dex and dump all your exp into melee and evasion to start.
Make sure to not get too distracted by abilities, you need good skills too or you won't be able to hit your rolls.
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Old February 12, 2017, 09:37   #37
Grotug
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Thanks for the tips Pete Mack and Patashu.

Doesn't look like I'm gonna beat 40k turns, but my prospects look good going into the Sauron fight (though I wish this @ was a ranger, those {Holy Mights and {Wounding!) This battleground looks significantly better than other areas I've fought him in the past. I'll get some {Holy Mights in before he even sees me. As far as my setup, went with damage over more CON and resistances (a slightly different setup would have me wearing "Trickery, Elros and the cap Celembrimbor which gives me all resistances, save pStun and pBlind, and nearly 1000HP).

owyn was a nice find on DL98 to help bring me to CL42 easily just now by taking out Sauron's escort and his escort's summons, but I will be smiting Sauron with the {ego} BoC I found on DL68 as it does more dam to evil (592 before !Heroism, which I brought along for the fight this time) than Eowyn. Late game _Teleportation has been very good as well. Gets me around the level quickly, though sometimes it wastes time and moves (you know, when I lose 300hp when I land) and it doesn't take me where I need to go on repeated tries. Nevertheless, my experience is _Teleportation is worth the risks in the late game once you have your speed and CON up to respectable levels.

Taking a break was a big help. You rest. You feel your head clear.
I, like, didn't forget anything going into the final fight this time.

Code:
  [Angband 4.0.5 Character Dump]

 Name   Ruhn         Age            114          Self  RB  CB  EB   Best
 Race   High-Elf     Height        9'9"   STR! 18/100  +1  +3  +5 18/190
 Class  Warrior      Weight   16st 13lb   INT! 18/100  +3  -2  +1 18/120
 Title  Hero         Turns used:          WIS:  18/87  -1  -2  +3  18/87
 HP     809/818      Game        295943   DEX! 18/100  +3  +2 +11 18/***
 SP     0/0          Standard     37369   CON! 18/100  +1  +2  +4 18/170
                     Resting        462

 Level                 41    Armor     [58,+121]    Saving Throw     84%
 Cur Exp          2607653                           Stealth       Superb
 Max Exp          2607653    Melee       6d5,+35    Disarming        86%
 Adv Exp          3000000    To-hit       88,+57    Magic Devices     73
                             Blows      5.8/turn    Perception   1 in 14
 Gold              270386                           Searching        37%
 Burden          186.1 lb    Shoot to-dam    +19    Infravision    80 ft
 Overweight        6.2 lb    To-hit       88,+55    Speed             26
 Max Depth    4900' (L98)    Shots        1/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, wavy black hair, and a fair complexion.



rAcid:......+...... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:...*..+...... Chaos:+......+.....
rCold:......+...... Disen:........+....
rPois:....+.+.+.... pFear:+..+........+
rLite:.....+......+ pBlnd:.............
rDark:.....+....... pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.....+..+....

Regen:...+......... Stea.:....+.++...+.
  ESP:...+......... Sear.:....+........
Invis:+..+.+......+ Infra:....+.......+
FrAct:.+.+.....++.. Tunn.:.............
Feath:...........+. Speed:.++++..+...+.
S.Dig:...+......... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Blade of Chaos (Holy Avenger) (6d5) (+19,+10) [+3] <+2>
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     +2 wisdom.
     Slays demons, undead, evil creatures.
     Provides resistance to chaos.
     Provides protection from fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 577.4 vs. demons, 577.4 vs. undead, 456.8
     vs. evil creatures, and 336.3 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2> {!d!v!k}
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Speed <+9> {@2}
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +9 speed.
     
d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 734 to 1440 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
e) an Amulet of Trickery <+3, +4, +2>
     Dropped by an Ancient multi-hued dragon at 4900 feet (level 98)
     
     +3 dexterity.
     +3 stealth.
     +4 searching skill.
     +4 infravision.
     +2 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thr?in <+3> {!!!d!k!v}
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Dropped by Glaurung, Father of the Dragons at 4900 feet (level 98)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, poison gas.
     Cannot be harmed by acid.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
h) an Elven Cloak of Aman [6,+22] <+3, +1>
     Dropped by Scatha the Worm at 2500 feet (level 50)
     
     +3 stealth.
     +1 speed.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
i) a Large Metal Shield of Preservation [12,+15]
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     Provides resistance to poison gas, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) an Iron Crown of Might [0,+12] <+2, +1>
     Dropped by Smaug the Golden at 2300 feet (level 46)
     
     +2 strength.
     +2 dexterity.
     +1 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by a Mature red dragon at 2500 feet (level 50)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+19] <+3, +9>
     Taken from a chest found at 4900 feet (level 98)
     
     +3 stealth.
     +9 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 20 Potions of Cure Light Wounds
b) 21 Potions of Cure Critical Wounds
c) 2 Potions of Healing
d) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 3 Scrolls of Phase Door
f) 4 Scrolls of Teleportation {!r}
g) a Scroll of Mass Banishment {!r}
h) 3 Scrolls of Word of Recall {!*}
i) 7 Scrolls of Recharging
j) 6 Rods of Detection (2 charging) {@3}
     Cannot be harmed by lightning.
     
k) 3 Rods of Teleport Other
l) 3 Wands of Teleport Other (2 charges)
m) a Staff of Healing (1 charge)
n) 3 Staves of Teleportation (15 charges) {!u}
o) 2 Staves of Speed (3 charges) {!u}
p) 2 Staves of Identify (27 charges)
q) a Ring of Damage (+0,+13) {!d!v!k}
     Found lying on the floor of a cavern at 4500 feet (level 90)
     
r) a Ring of Digging <+5> {@2!!}
     +5 tunneling.
     
s) the Elfstone 'Elessar' [+10] <+2>
     Dropped by Glaurung, Father of the Dragons at 4900 feet (level 98)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to fire, poison gas.
     Provides protection from fear.
     
     When activated, it heals 500 hit points.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
t) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by Eˆl, the Dark Elf at 3000 feet (level 60)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, frost, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
u) a Large Metal Shield of Elvenkind [12,+17] <+2>
     Taken from a chest found at 4900 feet (level 98)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost,
     disenchantment.
     Cannot be harmed by acid.
     




  [Character Quiver]

0) an Arrow (1d4) (+6,+9)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 160.1.
     35% chance of breaking upon contact.
     
1) 5 Arrows (1d4) (+8,+8)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 154.9.
     35% chance of breaking upon contact.
     
2) 24 Arrows (1d4) (+9,+8)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 154.9.
     35% chance of breaking upon contact.
     
3) 16 Seeker Arrows (4d4) (+5,+6)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 183.7.
     35% chance of breaking upon contact.
     
4) 9 Seeker Arrows (4d4) (+10,+7)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 189.
     35% chance of breaking upon contact.
     
5) 5 Mithril Arrows (3d4) (+4,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 175.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Mushrooms of Vigor {!E}
b) 23 Potions of Cure Serious Wounds
c) 18 Potions of Cure Critical Wounds
d) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 13 Potions of Speed
f) a Scroll of Mass Banishment
g) 12 Scrolls of Recharging
h) 2 Scrolls of *Destruction* {!r}
i) 2 Rods of Identify
     Cannot be harmed by lightning.
     
j) 6 Staves of Teleportation (20 charges) {!u}
k) a Ring of Constitution <+6>
     Found lying on the floor in a vault at 3450 feet (level 69)
     
     +6 constitution.
     Sustains constitution.
     
l) the Amulet of Carlammas <+1, +3>
     Dropped by Maeglin, the Traitor of Gondolin at 4500 feet (level
     90)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 813 to 1620 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison gas.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
n) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> {special}
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     You do not know the full extent of this item's powers.
     +3 stealth.
     Provides resistance to lightning, frost, nether.
     
o) the Hard Leather Armour of Himring [20,+15]
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     Provides resistance to poison gas, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 363 to 720 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
p) the Cloak of Thingol [1,+18] <+3>
     Dropped by Khm, Son of Mm at 2500 feet (level 50)
     
     +3 dexterity.
     Provides resistance to acid, fire, frost.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 252 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
q) a Fur Cloak of Aman [3,+16] <+3>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +3 stealth.
     Provides resistance to sound.
     Cannot be harmed by acid, fire.
     
r) the Wicker Shield of Elros [2,+20] <+1, +4> {!d!v!k}
     Dropped by an Ancient white dragon at 4700 feet (level 94)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
s) an Iron Crown of Serenity [0,+12]
     Dropped by a Great Swamp Wyrm at 4500 feet (level 90)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     
t) a Jewel Encrusted Crown of the Magi [0,+9] <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, frost.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains intelligence.
     
u) the Metal Cap of Celebrimbor [3,+18] <+2, +3>
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     +2 intelligence.
     +2 dexterity.
     +3 searching skill.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid.
     
v) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 2350 feet (level 47)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
w) the Long Sword 'And??ril' (3d5) (+10,+15) [+10] <+4>
     Found lying on the floor of a labyrinth at 2800 feet (level 56)
     
     +4 strength.
     +4 dexterity.
     Slays undead, orcs, trolls, evil creatures.
     Branded with fire.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 144 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 460.8 vs. creatures not resistant to fire,
     460.8 vs. undead, 460.8 vs. orcs, 460.8 vs. trolls, 400.8 vs. evil
     creatures, and 340.8 vs. others.
     
x) a Long Bow of Lothl?≥rien (x5) (+17,+16) <+4, +2>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       588    200'  Reached level 2
       588    200'  Reached level 3
       588    200'  Reached level 4
       701    200'  Reached level 5
       836    250'  Reached level 6
       861    250'  Reached level 7
       960    250'  Reached level 8
      1257    250'  Reached level 9
      2065    400'  Killed Bullroarer the Hobbit
      2067    400'  Found the Phial of Galadriel (LOST)
      2097    400'  Killed Fang, Farmer Maggot's dog
      2241    450'  Reached level 10
      2718    550'  Killed Orfax, Son of Boldor
      2755    550'  Reached level 11
      2818    550'  Reached level 12
      4772    700'  Reached level 13
      4858    800'  Killed Wormtongue, Agent of Saruman
      4967    800'  Killed Grip, Farmer Maggot's dog
      5217    850'  Reached level 14
      5293    850'  Reached level 15
      5977    900'  Reached level 16
      6285    950'  Reached level 17
      7219   1100'  Reached level 18
      7735   1250'  Killed Sm?©agol
      7855   1250'  Reached level 19
      8339   1250'  Reached level 20
      8765   1300'  Killed Sangahyando of Umbar
      8771   1300'  Killed Angamait? of Umbar
      8777   1300'  Found the Pike 'Til-i-arc' (LOST)
      8989   1300'  Reached level 21
     10378   1300'  Killed Ibun, Son of M?Æm
     10613   1350'  Reached level 22
     11159   1400'  Killed Shagrat, the Orc Captain
     11565   1400'  Reached level 23
     11700   1400'  Killed Azog, King of the Uruk-Hai
     11838   1400'  Killed Bolg, Son of Azog
     11848   1400'  Found the Dagger 'Narthanc' (LOST)
     12077   1450'  Reached level 24
     12319   1500'  Killed Lugdush, the Uruk
     12395   1500'  Reached level 25
     12407   1500'  Killed Ugl??k, the Uruk
     12425   1500'  Killed N?r, the Dwarf
     12466   1500'  Found the Arkenstone of Thr?in
     13035   1550'  Killed Ulwarth, Son of Ulfang
     13090   1550'  Killed Ulfast, Son of Ulfang
     13340   1550'  Found the Long Bow of Bard
     13379   1550'  Reached level 26
     13404   1550'  Found the Jewel 'Evenstar' (LOST)
     14773   1650'  Reached level 27
     15271   1650'  Killed Bert the Stone Troll
     15375   1650'  Killed Tom the Stone Troll
     15520   1650'  Killed Bill the Stone Troll
     15556   1650'  Reached level 28
     15639   1650'  Found the Chain Mail of Arvedui (LOST)
     16564   1800'  Found the Serpent Ring of Barahir (LOST)
     16685   1850'  Reached level 29
     16888   1900'  Killed Beorn, the Shape-Changer
     17048   1900'  Killed Boldor, King of the Yeeks
     18809   2150'  Killed Lokkak, the Ogre Chieftain
     18809   2150'  Reached level 30
     18927   2150'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     20101   2300'  Killed Smaug the Golden
     20101   2300'  Reached level 31
     20239   2300'  Killed Lagduf, the Snaga
     20659   2350'  Found the Metal Cap of Thengel
     20917   2350'  Found the Dagger 'Nimthanc' (LOST)
     22205   2500'  Reached level 32
     22588   2500'  Found the Set of Leather Gloves 'Cambeleg'
     22726   2500'  Killed Scatha the Worm
     22740   2500'  Found the Set of Gauntlets 'Paurhach' (LOST)
     22778   2500'  Killed Kh?Æm, Son of M?Æm
     22788   2500'  Found the Cloak of Thingol
     23323   2650'  Reached level 33
     23979   2800'  Killed Akhorahil the Blind
     24133   2800'  Found the Long Sword 'And??ril'
     24579   2900'  Killed Adunaphel the Quiet
     24695   2900'  Killed Dwar, Dog Lord of Waw
     24927   2900'  Reached level 34
     24948   2900'  Found the Beaked Axe of Th?©oden (LOST)
     25296   2900'  Killed Saruman of Many Colours
     25300   2900'  Found the Quarterstaff 'Eriril' (LOST)
     25466   2950'  Found the Mattock of N?in (LOST)
     25813   3000'  Killed E??l, the Dark Elf
     25821   3000'  Found the Metal Brigandine Armour of the Rohirrim
     25886   3050'  Killed Castamir the Usurper
     26296   3100'  Reached level 35
     26812   3250'  Killed Waldern, King of Water
     27240   3350'  Found the Scythe 'Avavir' (LOST)
     27912   3400'  Killed Ren the Unclean
     27912   3400'  Reached level 36
     28180   3400'  Killed Gorlim, Betrayer of Barahir
     28877   3400'  Found the Pair of Leather Boots of Wormtongue (LOST)
     29259   3400'  Reached level 37
     29350   3400'  Killed Shelob, Spider of Darkness
     29376   3400'  Found the Hard Leather Armour of Himring
     29377   3400'  Found the Metal Cap of Celebrimbor
     29379   3400'  Found the Iron Helm of Gorlim (LOST)
     30876   3750'  Found the Soft Leather Armour 'Hithlomir'
     31036   3750'  Killed Draebor, the Imp
     31385   3750'  Found the Pendant of Ingw? (LOST)
     32054   3750'  Killed Itangast the Fire Drake
     32054   3750'  Reached level 38
     32266   3750'  Killed Lorgan, Chief of the Easterlings
     32753   3750'  Found the Ring of Fire 'Narya'
     32892   3750'  Found the Dagger 'Belangil' (LOST)
     33092   3750'  Killed The Phoenix
     33619   4400'  Found the Star of Elendil (LOST)
     33685   4450'  Killed Hoarmurath of Dir
     33685   4450'  Reached level 39
     34138   4500'  Killed Uldor the Accursed
     34178   4500'  Killed Ulfang the Black
     34268   4500'  Killed Maeglin, the Traitor of Gondolin
     34341   4500'  Found the Amulet of Carlammas
     34409   4550'  Reached level 40
     34598   4700'  Killed Feagwath, the Undead Sorcerer
     34683   4700'  Found the Wicker Shield of Elros
     34752   4700'  Killed Ji Indur Dawndeath
     35120   4700'  Killed The Lernaean Hydra
     35177   4700'  Found the Augmented Chain Mail of Caspanion
     35371   4700'  Killed Thuringwethil, the Vampire Messenger
     35479   4700'  Found the Mithril Shield of Gil-galad (LOST)
     35510   4700'  Killed Uvatha the Horseman
     36018   4800'  Killed Rogrog the Black Troll
     37033   4900'  Killed Glaurung, Father of the Dragons
     37033   4900'  Reached level 41
     37075   4900'  Found the Mithril Chain Mail 'Belegennon'
     37081   4900'  Found the Elfstone 'Elessar'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


So that went very well. Only used 1 *Healing and 1 !Healing (and a couple _Healing after Sauron reminded me that he heals himself from my charges). So I ?phased next to a little cubby and stashed my _Teleportations and used up all the charges on my other staves and dropped my wands of TO. His health went down quickly between {Holy Might and melee. I had him almost dead but was below 595HP myself so I healed and he summoned and I ?Phased, TO'd Huan, and then Ar-Pharazon commanded me to the other side of the level. Not wanting Sauron to regenerate his health, I deliberated a few moments before using a precious ?Teleportation and landed right back in front of Ar-Pharazon. I TO'd him. My limited TO ability (3 rods) meant I had to ?phase around the fighting area until I went up into the safety of the passages. More {Holy mights, short work of some "lesser" summons (Nightcrawler, Death Drake) and then Sauron fell, after which it was just a matter of cleaning up his summons (Major Demons) and carefully remove some Es as quickly as possible lest they destroy my precious {Holy Mights.







Not sure if I will fight Morgoth with less than 900HP. May revise my equipment strategy before fighting him. I still don't know how to kill him at range since I have a limited supply of ?phase and ?phase is also a crucial part to mitigating limited TO. I have a feeling I won't do much ranged combat on him unless some favorable knight's move diagonal hallway setup presents itself.

()()()

So I guess I needed to take a longer break before starting on the final fight. Forgot temporary speed! Luckily I found two rods of speed and two !speed in the dungeon and a !Life and !*Healing* and a few !Experiences.

Polyphemous came back after I TO'd him before he could leave his spot behind a bunch of other monsters I had to kill to get to him. I was so happy to remove him from the vault before he could do any destruction and then sometime later while I'm clearing the vault I get hit by his acid bolt which destroyed like 8 objects in my inventory, but he already squashed a bunch of objects when he came back into the vault. So far this 8 feeling DL100 hasn't produced anything notable at all, and he probably destroyed whatever was notable. Kronos also picked up the ring of speed I was hoping to get in another smaller vault. I don't think it's worth fighting him when I have limited heals.

Then Charcharoth comes back into the vault to breathe on me and I try to TO him but he remains, and he breathes again. I try TOing again and he remains, and he breathes again. Then I realize the TOs weren't failing, I just didn't have a LOS to him. Time to go skiing (southern New England getting hammered again) and return to this tonight.

Last edited by Grotug; February 12, 2017 at 14:57.
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Old February 12, 2017, 21:38   #38
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
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Use Elros and an amulet of weaponmastery. That'll give you plenty of HP.
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Old February 12, 2017, 22:48   #39
Grotug
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Join Date: Nov 2013
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I stupidly declined to take a dwarven multitude DSM; I could use "Trickery and Elros but want to max my dam. Hoping I'll find a better crown of might.
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Old February 12, 2017, 22:54   #40
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,159
Donated: $40
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I mentioned Weaponmastery because it has rDis. Crown of might are pretty rare. Unlikely to find one quickly while scumming dl 100.
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