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Old June 16, 2017, 10:06   #271
PowerWyrm
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The code that generalized damage from terrain has not been ported to effect_handler_THRUST_AWAY() when the player is thrown into molten lava... resulting in the player taking double damage in that case (from the effect + when player is processed).
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Old June 16, 2017, 13:25   #272
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Quote:
Originally Posted by PowerWyrm View Post
The code that generalized damage from terrain has not been ported to effect_handler_THRUST_AWAY() when the player is thrown into molten lava... resulting in the player taking double damage in that case (from the effect + when player is processed).
Thanks - I had just noticed lava damage for monsters from THRUST_AWAY, but hadn't put it together that the player was getting it too. I'm half inclined to leave it that monsters get hurt on entry and again every turn
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Old June 18, 2017, 04:48   #273
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Exclamation Minor bug with inscriptions and praying

Even though you can start the praying process with 'p', trying to use 'p' in an inscription (@p1, ect.) doesn't work; inscriptions only allow for 'm' when trying to cast/pray a spell/prayer.

(Yeah, I know I can just use 'm' in inscriptions, but it bugs me that 'p' is a valid command and yet is not valid for inscription usage.)
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Old June 18, 2017, 15:22   #274
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If we're talking about inscriptions how hard would it be to allow inscribing devices to letters like is possible in some variants. For example I like my ?phase @rp, ?teleport @rt, _teleport @ut & my devices inscribed around the a & z keys. This doesn't seem to work in vanilla.
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Old June 18, 2017, 15:50   #275
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In the most recent nightly (f643be9), store pricing for unseen consumables seems to be setting all of them to a base value based upon object type: all unseen potions cost 20, wands 50 etc., updating to normal values once @ has seen them.
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Old June 18, 2017, 22:50   #276
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In the most recent nightly (f643be9), store pricing for unseen consumables seems to be setting all of them to a base value based upon object type: all unseen potions cost 20, wands 50 etc., updating to normal values once @ has seen them.
Yes, this is how it traditionally was; getting a reasonable price for unidentified stuff was a temporary artefact of some other changes, which I finally got around to fixing.
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Old June 18, 2017, 23:05   #277
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Yes, this is how it traditionally was; getting a reasonable price for unidentified stuff was a temporary artefact of some other changes, which I finally got around to fixing.
Sorry, I mean in buying from shops: so unseen !gainstat are going for 60 from the black market, unseen !CCW for 20 each (until you buy 1) from the temple, etc.
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Old June 18, 2017, 23:30   #278
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Sorry, I mean in buying from shops: so unseen !gainstat are going for 60 from the black market, unseen !CCW for 20 each (until you buy 1) from the temple, etc.
Ah, OK - that wasn't intended. Thanks for the report.
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