Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > AAR

Reply
 
Thread Tools Display Modes
Old June 10, 2017, 22:38   #11
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 277
kandrc is on a distinguished road
Quote:
Originally Posted by Sky View Post
i prefer my warrior with 57 base speed, 67 hasted.
Why stop there? The energy function doesn't level out until +70.
kandrc is offline   Reply With Quote
Old June 11, 2017, 00:01   #12
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Did you dump randart spoilers? They might be worth looking at.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old June 11, 2017, 03:24   #13
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 277
kandrc is on a distinguished road
Quote:
Originally Posted by Nick View Post
Did you dump randart spoilers? They might be worth looking at.
No. Too late for that. Sorry.
kandrc is offline   Reply With Quote
Old June 11, 2017, 05:41   #14
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
Nick--I fear you need to take a serious look at this character....
I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old June 11, 2017, 07:30   #15
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,477
Estie is on a distinguished road
Quote:
Originally Posted by Nick View Post
I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
Extra attacks qualify..... I just want something that is better than the ego in slot.
In my games i never had more than 1 of these though, resulting in mostly-ego-item setups. Thats why I am not happy.
Estie is offline   Reply With Quote
Old June 12, 2017, 13:29   #16
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,143
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
I'm inclined to think this is an outlier. If this kind of nonsense becomes commonplace it will require some tweaks.

You'll notice, though, that there are very few off-weapon to-dam bonuses, so Estie would still be unhappy...
For PWMAngband, I've limited extra blows and shots to gloves, it fixed the problem nicely.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old June 12, 2017, 13:38   #17
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 277
kandrc is on a distinguished road
It occurs to me that I should point out that many of these items in this character's kit are only useful to green-book casters thanks to Dispel Curse. The helm and both rings had all had about half a dozen curses with power levels above 60, including curses that are worse than simply annoying. Among them, the siren curse, paralysis curse, hallucination curse, and summoning curse. There simply aren't enough *Remove Curse* in the game to make these viable options for non-green-book characters.

These were not the only cursed items in this kit, either. The armor was cursed, and the gloves still are, because the remaining curse is power level 87 and they're already fragile.

Most of the game, I wore only one of the rings. My other ring was also a bit nutty:

Code:
d) the Ring of Amaldon <+4, +6, +3, +1> {cursed}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     It makes your skin harder to damage, but conduct electricity.
     It makes you vulnerable to fire attacks, but resistant to cold.
     It poisons you from time to time.
     +4 strength.
     +6 wisdom.
     +3 speed.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, light, sound,
     shards, nexus, chaos, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by lightning.
     Sustains strength.
     Grants telepathy.  Prevents paralysis.  Can be destroyed if you
     attempt to remove its curses.  
     Radius 1 light.
     
     When activated, it allows you to breathe sound for 150 damage.
     Takes 542 to 731 turns to recharge at your current speed.
     Your chance of success is 89.1%
Notice that it still has three curses and is fragile. I removed siren, hallucination, and paralysis. But ESP, +6 to WIS, and a bit of speed were sufficiently attractive that I wore this for a while with all of the curses.

Some of the semantics of the new curses have to be made more transparent. For instance, I learned (through use of this ring) that the poison curse is meaningless if you have resist poison and that the fire curse is meaningless in the face of a fire immunity. But without immunity, I don't understand what the latter does, nor what any of these elemental curses do. Is the paralysis curse meaningful if you have free action? And how often do the "occasional" curses activate? Etc.

So, long story short, I don't think there is anything inherently broken with randarts in master (though I agree with Estee about +dam), but it may be necessary to nerf Dispel Curse.
kandrc is offline   Reply With Quote
Old June 12, 2017, 14:31   #18
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,477
Estie is on a distinguished road
What did you use to attempt dispelling the curse ? Basic scrolls/staff or *remove curse* scroll ?

I dont know the exact numbers but I believe the * version is pretty close to a high level dispel curse.

Last edited by Estie; June 12, 2017 at 14:32. Reason: Edit: typo
Estie is offline   Reply With Quote
Old June 12, 2017, 15:08   #19
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 277
kandrc is on a distinguished road
Quote:
Originally Posted by Estie View Post
What did you use to attempt dispelling the curse ? Basic scrolls/staff or *remove curse* scroll ?

I dont know the exact numbers but I believe the * version is pretty close to a high level dispel curse.
Green book dispel curse. That's the one I'm suggesting should be nerfed.
kandrc is offline   Reply With Quote
Old June 13, 2017, 00:24   #20
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,346
Donated: $40
Pete Mack is on a distinguished road
I think the paralysis curse is harmless if you have free action. Certainly, I've worn it for a quite a while without ill effect. I could be wrong.
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
what is, exactly, a warrior? Sky Vanilla 40 June 1, 2017 16:28
Warrior - what to carry ulrichvonbek Vanilla 16 March 22, 2011 17:29
Help with warrior ask2 Vanilla 5 March 9, 2011 23:00
Warrior Question ZenDragon Vanilla 11 June 29, 2010 05:28
Warrior ConnorMcLaud Vanilla 7 January 21, 2009 15:27


All times are GMT +1. The time now is 14:05.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.