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Old June 28, 2017, 12:57   #21
PowerWyrm
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Quote:
Originally Posted by wobbly View Post
Are wands of disable traps meant to only be temporary disable? Currently the traps reappear.
Yes, it's a temporary effect.
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Old June 28, 2017, 15:01   #22
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There's a "proeprties" typo in modifying.txt. And "To add new timed effects are change the way existing ones operate..." (are -> or).
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Old June 28, 2017, 19:04   #23
Ingwe Ingweron
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It finally occurred to me that it is quite odd for lava not to be seen from a distance when it is in line of sight, even if outside the radius of @'s light source. That lava is glowing red hot if it is so damaging when stepped on. What do you think about making lava visible from a distance when in los?
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Old June 28, 2017, 22:14   #24
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An interesting point. I guess that's partly a question of how much "realism" you want to incorporate. If you can see the glowing lava from a distance then you should also see monsters silhouetted against it when they're between you and the lava, but outside your normal light radius. Of course the same could be said of monsters in corridors between you and a lighted room.
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Old June 28, 2017, 22:41   #25
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Isn't lava visible from a distance already? I'm pretty sure it has its own light radius, like monster light.
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Old June 28, 2017, 22:50   #26
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Quote:
Originally Posted by Ingwe Ingweron View Post
It finally occurred to me that it is quite odd for lava not to be seen from a distance when it is in line of sight, even if outside the radius of @'s light source. That lava is glowing red hot if it is so damaging when stepped on. What do you think about making lava visible from a distance when in los?
I like that idea, and I believe it doesn't happen currently.
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Old June 28, 2017, 22:59   #27
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Re: lava, it's possible to learn the rune of resist fire by stepping into a lava square... even if you then chicken out and answer "no" to "the lava will scald you - really step in?". I doubt that's supposed to happen; certainly it doesn't sound like intended behavior.

Is it intended behavior that passable rubble in the town that's been removed by the player reappears when the player returns to the town?
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Old June 28, 2017, 23:12   #28
Ingwe Ingweron
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Odd, @ descends stairs and finds himself surrounded by walls. Ended up phase dooring out into an adjacent room. Came back to the walls from the other side and they were secret doors. Apparently, secret doors require movement by @ to properly id, but when @ is surrounded by those doors and without "searching" function in the game anymore, the player is stuck except for phase door, recall, or (if they are under the player) stairs.
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Old June 28, 2017, 23:20   #29
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Hello All, what's new?
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Old June 28, 2017, 23:29   #30
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Hello All, what's new?
If you read the 4.1.0 announcement post, you'll see exactly what's new. Do you expect people to repeat themselves? No-one here ever does that.
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