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Old October 8, 2015, 18:41   #1
Therem Harth
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The amazing thing that is Zangband

Swamp levels! Snow-covered trees! Pine forests! Where has this variant been all my life?!?!

Somewhat more seriously, why'd it get abandoned? As far as I can tell, the only really broken thing about it is that screendumps don't work.
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Old October 9, 2015, 18:11   #2
Rydel
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It's basically been replaced with Zangband+ and PosChengband, which is why it doesn't get a lot of attention anymore. I'm not familiar with Zangband+, but PosChengband is basically Zangband with more classes, races, etc. Zangband+ was last updated in 2010, but PosChengband is still in active development.
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Old October 9, 2015, 18:22   #3
Derakon
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Quote:
Originally Posted by Rydel View Post
It's basically been replaced with Zangband+ and PosChengband, which is why it doesn't get a lot of attention anymore. I'm not familiar with Zangband+, but PosChengband is basically Zangband with more classes, races, etc. Zangband+ was last updated in 2010, but PosChengband is still in active development.
PosChengband has a lot of extra stuff above and beyond what Zangband has. I'm honestly not fond of some of it, like the randomized energy gains and fear effects. I'd say there's room for both variants...but nobody's bothering to update Zangband any more.
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Old October 9, 2015, 19:30   #4
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I thought that when it was abandoned the 2.4 -> (2.6) -> 2.7 transition was just on the cusp of being successful. I don't remember what if anything I still thought was problematic.

Agreed that PosChengband doesn't feel all that much like Zangband. Z+ is much closer in feel, IMHO.
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Old October 11, 2015, 18:23   #5
AnonymousHero
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Quote:
Originally Posted by Derakon View Post
I'm honestly not fond of some of it, like the randomized energy gains
Wat? That's the best bit!

Well, actually, I can understand the dislike for randomzied energy since it does mean that you usually need a greater margin for error than 600HP and there are few guarantees when you're in combat. I must say I do dislike the lack of guaranteed casting on scrolls, etc. in PosCheng. My favorite of this line of variants was Entroband -- though it also has rather a lot of things which don't make sense wrt. consistency (Genji vs. 'Spec' and dual-wielding would be an example), so it's definitely not perfect.

EDIT: I accidentally a word.
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Old October 24, 2015, 00:45   #6
budswell
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The best parts of Z+ which unfortunately did not make it to PosCheng are:
- Random World Map
- Random dungeons
- Random quests
- Random world map "Camp" quests

I thought these made it a much better game, especially for replay value. So much of the early game in PosCheng and Tome2 is the same routine of dungeon, dungeon, shift town, etc.

Don't get me wrong, the variation in of classes and races in PosCheng is fantastic, and have been enjoying it a lot. But I really miss the random world stuff.
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Old October 24, 2015, 02:34   #7
debo
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I think random quests are in there as an option? You turn off the unique monster quests or something.
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Old October 24, 2015, 13:17   #8
Arjen
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Originally Posted by debo View Post
I think random quests are in there as an option? You turn off the unique monster quests or something.
If you turn off Uniques as quest, you get OoD monsters instead of uniques as dungeonquest (from dlvl 70ish, you will be starting to kill xx Power Wyrms for a quest...)
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Old February 6, 2018, 02:22   #9
jupiter999
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Quote:
Originally Posted by Derakon View Post
PosChengband has a lot of extra stuff above and beyond what Zangband has. I'm honestly not fond of some of it, like the randomized energy gains and fear effects. I'd say there's room for both variants...but nobody's bothering to update Zangband any more.
I also kinda feel that way too...
Just doesn't have the spark the way I did when I play Zangband in the old days...
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Old February 7, 2018, 22:05   #10
droof
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I really like the random world map of Zangband. Every game a new place to start from and a new world to explore. I think that's a lot more fun than starting from the same place in the same world each time, like tome2 and unangband.

However, I also like those unangband dungeons that are surprising even from the first level. If angband variant features were modular, I'd combine the Zangband random world and wilderness with the Unangband dungeons, like an UnZangband
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