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Old May 2, 2014, 16:34   #11
Diego Gonzalez
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I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.
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Old May 2, 2014, 18:29   #12
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Just a mini update : my list of uniques that ive run from...Medusa and Beorn. I almost had BearBoy but nexus Zs crashed the party unexpectedly. On a brighter note, creeping coin pits + no-sell = kaching, omg.
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Old May 2, 2014, 20:02   #13
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Originally Posted by Diego Gonzalez View Post
I think that rogue is the most fun class to play NPP because of the traps, the bonus to sling archery, decent melee and the spells. When I get a decent fail rate for the haste spell I use it all the time. I'm always hasted, to avoid nasty surprises with fast monsters that suddenly appear in the field of vision.
Oh, I should be using a sling? *facepalm*
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Old May 3, 2014, 02:09   #14
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Oh, I should be using a sling? *facepalm*
I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.

Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.

Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.
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Old May 3, 2014, 02:11   #15
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I should be facepalming, not you. I coded that feature and I forgot to tell you. As usual, my co-maintainer Diego has my back.

Rogues get a bonus multiplier, so a x2 sling is really +3. There isn't quite a good way to explain all the bonus damage rogues get with slings on the character screen, but if you examine the weapon, it is fully explained.

Rogues also get huge damage bonuses on well balanced throwing weapons, and they can be stored in the quiver so they don't take up a full inventory slot. I occasionally get bug reports from players because their rogues do so much damage thorwing the *thanc artifact daggers they think the game is broken. Maybe not so much at 2000', but in the earlier levels, such as 700-1000 a rogue with some 'thanc artifacts can one-shot kill everything but the uniques at those levels.
Nice....now to round up a nice sling...
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Old May 3, 2014, 03:15   #16
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Try to find a sling of extra might. Or even better, a sling of buckland. I don't use throwing too much. I always thought that it was underpowered, specially at stat gain and later. I think that in O throwing works well at all depths, because you can find better throwing weapons in the late game (storm hammers or something like that)
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Old May 3, 2014, 18:43   #17
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At least I bailed before she killed me, right?
This is an important skill for anyone wanting to beat any variant of Angband .
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