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Old May 14, 2022, 03:47   #1
Nick
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Competition 245

Competition 245 is now up at the competition page; it is an Angband 4.2.4 Dunadan Priest. This is the second of two competitions meant to compare 3.5.1 with current Angband. See the page for rules.
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Old May 14, 2022, 04:29   #2
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Lately I've found that I like playing with selling enabled, I assume that is OK for this competition.
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Old May 14, 2022, 05:19   #3
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Yes, that's fine.
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Old May 15, 2022, 06:51   #4
Ingwe Ingweron
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Can we use the nightly?
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
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Old May 15, 2022, 08:35   #5
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Quote:
Originally Posted by Ingwe Ingweron View Post
Can we use the nightly?
Sure, why not?
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Old May 15, 2022, 13:14   #6
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Can we have a Touhou Kattebatan comp next?
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Old June 4, 2022, 16:22   #7
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Congrats to Ingwe! And also bron for bringing in a winner and forcing Ingwe's hand to some degree. Which in turn forced my hand.

Ingwe accomplished the win without the last spell book!

Competitions usually help me learn more about playing the game.

This time was a bit of a "necessity is the mother of invention" experience and as turn count constraints got tighter I needed to really think about how to play a priest, and I'll be a better player for having that experience. I really really wish I had that last spell book though!

Also, Sphara encouraged forced descent, which I also now understand better, and mostly like, especially in a comp. I don't think my attempt would have been as close without using it. I took a little side trip during the comp and managed at 29K turn win with a rogue and forced descent - good times

Thanks for your work on Angband Nick and company! Maintaining something that is used by so many, and used in such different ways (playing style) and navigating all the opinions, to get where we are now is quite a feat.
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Old June 4, 2022, 19:10   #8
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Congrats to Ingwe for winning!

As for comparing the two versions: 3.5.1 was much, much easier. Not only because I found a ridiculous bow pretty early. Old version priests just had every trick in their sleeve. Healing, translocation, detection, recharging.. you name it.

I played one game of 3.5.1 and about dozen games of 4.2.4. The thing that bugged me the most in the new version, was the new harmful randart creation. In my first 4.2.4 game, I actually got some good ones early but in just about every other, the first randart was always some horrible crap. I don't know why that is? Just to make finding the first artifact a guessing game, whether it's good or bad this time?

All in all I do like 4.2.4, even though the game has arguably become harder.
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Old June 4, 2022, 19:33   #9
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Regarding randarts, I recall someone (Ingwe?) posting an idea that made sense to me - it seems like randart properties spill out from some objects to others - movement speed on any sort of wearable object is a prime example. It seems like the parameters could be narrowed down a bit. Same overall value as non-rand, but keeping the subcategories (boots vs rings vs weapons) also at the same overall value, and maintaining consistent properties withing those subcategories.
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Old June 5, 2022, 00:51   #10
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Yes, congratulations to Ingwe for winning, and to bron for a game winner. Honourable mention to malcontent for pushing to beat Ingwe's turncount and dying to Morgoth; that's the sort of competition behaviour we want to see
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