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Old July 7, 2011, 05:58   #21
Angelus
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out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.
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Old July 7, 2011, 09:34   #22
Svladd Cjelik
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I know such a small sample size represents nothing significant, however I just found a ring of speed +7 at 400 feet last night, right there on the dungeon floor. This did seem somewhat cheap and unusual ...and I took it as some great fortune until I read the first post in this thread.

If nothing has changed since the last version than I will simply have to accept my fate 8)
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Old July 7, 2011, 09:59   #23
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Quote:
Originally Posted by Angelus View Post
out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.
Timo added them around the start of the RC series, along with a few other changes to ego items (no more Fury weapons).
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Old July 7, 2011, 09:59   #24
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Quote:
Originally Posted by Angelus View Post
out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.
Think Timo added them a few nightlies back...
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Old July 7, 2011, 11:36   #25
Tibarius
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Playing Angband 3.2.0

Yesterday i found my first RoS (+4) ever, gnome mage, clev44, dlev somewhere around 60. As mage speed is not my first worry, because of haste spell which works pretty o.k once you reach clev around 30.

But i wonder how non-mage classes survive those d-level range at around dlev 50-70? Pretty much moves quickly (or faster) here (those worth looking for).

I think items with low speed bonus (+1 to +3) could show up more and overall at earlier levels too. Then people have to decide between speed and resistances.

Cheers,
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Old July 7, 2011, 16:18   #26
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Speed trumps resistances just about all the time, except for the base 4. Even then it's not uncommon for a character to be in the situation of "Well, I'm dead if I get hit by this monster, whether I resist it or not", in which case your best bet is to never let the monster get a turn with you in LOS, and speed helps with that.

The way non-arcane casters deal with dlvls 40-80 or so is by avoiding all of the stronger fast monsters and only killing the ones they can manage. It doesn't take too much to be able to kill ancient dragons (barring AMHDs) even when you're at normal speed, for example.
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