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Old January 4, 2018, 22:46   #1
Sky
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hastily, you pour the healing liquid on your eyes ..

what if:

Cure Wounds potions cure status aliments BEFORE they cure hitpoints.

For example, you are blind, you drink a CLW: your blindness is cured, your HP are NOT increased.
or, you are blind, you drink 1 CSW: blindness cured, AND you are healed for 1 CLW. If no status is present, you are cured for 2 CLW.
Same for CCW, heals 3 aliments or 3 heals (the same amount as now).

Some statuses could have more than 1 tick: for example, Heavy Stun, Stun, Light Stun.

For as much as i rely on CCW, maybe limiting the potion spam should be something to look at in the future.
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Old January 5, 2018, 08:19   #2
PowerWyrm
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Quote:
Originally Posted by Sky View Post
what if:

Cure Wounds potions cure status aliments BEFORE they cure hitpoints.

For example, you are blind, you drink a CLW: your blindness is cured, your HP are NOT increased.
or, you are blind, you drink 1 CSW: blindness cured, AND you are healed for 1 CLW. If no status is present, you are cured for 2 CLW.
Same for CCW, heals 3 aliments or 3 heals (the same amount as now).

Some statuses could have more than 1 tick: for example, Heavy Stun, Stun, Light Stun.

For as much as i rely on CCW, maybe limiting the potion spam should be something to look at in the future.
Tome4 has a nice approach to that: no more scrolls or potions, but runes and infusions that have cooldowns and limited slots. That's the case in many other games too: you have to manage your healing/utilities carefully.
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Old January 11, 2018, 00:18   #3
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But then I couldn't sell @ all this !SnakeOil
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