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Old February 5, 2011, 22:16   #11
Derakon
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Maybe have a display that represents your speed as a multiplier of normal speed? Or add it as extended information when examining an item that gives a speed boost:

When no other speed items are equipped: "This item increases your speed by 10. With it, you would move 2.0 times faster than normal speed."

When the player already has +28 speed: "This item increases your speed by 10. With it, you would move 4.1 times faster than normal speed."
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Old February 5, 2011, 22:54   #12
zaimoni
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Quote:
Originally Posted by pampl View Post
Seeing two players overvalue speed in just a few days makes me think there should be some in-game hint that speed over +30 isn't as valuable.
E.g, displaying energy recovery (cf. Zaiband).
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Old February 16, 2011, 21:40   #13
Rizwan
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Quote:
Originally Posted by Derakon View Post
Maybe have a display that represents your speed as a multiplier of normal speed? Or add it as extended information when examining an item that gives a speed boost:

When no other speed items are equipped: "This item increases your speed by 10. With it, you would move 2.0 times faster than normal speed."

When the player already has +28 speed: "This item increases your speed by 10. With it, you would move 4.1 times faster than normal speed."
Or may be just " ... with this you will move x times (or %) faster than your current speed ..."
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Old February 16, 2011, 22:27   #14
Tiburon Silverflame
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Energy use/recovery. Because there are fractional actions.
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Old February 16, 2011, 22:37   #15
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Quote:
Originally Posted by pampl View Post
Seeing two players overvalue speed in just a few days makes me think there should be some in-game hint that speed over +30 isn't as valuable.
I changed the 'C' screen to show energy rather than speed on the line above "Burden", as a percentage of normal speed, way back when I made the change to show specific numbers for things like saving throw. I've never understood the reasoning behind which changes to that screen got in and which did not.

Speed -10 showed up as 50%, and speed +10 showed up as 200%, the way I did it.

Disarming currently shows a percentage, which is wrong if there is any degree of difficulty difference in traps as I believe there is. I also think Fighting should show an actual number that the player can compare to monster AC, etc.
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Old February 17, 2011, 01:23   #16
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Originally Posted by PowerDiver View Post
Disarming currently shows a percentage, which is wrong if there is any degree of difficulty difference in traps as I believe there is. I also think Fighting should show an actual number that the player can compare to monster AC, etc.
I have done that (along with consistently adjusting monster ACs so you can make a direct comparison.) However, I did it before the chance to hit made it into the monster memory. That really eliminated the need to change the character screen, IMO, so I stopped pursuing it.

Shooting is hard because to-hit values can change greatly depending on what ammo you choose. I hadn't thought of how to do that.
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Old February 17, 2011, 01:25   #17
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Quote:
Originally Posted by fizzix View Post
Shooting is hard because to-hit values can change greatly depending on what ammo you choose. I hadn't thought of how to do that.
Add "With your current launcher, your chance to hit <last monster you looked at> is X%" to the 'I'nspect screen for the ammo?
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Old February 17, 2011, 02:02   #18
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Originally Posted by fizzix View Post
Shooting is hard because to-hit values can change greatly depending on what ammo you choose. I hadn't thought of how to do that.
Use the value for the ammo at the top of your quiver?
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Old February 17, 2011, 02:39   #19
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Quote:
Originally Posted by Derakon View Post
Add "With your current launcher, your chance to hit <last monster you looked at> is X%" to the 'I'nspect screen for the ammo?
well, yes you could put it on the ammo inspection.

Also, to-hit ranged is distance dependent.
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Old March 27, 2018, 20:48   #20
Moving Pictures
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Originally Posted by SaSa View Post
Thanks guys - heading down already.

Edit: ...and had a Great Hell Wyrm drop Narya five minutes later, that was quick.
FYI, Narya no longer offers Nether resist.
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