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#1 |
Veteran
Join Date: Apr 2008
Posts: 2,303
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You are poisoned...
When you're low level, you don't often have access to cure poison items. And traps/monsters that can poison you are really common... But most of the time, the poison counter is not lethal. Your only option at this point is to press the '5' key a lot of times until the poison wears off.
What would be nice is an option that would allow you to rest until the poison wears off. Currently, the '&' mode (rest until full) is supposed to make you rest until you're back to full hp/sp without any status ailment left on you... but it doesn't work because it's interrupted by the 1hp damage you take on each tick.
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#2 |
Apprentice
Join Date: Apr 2016
Age: 48
Posts: 68
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+1 to this, and the same for cut damage
All it would need to do is stop if a) the status effect goes away or b) HP drops below a 'danger' threshold
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#3 |
Scout
Join Date: Dec 2011
Posts: 25
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You can die
I would not use this at low level as I have had so much poison that unless I heal I would have died.
Good idea when you have plenty of hit points and are happy to waste turns. |
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#4 |
Veteran
Join Date: Apr 2008
Posts: 2,303
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The idea is to stop resting once you reach a threshold, for example the low hitpoint limit, so you don't get killed from the poison. Say you have 20 hps and you set the limit to 30%, you would rest until either poison wears off or you're down to 6 hps. In the second case, you'd have spared 14 useless keypresses...
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#5 | |
Apprentice
Join Date: Apr 2016
Age: 48
Posts: 68
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Quote:
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#6 |
Prophet
Join Date: Dec 2009
Posts: 8,204
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How often is this an issue? Is it really worth adding another sub-command to deal with it?
In particular, I'm leery of anything that means adding a code path that says "the player taking damage shouldn't disturb them". The potential for game-ending bugs is real. |
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#7 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,526
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I have posted about this multiple times before. It is one of the big annoyances for me, too.
As for how often it happens: it is irregular; some games it is a minor issue and some games I get so frustrated that I just keep the button pressed down and die to not letting go in time when a nasty monster appears. The issue is that poison counter can easily add up to hundreds of turns. If I want to wait that out (mind you I am trying to avoid that by all means, but sometimes it is the only reasonable option), I am sittng there for minutes doing nothing but press wait - see if nothing appears press wait - see if nothing appears press wait - see if nothing appears press wait - see if nothing appears press wait - see if nothing appears press wait - see if nothing appears and so on a couple hundreds of times. One possible solution would be to cap dot duration at 20 turns, though I would prefer if 1 point damage doesnt interrupt rest as long as hp > 1/4 maxhp or so. Last edited by Estie; January 22, 2018 at 15:59. Reason: typo |
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#8 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,168
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In crawl it just lets you rest unless you have a lethal amount of poison in which case it says you are lethally poisoned. So that's another option.
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#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,543
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just keep walking until the poison wears off, rest only if walking is too dangerous.
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#10 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,526
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