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Old January 24, 2018, 02:43   #11
Pete Mack
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@Derakon--
Functionally there's a huge amount you can do towards criticals...at the end of the game. If you fight Morgoth with full buffs you may be doing an extra 30 points (5%) of nominal damage (not to mention 5-10% more from increased hit rate...or even more for a priest.) But yeah, early on you can mostly ignore it (though you can't always ignore the other benefits of buffing.)
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Old January 24, 2018, 21:35   #12
bio_hazard
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I'm playing one of the new magic system versions (4.1.2-51-g8ce9bc5-dirty)

I have a weak druid, STR 15, with one blow with each of the following 2 weapons.

Short sword of *Slay Animal* 1d7 (+2 +6). Average damage 14.4 vs Animals, 10.1 others

Dagger of *Slay Undead* 1d4 (+4 +8). Average damage 21.7 vs undead, 11.1 vs others.

I feel like the Slay animal should be higher against animals?
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Old January 24, 2018, 21:43   #13
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You go from 1d7+6 to 2d7+6 (slay animal is an x2 multiplier). The extra d7 adds, on average, 4 points of damage: average of 1dX is (1 + X) / 2. Then you get a smidge extra because your crits are slightly better. Looks right to me.

The dagger goes from 1d4+8 to 5d4+8 (*slay* undead is an x5 multiplier). That works out to an extra 10 points on average, again plus a little due to better crits.
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Old January 24, 2018, 21:49   #14
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But shouldn't *Slay animal* be at least 3x?
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Old January 24, 2018, 22:25   #15
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Should, perhaps, but the game simply doesn't have a *Slay* Animal brand, so *Slay* Animal egos just have the 2x multiplier and some extra properties.

I imagine that with all the extra refactoring Nick's been doing lately, this is probably easier to fix than it used to be.
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Old January 28, 2018, 23:19   #16
Pete Mack
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It's easy to test 1with a data file modification.
(Replace [[2]] with [[3]] in appropriate places. But it's probably unbalancing to do the same to *Slay Evil*, since big SE weapons are already desirable as endgame weapons. A MoD of 3x slay evil would pretty much kill everything below 4000' (excepting Tarrasque, Huan, and the angels.)
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Originally Posted by Derakon View Post
Should, perhaps, but the game simply doesn't have a *Slay* Animal brand, so *Slay* Animal egos just have the 2x multiplier and some extra properties.

I imagine that with all the extra refactoring Nick's been doing lately, this is probably easier to fix than it used to be.
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