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#1 |
Scout
Join Date: Feb 2009
Location: Seattle
Posts: 33
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New Angband Sound Collection
Hey all. First time poster, long time 'bander.
Started on Rogue & Hack in the early '80s. Playing Angband & NPPAngband since about 2000. Lots of newsgroup & forum lurking, following the gameplay and ongoing maintenance & development discussions with great interest. You all rock. I've been working for a while on an entirely new sound collection for Angband & NPPAngband. Good, hi-quality, non-copyrighted original sounds, built by hand in my very own studio. Free for use & redistribution, under a Creative Commons license. Inspired by Takkaria's wrangling of the whole Angband Vanilla project (and the work of everyone else, too), I've finally completed this moderately large project. Please download the sound pack (18 megs) from my site at: www.Dubtrain.com/angband and let me know what you think! - pete |
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#3 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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The sound level seems a little low on my laptop (in WMP, haven't tried in game yet), even with the volume cranked up.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#4 |
Angband Devteam member
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#5 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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These are excellent! I've never really played with the sounds on before; I'll try it more now...
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Come play Metroplexity! Un, V MX H- D c-- f- PV s- d+ P++ M+ c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+ |
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#6 |
Adept
Join Date: Apr 2007
Posts: 117
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I did a few sounds for my personal use, but nothing of this quality. Excellent!
Thank you Dubtrain! |
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#7 |
Knight
Join Date: Jun 2008
Posts: 593
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They really do add a lot to the atmosphere - the creaking doors opening and that serene bell/gong sound on going down a level. Even the ultra-purists and skeptics should give this a try. Great stuff.
PS: It's really great to finally find a sound collection that doesn't primarily rely on grainy clips from The Simpsons. ![]()
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#8 |
Apprentice
Join Date: Apr 2008
Posts: 61
Donated: $20
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These are superb. A great range, and a good variety of sounds for some of the more common actions, so it's not repetitive. Excellent, excellent work!
I need to play more with them - my only initial request is perhaps a bit more variety for the combat sounds? However getting them to layer well for lots of hits must be very tricky ![]() Really glad the mac version supports sound.cfg now or I'd be missing out, thank you very much ![]() |
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#9 |
Scout
Join Date: Feb 2009
Location: Seattle
Posts: 33
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Glad you all are enjoying the sound pack!
I've been working on it (on and off) for over 2 years. The protools session is unbelievable. Close to 350 cues built (from over 500 raw effect sources), edited, cross-faded and volume levelled, then bounced with unique names for organization into the config file. I trimmed the set to about 215 files in the final collection. The levels are all set a bit low, but they are well-balanced relative to each other, and should be at a nice audible but not in your face level with your computer volume around 60-70% max. I hate it when super-normalized sound effects yell at you. I don't think the angband sound engine supports mp3. I tried using them, but nothing happens. If anybody smart wants to look into this, I can definitely provide mp3 versions. I experimented with lower sample and bit rates, but the results were less than stellar. I figure if you're the kind of player who likes sounds, you'd want the sounds to be good. Combat sounds were rough to assemble, because the patch code sort of arbitarily chooses which sound it's going to play at any given time. For instance, if you shoot a monster with an arrow you could end up with any of the following: The "drop" sound (arrow drops to floor), the "break" sound (arrow broke), the "shoot" sound (arrow leaves bow), the "hit" sound (arrow strikes target), the "flee" sound (a yelp as the monster flees in terror), or the "monster_dies" sound (you killed it). I have no control over this at all. I did try to choose the combat sounds carefully so that, no matter which one you got, it would still be "in context". If some coder wants to work on the sound patch more, I'd be more than happy to consult & contribute on the sound engineer end of things. Thanks all for such an awesome game. |
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#10 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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Thread | Thread Starter | Forum | Replies | Last Post |
YASD: shoul have figured dogs breathe sound... | bebo | AAR | 4 | March 10, 2009 12:23 |
Sound configuration | nurak | Vanilla | 6 | May 14, 2008 10:23 |
No sound in new Vanilla versions | Mondkalb | Vanilla | 1 | October 3, 2007 08:38 |
Sound on Linux with X11 is it available. | tuppe666 | Vanilla | 10 | September 13, 2007 16:42 |