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Old February 22, 2021, 16:45   #161
Cuboideb
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Hi Pete, which tile multiplier are you using ?

BTW, in the next update the 3 subwindows will be MONLIST, ITEMLIST and MESSAGES.
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Old February 22, 2021, 17:49   #162
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Aha. It works in 1x1 but not in 2x2. That'll let me fix my problem anyway.
Device: Samsung 11E, portrait mode.
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Old February 22, 2021, 18:05   #163
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I'll check anyway, there are some conditions for the tile multiplier in the knowledge menus. Thanks for the report.

BTW, there is a persistent bug reported by Google since almost a year. A crash related to monsters losing their race internal pointer. Let me know if the game crashes when you get hit by a monster or when you kill one.
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Old February 22, 2021, 21:26   #164
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I believe there is never any symbol display if you have tiles at above 1x1 size.
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Old February 22, 2021, 23:14   #165
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Note: I am using ASCII mode.
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Old February 23, 2021, 14:24   #166
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Quote:
Originally Posted by Nick View Post
I believe there is never any symbol display if you have tiles at above 1x1 size.
You are right. A bigger tile size breaks the display of graphical tiles in that screen.

I fixed it for the android port just now, flashing a 1x1 tile multiplier and reverting to the current multiplier when exiting the k screen. I do the same thing to display the whole map with the M command. It's hacky but it works.
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Old February 28, 2021, 16:23   #167
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Is there any chance of a tile size between 1 and 2? One is hard to read, but 2 means I can see only a small part of town. The tile dimension ratios are 100% (2:1), 50%(3:2), 33%(4:3), 50%(6:4).
The first one is a huge relative jump.
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Old March 25, 2021, 23:21   #168
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New version is up.

- Added Angband 4.2.2
- Added NPPAngband 0.5.4
- Added Sil-Q 1.4.2
- Variants can use subwindows (up to 3)
- Some tweaks to the full keyboard

Enjoy!
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Old March 25, 2021, 23:24   #169
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Ooh! Really nice work~
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Old March 25, 2021, 23:47   #170
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I have to finish out my NPP 0.4.1 game. I had forgotten just how stingy older variants are. Wow.
BTW, I like it this way. Yes everyone gets free object Detection, which is great for consumables, but not so useful for equipment. I would really hate playing this way with just object sensing. There is enough bad junk to paw through even without it. That said I actually prefer it to modern angband, because even the first armor of resistance (or more likely Arvedui) is a huge find.
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