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#1 |
Rookie
Join Date: Mar 2011
Posts: 18
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Customizing my Graphics Question
I like to go into the Display Feature section and customize my graphics; little diamonds for quartz veins, the little door symbols for the doors, and various colored blocks for the walls.
I'm trying to set up 3.3.2 the same way I had 3.2.0, but I'm running into some difficulty, and I'm hoping someone can help. I changed the symbols in the Display Feature Knowledge section, but when I play the game, the only time I see the blocks (my desired graphic) is when I'm in a room, or within the range of my light source. Otherwise, all the other graphics remain the old ascii ### symbols. This didn't happen in 3.2.0. When I changed the graphics in the Knowledge section, the whole map changed accordingly. Is there any way for me to have the graphics I want enabled for the whole map in 3.3.2? I noticed when I changed the symbols in the Knowledge section that instead of there being only one symbol like in 3.2.0, there are three symbols in 3.3.2. I was only able to change the center symbol. (Hit v, scroll to desired symbol, hit enter) So, instead of ### it looks like #[block]#. Do I need to change all three of these symbols for it to work? And if so, how? I also notice that there are a couple of options missing in 3.3.2. Map remembers all perma-lit and torch-lit grids. I have them enabled in 3.2.0. Could it be that these allowed the whole map to change? I've been messing with it all night, and I'm stumped. |
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#2 |
Angband Devteam member
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The difference is that 3.3.2 distinguishes between three different lighting levels, so there are now three things to change for each graphic. This is why you're seeing the changes you want when in the range of your light source, and not otherwise - you've only changed one of the three. Unfortunately the UI for changing the three is, er, not very good. I think it should be possible from the knowledge menu, but I couldn't swear to that (never done it myself). It *is* possible by editing your pref files manually, but you obviously have to know the syntax. I hope someone will be able to help here by pasting an example from their own pref files, but if not I will try to provide one when I can (I'm at work at the mo).
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 | ||
Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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Quote:
![]() I quote him (note that he is first referring to save a pref file from the visual knowledge menu): Quote:
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#4 |
Angband Devteam member
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Thanks - but if I'm not mistaken, Nick's helpful advice is from before the split into three lighting levels. So for each terrain there need to be three F: lines, one for each lighting level. To make things more complicated, things like permanent walls have more than one terrain character (I have no idea why).
But hopefully the general advice still holds, in that looking in terrain.txt will provide the right numbers for editing in the pref file.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 |
Rookie
Join Date: Mar 2011
Posts: 18
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Thank you for your help. I should probably add that I'm on Windows Vista, and I have that walls not showing up bug. I Changed name of the font-win.pref file to get the walls to work again.
I originally went this route with 3.2.0 because I couldn't unlock the font-win file to make changes to it via Nick's fix. I was just thinking that maybe I was missing something painfully obvious with 3.3.2. |
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#6 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
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#7 | |
Rookie
Join Date: Mar 2011
Posts: 18
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Quote:
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#8 |
Angband Devteam member
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Wow, I'm so glad that worked. Thanks to Nomad and ghengiz for their assistance - we really must get this documented somewhere.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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