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Old March 11, 2021, 04:05   #41
Nick
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Quote:
Originally Posted by fruviad View Post
Perhaps. But now you have to drag your eyes away from the main screen every time you walk across an item that disappears to see whether it was something you've squelched, or whether you automatically picked it up. IMHO, those messages don't fall into the "-more-" category in the same way that battle messages do.

If nothing else, the description should be changed, because the elimination of messages no longer depends on the appearance of the '-more-' trigger.
Apparently it is a common window configuration on angband.live to have the message window immediately above the main window, which was having the visual effect of doubling the message line.

There was some discussion of it here and also on the 4.2.1 thread.
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Old March 11, 2021, 13:13   #42
fruviad
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Quote:
Originally Posted by Nick View Post
Apparently it is a common window configuration on angband.live to have the message window immediately above the main window, which was having the visual effect of doubling the message line.

There was some discussion of it here and also on the 4.2.1 thread.
I missed those discussions. Some of us don't play on angband.live, and don't have our window config setup this way. (My monitor setup makes such a layout impossible.) This is a big change that makes play a lot more awkward.

Personally, I really liked the 4.2.1 method, and the more I think about this the less sense it makes to lump items into "auto_more". Items already have methods to deal with multiples (stacks) and could never fall into the "-more-" category.

I can see the logic in implementing an option to eliminate the main-window messaging entirely in addition to the original auto_more config settings so you can choose full messaging, auto-more messaging, or no messaging at all in the main window, but it seems to me that this is an all-or-nothing approach that leaves those of us happy with the old config out in the cold.
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Old March 11, 2021, 15:19   #43
Pete Mack
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Bug:
During Single Combat, the opponent sometimes with "It is defeated", and lore (HP, kill count) isn't updated.
Edit: this is only intermittent.

Last edited by Pete Mack; March 12, 2021 at 01:47.
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Old March 12, 2021, 00:13   #44
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Bug:
"The Ethereal dragon is defeated." But I... am stuck in limbo. Alas... For what it's worth, he wasn't very close in a big room. I am not sure what to do to get out of limbo.
Edit: recall worked. Nice to have a "bug fix workaround."
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Old March 12, 2021, 01:24   #45
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In my local Black Market, you can get a free Lantern of Shadows just by walking in the door! It currently has 17 of them going for zero gold. Save file is attached in case it is useful.
Attached Files
File Type: zip Thrang.zip (18.5 KB, 103 views)
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Old March 12, 2021, 02:14   #46
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My first serious @ using 4.2.2 seems to be in a predicament that should not be allowed to happen. Or...I simply have some misunderstandings about how Angband works (certainly possible

Picture or link to picture attached, I hope...

I dropped down to a new DL, mapped the area and saw a mostly normal level but with two permanent walls between two apparently unattached sections. I got myself into a bind and used ?PD and lo and behold I ended up in the weird section between the permanent walls. Now that I'm moving around in that area it is mapping. And...I can't phase out of this weird area. And...the weird area is populated by Hydras (oh fun).

So several things seems amiss here. First, - the center section should have mapped initially, right?. Second, ?PD should have taken me out of this weird area, right? (I suppose if it is not a vault this might not be true, but it seems to be a sealed vault).

I can probably work/fight my way out of this, but I guess I'm just curious if I'm right that this is a bug (or two) ?

https://clintonolsonfs.s3-us-west-2....screenshot.png
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Old March 12, 2021, 03:29   #47
Nick
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Originally Posted by malcontent View Post
So several things seems amiss here. First, - the center section should have mapped initially, right?. Second, ?PD should have taken me out of this weird area, right? (I suppose if it is not a vault this might not be true, but it seems to be a sealed vault).
Not a bug

This is a new, rare type of level ("gauntlet") first introduced in 4.2.1. It features two caverns joined by a labyrinth section, with the special conditions that
  • The player always arrives on the left cavern, and the only downstairs are on the right;
  • The centre labyrinth portion (the gauntlet) is not mappable;
  • You cannot teleport from either the left cavern or the gauntlet (although you seem to have teleported from the left cavern - so maybe a bug there).
So far this is the only use of unmappable areas and no teleport areas; there is no use of no ESP areas yet.
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Old March 12, 2021, 04:04   #48
archolewa
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Originally Posted by Nick View Post
There is no use of no ESP areas yet.
No ESP areas is a thing someone implemented? *shudder* Feel free to put using those at the bottom of your priority list.
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Old March 12, 2021, 04:13   #49
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Originally Posted by archolewa View Post
No ESP areas is a thing someone implemented? *shudder* Feel free to put using those at the bottom of your priority list.
Put me in the opposite camp. This is exactly the type of thing to keep the game spicy. I miss the old days when an adventurer felt that the dungeon is actively trying to kill you. Unmappable, un-ESP-able, hydras? Yup, that's the stuff.
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Old March 12, 2021, 04:19   #50
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Originally Posted by Nick View Post
Not a bug

This is a new, rare type of level ("gauntlet") first introduced in 4.2.1. It features two caverns joined by a labyrinth section, with the special conditions that
  • The player always arrives on the left cavern, and the only downstairs are on the right;
  • The centre labyrinth portion (the gauntlet) is not mappable;
  • You cannot teleport from either the left cavern or the gauntlet (although you seem to have teleported from the left cavern - so maybe a bug there).
So far this is the only use of unmappable areas and no teleport areas; there is no use of no ESP areas yet.
Yes, I used phase door to arrive into the labyrinth.

I was able to phase door within the labyrinth, just not leave the labyrinth.

Will I be able to TO hydras from within the labyrinth?
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