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Old December 15, 2012, 21:15   #1
jgbrowning
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Phase Door Question

Has anyone else noticed how Phase door seems to send you in one direction repeatedly? In my most recent fight, I've used it 6 times and I keep going east into uncharted territory as opposed to any other (and much better) direction. Just bad luck?

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Old December 15, 2012, 21:18   #2
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Well, at least Smeagol dropped a Defender Quarterstaff...

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Old December 15, 2012, 21:18   #3
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Quote:
Originally Posted by jgbrowning View Post
Has anyone else noticed how Phase door seems to send you in one direction repeatedly? In my most recent fight, I've used it 6 times and I keep going east into uncharted territory as opposed to any other (and much better) direction. Just bad luck?
Very. I usually have the opposite problem, of it ping-ponging me between two equally dangerous locations.

Ho hum.
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Old December 15, 2012, 22:24   #4
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Very. I usually have the opposite problem, of it ping-ponging me between two equally dangerous locations.

Ho hum.
That seems to happen to me with teleport.

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Old December 15, 2012, 23:46   #5
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Note that you cannot teleport into a vault, even if you're already in one. So if you try to phase door when in a vault you'll likely just get dumped to the closest non-vault space -- which can be really handy or really dangerous, depending on the locale.
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Old December 15, 2012, 23:55   #6
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That is nice to know. Could come in handy once I start diving a bit.

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Old December 17, 2012, 09:54   #7
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Originally Posted by jgbrowning View Post
That seems to happen to me with teleport.

joe b.
Which version? There was a real problem with teleport having too long minimum range at earlier versions causing you literally to ping-pong between two bad places near the edge of the dungeon. For that reason Priest portal was actually more useful because it had much shorter range.

I think this is now corrected in 3.3 onward (I think, no guarantee that this is actually the case).
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Old December 17, 2012, 13:28   #8
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Originally Posted by jgbrowning View Post
That seems to happen to me with teleport.

joe b.
This is normal. Teleport range can be over 200 squares (at least for mage/priest spells), which more than exceeds the size of the level. So you get teleported to the other side of the level and a second teleport has a high chance to bring you back where you started.
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Old December 17, 2012, 15:32   #9
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Originally Posted by Timo Pietilä View Post
Which version? There was a real problem with teleport having too long minimum range at earlier versions causing you literally to ping-pong between two bad places near the edge of the dungeon. For that reason Priest portal was actually more useful because it had much shorter range.

I think this is now corrected in 3.3 onward (I think, no guarantee that this is actually the case).
I'm using 3.3.2.

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Old December 17, 2012, 16:18   #10
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It occurs to me that one way to handle Teleport is to divide the level up into sectors and select a sector at random, then teleport the player to a square in that sector. Of course you disallow the sector the player is already in (and possibly the ones immediately adjacent), but this should otherwise ensure that the player teleports at least some distance away while also providing for a large range of possible teleportation targets.
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