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Old May 18, 2009, 05:09   #1
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feature request - disturb on reverse LOS

When you set the disturb option for "visible monsters" moving, it doesn't save you from obvious doom. E.g. check out

I'd like at least for disturb when a monster moves into reverse targeting position.

I also think I would like, perhaps as yet another option, to be disturbed when something moves from outside ESP range into ESP range. That's important when monsters with KILL_WALL or PASS_WALL come at you from afar, you rest, and watch in horror as the foe charges up to kill you. The only difficulty is something at the edge of detection range moving back and forth in and out of ESP range.
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Old May 18, 2009, 05:16   #2
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No, he won't add it as an option.

(..sorry, had to say it.)

..but I might
aka LibraryAdventurer

My old variant DaJAngband: (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

Last edited by will_asher; May 19, 2009 at 04:04.
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Old May 18, 2009, 06:46   #3
Pete Mack
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I've had this wish for a long time. The PASS_WALL stuff is already there (though it may still screw up for monsters stuck in a vault behind permanent walls.)

And it's not just reverse LOS. It's reverse LOS for any monster detected by ESP, not vision alone.)
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