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Old January 1, 2011, 01:58   #1
Magnate
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Nightlies embark on long journey towards 3.3

In the week since 3.2 was released, the dev team have committed 165 sets of changes to the development branch. The second half of those have just gone into master, about two minutes ago, so they'll be in the next nightly build. Needless to say, that's quite a lot of changes. Some are obvious, some are purely internal. Some will go unnoticed, some will probably really annoy someone.

So, please, if you're still getting the hang of 3.2, please don't play nightlies for a while. Enjoy the changes in 3.2.

If you really want to play nightlies and help us find and fix bugs, we'll be really grateful for that. But please try not to get upset if we've changed your favourite thing, or done something you think is stupid. 3.3 is a long way away, and the nightlies will change a whole lot more before then.

Happy new year.

(P.S. The new nightlies *shouldn't* break savefiles - I've done quite a lot of testing of that. But if you have any bronze DSM, finish your current game before upgrading ...)
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Old January 1, 2011, 04:45   #2
PowerDiver
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Quote:
Originally Posted by Magnate View Post
In the week since 3.2 was released, the dev team have committed 165 sets of changes to the development branch.

(P.S. The new nightlies *shouldn't* break savefiles - I've done quite a lot of testing of that. But if you have any bronze DSM, finish your current game before upgrading ...)
I noticed a problem where I could not set off a trapdoor on purpose, but I downloaded an hour and a half before your post, so maybe it grabbed a partial update. I'll try again later.

More worrisome, when I loaded the savefile from the nightly into the official 3.2.0 release, I had a strange situation where I started with a screen full of messages. I could sort of get into inventory/wield, and could see the dungeon with M, but could never play. I hope that was an aberration, but if anyone changed anything that might have caused it here's your heads-up.
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Old January 1, 2011, 08:51   #3
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Quote:
Originally Posted by PowerDiver View Post
I noticed a problem where I could not set off a trapdoor on purpose, but I downloaded an hour and a half before your post, so maybe it grabbed a partial update. I'll try again later.

More worrisome, when I loaded the savefile from the nightly into the official 3.2.0 release, I had a strange situation where I started with a screen full of messages. I could sort of get into inventory/wield, and could see the dungeon with M, but could never play. I hope that was an aberration, but if anyone changed anything that might have caused it here's your heads-up.
Ah, we're not expecting people to go backwards from nightlies to official releases. So yes, if you take a savefile from nightlies and open it in an official release, odd things will happen. Sorry. We're trying to guarantee that if you take savefiles from an official release and open them in nightlies, they'll work.

Unless you meant a savefile from nightlies *before* 3.2 was released. If that's the case, your warning is well taken - we'll look out for any repeat occurrences.

I hadn't realised that '-' was now supposed to flip easy_alter and let you walk into trapdoors. I still toggle easy_alter manually if I want to do that. In nightlies, easy_alter has gone altogether (always on), and '-' gets me a "press ? for help" message. I'll check with the others and open a ticket for this - we need to be able to set off traps deliberately if we want.
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Old January 1, 2011, 09:23   #4
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Originally Posted by Magnate View Post
Ah, we're not expecting people to go backwards from nightlies to official releases. So yes, if you take a savefile from nightlies and open it in an official release, odd things will happen. Sorry. We're trying to guarantee that if you take savefiles from an official release and open them in nightlies, they'll work.

Unless you meant a savefile from nightlies *before* 3.2 was released. If that's the case, your warning is well taken - we'll look out for any repeat occurrences.

I hadn't realised that '-' was now supposed to flip easy_alter and let you walk into trapdoors. I still toggle easy_alter manually if I want to do that. In nightlies, easy_alter has gone altogether (always on), and '-' gets me a "press ? for help" message. I'll check with the others and open a ticket for this - we need to be able to set off traps deliberately if we want.
I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.

I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.

In yet another strangeness, I had two staves of teleport stacked and a third one unstacked in my pack that did not merge. The cause has something to do with my !* autoinscription. When I uninscribed the one, they merged and kept the !*. Of course, my savefile may be corrupted by the back-and-forth.
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Old January 1, 2011, 09:31   #5
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Quote:
Originally Posted by PowerDiver View Post
I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.

I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.

In yet another strangeness, I had two staves of teleport stacked and a third one unstacked in my pack that did not merge. The cause has something to do with my !* autoinscription. When I uninscribed the one, they merged and kept the !*. Of course, my savefile may be corrupted by the back-and-forth.
This last is likely to be a real bug, because inscriptions have been refactored. When it's reproducible, pls open a ticket with a savefile. But note that two stacks with different inscriptions have never stacked, so that's not a bug. But one with should stack with one without.

easy_open is only about not checking for a direction prompt, so shouldn't apply to walking into trapdoors. I've opened #1300 for this.
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Old January 1, 2011, 09:59   #6
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This last is likely to be a real bug, because inscriptions have been refactored. When it's reproducible, pls open a ticket with a savefile. But note that two stacks with different inscriptions have never stacked, so that's not a bug. But one with should stack with one without.
If it is not my corrupted game, it is trivial to reproduce. I just dropped two !hero in different squares, then set the autoinscription on !hero to "testing" [without the quotes], stepped on them and they are unstacked in my pack.

I'll go open the ticket.
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Old January 1, 2011, 17:59   #7
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Quote:
Originally Posted by PowerDiver View Post
I couldn't get '-' to work, so I tried loading back into 3.2. I know it's a bad thing to do, but I was trying things out. The behavior was so strange I figured I should report it.

I tried toggling the option, but I still auto-disarmed the trapdoor even after turning it [easy_open specifically mentions disarm] off.
Ok, takk clarified this: the command still exists, but it's now shift-w instead of minus. I've updated command.txt to reflect this. Sorry for the confusion.
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Old January 1, 2011, 21:05   #8
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Quote:
Originally Posted by PowerDiver View Post
If it is not my corrupted game, it is trivial to reproduce. I just dropped two !hero in different squares, then set the autoinscription on !hero to "testing" [without the quotes], stepped on them and they are unstacked in my pack.

I'll go open the ticket.
Fixed in staging. We changed o_ptr->note from an index into the "quark" array to an actual string, so we need to change == to strcmp when testing for equality.
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Old January 1, 2011, 22:30   #9
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I'll go open the ticket.
Thanks for fixing my issues so quickly. However, I need to report a bug on reporting a bug!

I tried a few times to attach a file to the ticket, both when I opened the ticket and after it was created. I always immediately got a screen telling me the connection timed out and the file was not attached.
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Old January 1, 2011, 22:39   #10
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Quote:
Originally Posted by PowerDiver View Post
Thanks for fixing my issues so quickly. However, I need to report a bug on reporting a bug!

I tried a few times to attach a file to the ticket, both when I opened the ticket and after it was created. I always immediately got a screen telling me the connection timed out and the file was not attached.
Hmmm. Haven't come across this. Are you registered on trac? Maybe it's a setting for unregistered users?

In case anyone is wondering, takk has fixed the 'M'ap view (which wasn't showing items or monsters), and has also imported Buzzkill's fixed 32x32 tiles ...
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