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#11 |
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Swordsman
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 427
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Yes, the original post contains the incorrect claim that if he is not in melee range the monster is much more likely to use the ranged attack than he is to spend his time moving. IIRC the monster always has the same chance to attempt to move onto the square the player is on. In certain variants the AI has been improved in this respect, but I do not recall the AI being substantially improved in this respect in V.
This means, along with overpowered ranged damage that being next to a monster is only useful when you don't have a good bow and arrows or when there are monsters in the way otherwise. Of course as Derakon says, always get away if a nearby monster has more maxdamage than you have HP. |
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#12 |
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Scout
Join Date: Jun 2012
Posts: 48
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it is true that monster at range will use some of their turns to move closer to the player (do all monsters do that? some should prefer to stay at range) but in my experience a monster at range would either move towards me or do something like 300-500 damage at range attack, while the same monster standing right next to me would only do around 50 damage per round average attacking me (and still occasionally use the range attack for large damage). So minimizing the damage my char takes is equivalent to minimizing the chance a monster uses its ranged attack, which means I should stand just adjacent to it so that it will use most of its turns on the rather harmless melee attacks.
My issue with that was that while this strategy seems perfectly fine for some monsters it seemed to be the optimal strategy for every single monster I encountered, no matter whether from lore/description it looked more like a fragile ranged attacker or like a melee brawler. |
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#13 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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Quote:
You're comparing a pointless melee attack to an even less damaging move. Also there are monsters that have very strong melee. titans and horned reapers come to mind. There are also monsters with annoying attacks like drain charges or stat drains which a cautious player may wish to avoid. In general, I do think that some balance can be made, especially in the late game, with buffing melee and reducing ranged damage. This could come with reduction in archery, bolts, and breaths as a function of distance. Maybe... I haven't really thought this through. |
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#14 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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(if you wonder why I count priest as strong melee, saving mana for heals is in many cases way better tactic than use distance spells to dispatch opponents. With enough mana priest can melee pretty much anything to death without needing to retreat to heal) My example of drujs is that they have (relatively) weak HP but high AC, so hitting them from distance is difficult but they die in melee in no time (with good enough weapon). |
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#15 | |
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Knight
Join Date: Aug 2009
Posts: 519
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Quote:
Chance that monster uses ranged attack does not depend on range e.g. if a dragon breaths every 4 turns at range it will be the same at melee. The only difference is that if monster does not use ranged attack it attacks im melee or move towards player depending on range. |
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#16 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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Right now distance plays no role except to determine whether you or the monster can legally use an attack. This seems like it could use a lot of improvement. |
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#17 |
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Prophet
Join Date: Dec 2009
Posts: 4,893
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Several variants (NPP comes to mind) have conic breaths that fall off with distance but can hit a lot of tiles. Certainly makes more sense than the current "breaths are ball spells" system.
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#18 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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Quote:
That change would require complete rebalance of monsters. NPP which has this has also 4GAI which makes monsters in general far more deadly, so it doesn't suffer from conical breath being too weak too much. Maybe a beam with ball-like splash for each hit? "Stream of fire" more like from flamethrower than just radiating from mouth. If you have seen movie "reign of fire" it has this done pretty well. Dragon breath acts more like liquid than gas. |
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#19 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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I think Timo is right in why conical breaths are probably not desirable right now in angband. That still doesn't remove the possibility of reducing damage through distance.
The image is a 10m tall dragon breathing down on you over the heads of all the other monsters who've intelligently ducked out of the way. Of course this image doesn't work for Zs but that's a minor detail... |
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